This file contains the complete list of console variables for Oz Deathmatch.  A discription follows each.  The variables are arranged by config file.

===========
Weapons.cfg
===========

 - goes with the weights just below.  if a weapon picked up is higher in weight, you will switch to it.
auto_switch 1

 - these weights set the priority for autoswitching.  higher number = higher priority.
weight_crowbar 0
weight_glock 10
weight_357 15
weight_mp5 15
weight_shotgun 15
weight_xbow 10
weight_rpg 20
weight_gauss 20
weight_egon 20
weight_hivehand 10
weight_hgrenade 5
weight_snark 5
weight_satchel -10
weight_tripmine -10

 - disable weapons with these.  a 0 means it's enabled, 1 means disabled (will not spawn in map)
disable_glock 0
disable_357 0
disable_mp5 0
disable_m203 0
disable_shotgun 0
disable_xbow 0
disable_rpg 0
disable_gauss 0
disable_egon 0
disable_hivehand 0
disable_hgrenade 0
disable_satchel 0
disable_tripmine 0
disable_snark 0

 - startings weapons, 1 means you start with it, 0 means you don't
start_glock 1
start_357 0
start_mp5 1
start_shotgun 0
start_xbow 0
start_rpg 0
start_gauss 0
start_egon 0
start_hivehand 0

 - starting ammo, range is from 0 - 250
start_9mm 100
start_shells 0
start_357rounds 0
start_m203 0
start_uranium 0
start_rockets 0
start_xbowbolts 0
start_hgrenade 0
start_satchel 0
start_tripmine 0
start_snark 0

 - maximum ammo, range is from 0 - 250
max_uranium 100
max_9mm 250
max_shells 125
max_357rounds 36
max_m203 10
max_rockets 5
max_satchels 5
max_tripmines 5
max_hgrenades 10
max_snarks 10
max_hornets 8
max_xbowbolts 50

 - how much ammo comes with an item
item_uranium 20
item_chainbox 200
item_shells 12
item_357rounds 6
item_m203 2
item_glockclip 17
item_mp5clip 50
item_rpgclip 2
item_xbowclip 5

 - how much ammo comes with a weapon
ammo_mp5 50
ammo_rpg 2
ammo_glock 17
ammo_shotgun 12
ammo_gauss 20
ammo_egon 20
ammo_hgrenade 5
ammo_satchel 1
ammo_tripmine 1
ammo_xbow 5
ammo_snark 5
ammo_hivehand 8
ammo_357 6

 - magazine size of weapons
clip_glock 17
clip_357 6
clip_mp5 50
clip_shotgun 8
clip_xbow 5

 - weapon damages
damage_crowbar 25
damage_glock 12
damage_glock_sniper 12
damage_mp5 12
damage_mp5_sniper 12
damage_357 25
damage_357_sniper 25
damage_shotgun 20
damage_gauss 20
damage_gaussmax 200
damage_egonwide 20
damage_egonnarrow 10
damage_rpg 120
damage_m203 100
damage_xbow 20
damage_xbowexplode 40
damage_xbow_sniper 120
damage_hgrenade 100
damage_hornet 10
damage_satchel 120
damage_tripmine 150
damage_snarkbite 10
damage_snarkpop 30

 - recoil, how much the player screen jumps up when firing
recoil_glock 2
recoil_mp5 2
recoil_m203 10
recoil_xbow 2
recoil_357 10
recoil_shotgun 5
recoil_shotgun2 10
recoil_rpg 5
recoil_gauss 2
recoil_hivehand 2

 - weapon firing speeds.  shown is the time in seconds between each shot.  smaller number means faster firing.
cycle_crowbar_first 0.5
cycle_crowbar_after 0.25
cycle_glock 0.3
cycle_glock2 0.2
cycle_mp5 0.1
cycle_mp5_sniper 0.3
cycle_m203 1.0
cycle_357 0.75
cycle_shotgun 0.75
cycle_shotgun2 1.5
cycle_gauss 0.2
cycle_xbow 0.75
cycle_xbow_sniper 0.75
cycle_hivehand 0.25
cycle_hivehand2 0.1

 - projectile speeds, 2000 is the highest anything can go
speed_xbow_air 2000
speed_xbow_water 1000
speed_hgrenade 4
speed_m203 800
speed_rpg_air 2000
speed_rpg_water 300
speed_satchel 274
speed_hornet_orange 600
speed_hornet_red 800

 - amount of time in seconds for a weapon to reload
reload_glock 1.5
reload_357 2
reload_mp5 1.5
reload_xbow 4.5
reload_rpg 2

 - tracers for the mp5, 0 = no tracers, 1 = all tracers, 2 = every other is a tracer
mp5_tracers 2

 - spread is from 0 - 10, with 0 being perfect aim
mp5_spread 6

 - enables sniper mode on mp5, replaces the secondary fire with a zoom and gives perfect aim
mp5_sniper 0

 - silences mp5, new sounds, no muzzleflash
mp5_silence 0

 - enables sniper mode on glock, replaces secondary fire with a zoom
glock_sniper 0

 - silences glock, new sounds, no muzzleflash, glock model with silencer attached!
glock_silence 0

 - number of pellets fired for single and double shotgun blasts
shotgun_pellets 4
shotgun2_pellets 8

 - number of shells reloaded at a time
shotgun_shells_per_reload 1

 - health of snarks
snark_health 10

 - amount of time before snarks self destruct
snark_time 15

 - max amount of time that a player can hold a gauss charge at full power before it backfires
gauss_maxchargetime 10

 - time after pin is pulled that it will explode
grenade_time 3

 - time after flare is thrown that it will extinguish itself
flare_time 45

 - lets all weapons fire underwater
water_weapons 0


===========
Special.cfg
===========

 - enable the infinity .dat file reading for custom spawn points
infinity_map_configs 0

 - disable specific runes
disable_frag_rune 0
disable_crowbar_rune 0
disable_regeneration_rune 0
disable_haste_rune 0
disable_cloaking_rune 0
disable_superhook_rune 0
disable_protection_rune 0
disable_lowgravity_rune 0
disable_vampire_rune 0
disable_boobytrap_rune 0

 - number of each rune that will be in game
number_of_frag_runes 1
number_of_regen_runes 1
number_of_crowbar_runes 1
number_of_haste_runes 1
number_of_cloak_runes 1
number_of_superhook_runes 1
number_of_protection_runes 1
number_of_lowgravity_runes 1
number_of_vampire_runes 1
number_of_boobytrap_runes 1

 - time after a rune spawns or is dropped that it will automatically respawn somewhere else on the map
respawntime_rune 30

 - amount of extra frags a person gets for a kill while wearing the frag suit
frag_rune_value 1

 - amount of invisibility for the wearer of the cloaking rune.  255 is completely visible while 0 is completely invisible
cloaking_rune_value 100

 - amounts that regeneration rune gives for health and armor every second
regen_rune_health 1
regen_rune_armor 1

 - amount of damage delt by the hook of the owner of the super hook rune
superhook_rune_damage 25

 - fraction of gravity for the user of the low gravity rune
lowgravity_rune_value .2

 - max health you can get to while using the vampire rune
max_health_with_vampire_rune 150

 - damage the booby trap rune does after someone has killed it's user
daamge_boobytrap_rune 150

 - enables Night Ops mode, where lights are dimmed making for run night time play
night_ops 0

 - light level while night_ops is enabled, scale is from 0 - 5
light_level 3

 - respawn times for items/ammo/weapons
respawntime_item 30
respawntime_ammo 20
respawntime_weapon 20

 - item/ammo/weapon random spawning
random_spawn 0


==========
Player.cfg
==========

 - toggles player identification, which displays the name of the player under your crosshair
player_id 1

 - amount of "juice" in the wall chargers for health and armor
suitchargercapacity 30
healthchargercapacity 50

 - time it takes for the wall charges to recharge
healthcharger_rechargetime 60
suitcharger_rechargetime 30

 - amount given per second from the wall chargers
healthcharger_amount 1
suitcharger_amount 1

 - starting health and armor for players
start_health 100
start_charge 10

 - max health and armor
max_health 100
max_charge 100

 - amount given for batteries and health kits
battery 15
healthkit 15

 - increases jumping height, scale is from 0 - 10.  1 is normal
jump_height 1

 - toggles falling damage
damage_falling 1

 - gives the player the long jump module on spawning
start_longjump 0

 - amount of time in seconds that a player can hold his/her breath underwater
player_air 12

 - locational damage multipliers
head_damage 3
chest_damage 2
stomach_damage 2
arm_damage 1
leg_damage 1

 - blood amount, the more blood, the more lag.  scale is from 0 - 5
blood_amount 2

 - scoring
 - points gained for each kill
points_per_kill 1

 - points lost for each suicide
points_per_suicide 1

 - points lost for each world kill
points_per_worldkill 1

 - points lost for killing a teammate
points_per_teamkill 1

 - points added to the death column on scoreboard for each time you die
points_per_death 1



===========
Grapple.cfg
===========

 - speeds of the hook
grapple_airspeed 1500
grapple_waterspeed 1000

 - speed of player while dragging, DO NOT go higher than 800, becomes VERY laggy
grapple_dragspeed 650

 - disable the grapple (why would you do that though????)
disable_grapple 0

 - add a glowing hook to the grapple, very visible
grapple_glow 0



==========
Colors.cfg
==========

 - colors are handled with their red, green, and blue components.  input a value between 0 and 255 (setting all the values to zero for the tripmine is EVIL)

 - makes the hook trail have a random color each time it's fired
random_grapple_color 1

color_red_grapple 50
color_green_grapple 100
color_blue_grapple 200

color_red_rpg 224
color_green_rpg 255
color_blue_rpg 224

color_red_gaussprimary 255
color_green_gaussprimary 128
color_blue_gaussprimary 0

color_red_gausssecondary 255
color_green_gausssecondary 255
color_blue_gausssecondary 255

color_red_hornet1 179
color_green_hornet1 39
color_blue_hornet1 14

color_red_hornet2 255
color_green_hornet2 128
color_blue_hornet2 0

color_red_tripmine 0
color_green_tripmine 214
color_blue_tripmine 198


===============
Multiplayer.cfg
===============

 - these are standard half-life console variables

hostname "Oz Deathmatch - v1.5 beta!"

mp_teamplay 	 0
mp_teamlist 	 "hgrunt;scientist"
mp_allowmonsters 0

mp_fraglimit 	 0
mp_timelimit 	 15
mp_friendlyfire  0
mp_weaponstay 	 0
mp_forcerespawn  0
mp_footsteps 	 1
mp_flashlight 	 0
mp_autocrosshair 1

motd_display_time 10 

decalfrequency 	 30

mapcyclefile 	  "mapcycle.txt"
servercfgfile 	  "server.cfg"
lservercfgfile 	  "listenserver.cfg"

sv_gravity 800

maxplayers 8

// disable autoaim
sv_aim 0

// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5

// disable clients' ability to pause the server
pausable 0





