No Mans Land 3 - Meatgrinder

Capture the flag map for Half-Life Team Fortress Classic mod
By UncleBRUCE. 19th February 2000

v 1.0 (final release)

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** General information**
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Title                   : No Mans Land 3 - Meatgrinder
Filename                : nml3.bsp, nml3.txt, nml3read.txt
Author                  : Keith Schoen (UncleBRUCE)
Email		        : UncleBRUCE@btinternet.com
Web Site		: offline at this time
Description             : Team Fortress Classic, capture the flag style map, based on the original No Mans Land by this author.

Other maps by this author : 	No Mans Land
				Domination
				No Mans Land 2

Number of Teams		: 2
Recommended # of Players: 16 - 18

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** Map information **
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New Textures		: none, not after the trouble I had last time >:(
New Sounds		: none
Tools used		: Worldcraft 2.1
			: Q2BeaVeR compiler front end
			: Zoner's compile tools v1.5
Build time		: 3 months (on and off)
Compile Machine		: P2-450, 128 Megs RAM, Approx. 5GB Free hdd space
Other compile machine (courtesy of Lt. Sex Machine)
			: P3-600 (120*5), 256 Mb RAM, Approx. 24Gb Free hdd space
Compile time		: Just over 1hr 12 Minutes in entirety (extra RAD).

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** Installation **
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Extract all the files from your zip into the "Half-Life\tfc\maps" directory. 

You should now be able to run this map from your own computer or play on another server which is running the map.

If this does not work, e-mail me at the address above.


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** Team information **
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Blue team - No class limitations
Red team - No class limitations


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** Game Rules **
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Objective: Enter the enemy base and make your way to the basement where their flag resides in the back of a truck. Grab it and bring it back to your battlements. Place it on the raised square to capture it.

Scoring: 10 points per capture. 10 frags to the capper.

Note: Flag carriers drop the flag when they die. Flags return to their original spot 90 seconds after it has been dropped.


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** Additional information **
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Well it started off as a revamp of the original No Mans Land, to address problems with lag and connectivity. The layout I came up with was so different from the original it became a map in it's own right, hence nml3 was born. 
	If you're looking for a totally mind-blowingly original map, this ain't it. It's a CTF like the original, partly due to the fact that NML was a CTF, and also due to the fact that simple ideas are usually less hassle, more fun to play in a clan environment (the main purpose of the map), and less buggy.

	One of the problems associated with NML was the fact that the NML itself would tend to cause people to detract from the true purpose of the map, which is to cap the enemy flag. People would tend to gather in the NML and just kill and spam each other, which caused significant problems with lag. This new version contains an optimized NML (r_speeds significantly improved), with a mortar that targets players going across it. In essence, if you stay in one spot for too long you are likely to be blown up by the mortars falling from above. If you are clever you can time the mortars to kill anybody pursuing you across the nml, which is VERY satisfying :) So... no hanging around in the nml, move your ass or get it blown to pieces :P

	The other major gripe about the map was that it only had one way to the Flag, and that a very small entrance. The bases have been totally redesigned so that there are atleast two or more ways to get to any part of the base, and there are three entrances to the flag room itself. 

	The new map is BIG, which in one sense makes it difficult to defend, but the time it takes the enemy to get back to your base is sufficient that the defence can usually re-group in time. Beware though, a well coordinated attack using all three Flag room entrances is VERY difficult to defend against.

	That's pretty much all I think, just left to say thanks for taking an interest in the map, and I hope you won't be dissapointed when you play it :)



Cheers

UncleBRUCE (a.k.a. Keith Schoen)


Any comments you have regarding any of my maps, please contact me at the above address


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** Special thanks to **
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Gameplays own Stikky for letting us use a server for playtesting,

[PVC]Lt. Sex Machine for helping to organise playtests, and for helping me compile the map.

Thanks to ScillyGav for the 'crates in the flag room' idea :D

Thanks also to all the playtesters who attended, there are too many to name you all :) 
Cheers guys you gave me some great suggestions.

And of course Valve / sierra for making this great game!


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** SPECIAL NOTE TO LINUX SERVER OPS **
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The map was compiled with the file 'spraypaint.wad' which may not be included
with the dedicated server software. You will need this file present to run the map.
If you don't already have this file, you can get it at http://www.bocsteganau.com/maps/spraypaint.wad


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COPYRIGHT INFORMATION

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels.  

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
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