
NO MANS LAND - Capture the Flag
By UncleBRUCE. 16 May 1999
v 1.1

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** General information**
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Title                   : No Mans Land
Filename                : nml.bsp, nml.txt, nmlreadme.txt
Author                  : Keith Schoen (UncleBRUCE)
Email		        : keith_s@netcomuk.co.uk
Description             : Team Fortress Classic, Capture the Flag style map

Number of Teams		: 2
Recommended # of Players: 16 - 20, it gets ridiculously bloody after that, 
			  but what the hell if thats the way you like it.

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** Map information **
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New Textures		: none
New Sounds		: none
Editor used		: Worldcraft 2.1
Build time		: 2 weeks
Compile Machine		: P2-450, 128 Megs RAM, 3.5GB Free hard disk space
Compile time		: 32 mins

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** Installation **
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Unzip the all the files in the zip into your "Half-Life\tfc\maps" directory
That should do it. If not, email me at the address above.

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** Game Rules **
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Objective: Enter the enemy Base and make your way to the lower level where their flag resides in the enemy truck. 
Grab it and bring it back to your Battlements. Place it on the raised square to Capture it. 

Scoring: 10 points per Capture. 10 frags to the player who captures it.

Other Notes: Flag carriers drop the Flag when they die. Dropped flags return to their base after 60 seconds.

Same old rules. Shouldn't be to difficult (unless your a bit thick).

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** Additional information **
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This is my first TFC map for Half-Life. In it I tried to create a war-zone type athmosphere, with distant mortars and
gunfire sounding in the background. I have also implemented Half-Life's sound reverb system for extra athmosphere. 

There is no water access in this map so you'll have to work as a team to get through the front door, or maybe 
rocket-jump onto the other teams battlements. Snipers should find the crashed tank in the middle of the map usefull, 
but you'll likely be mowed down by a passing HW Guy if you stay there too long. In case you were wondering, the flags
reside in the backs of army trucks located in the lower levels of the bases. There are three resupply areas, one on the
field, one in the upper level of the base, and the other in the lower level of the base.

R_Speeds average at about 200 - 400, but can reach about 650 in some areas. The crashed tank probably raises the count
considerably but I couldn't resist putting it in there!

If you like this map or if you hate this map, please email me with your comments at the address above.

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** COPYRIGHT INFORMATION **
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Authors MAY NOT use this level as a base to build additional levels.  

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

This BSP may be distributed ONLY over the Internet and/or BBS systems.  
You are NOT authorized to put this BSP on any CD or distribute it in 
any way without my permission.

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