=====================================================================
   Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title		: Two Mesa 2 (Build 24)
Filename	: 2mesa2.bsp
Author		: Walter Russell Swindell
Author Email	: wrs01@iqmail.net
Home page	: http://home.att.net/wrs01/
Description	: A Capture The Flag map, designed for about
		  12-16 people, but it should be able to handle more
		  without getting spammy. The map is set on a large
		  high mesa, where the two bases are divided by a
		  ravine.


------Credits and Thanks---------------------------------------------

I changed my name from BarCode to Techniker.  :)

Maniac: for the basic prefab of a rope bridge which I modified for 
use in this map. Thanks!

Clan BeefCake: for the hours, days and months of critiquing and 
playtesting & also to PapaPup.

Caroline, my wife: for understanding my need to code, create, 
and visualize.

Zoner: for some nice compile tools. :)

And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!


------Version Two Notes-------------------------------

1) Flag Room - Ceiling made higher, flag raised.  In tests, this
balanced things out a bit so it plays more like Well.
2) Ramp Room - opened up, routes are the same, but defense in ramp
room is less DM like.

------Play Information-----------------------------------------------

Deathmatch	: Yes, Teamplay -> TFC
Single Player	: No
Map Description	: Two bases, red and blue. Separated by upper and
		  lower cave section.
How Many Players: 12+ in TFC. A very popular range. It should be fine
                  with up to 32 players, r_speeds are low: 98 average.

------Map Information------------------------------------------------

New Textures	: nope
New Sounds	: nope

------Construction---------------------------------------------------

Base		: No base, but inspired by some areas of solo game.
Editor(s) used	: Worldcraft 2.1
Compile Machine	: P3 500Mhz, 256MB Ram
Compile time	: 49 minutes 40.8 seconds.
Design time	: About two months, including playtesting.

------Map Instructions-----------------------------------------------

Unzip the files in this archive into your half-life directory.
The custom sky box will be installed as well.

------Compile Log----------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: "C:\SIERRA\Half-Life"

* Could not execute the command:
   "Change Directory" "C:\SIERRA\Half-Life"
* Windows gave the error message:
   "The operation completed successfully."

** Executing...
** Command: C:\Program Files\WorldCraft\hlcsg.exe
** Parameters: -high "c:\windows\desktop\2mesarev\2mesa2"

hlcsg v1.5 rel (Dec  9 1999)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\WorldCraft\hlcsg.exe"-high c:\windows\desktop\2mesarev\2mesa2 
1 thread(s)
entering c:\windows\desktop\2mesarev\2mesa2.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (38 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (16 seconds)
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Embedding textures from WAD File [\sierra\half-life\valve\zhlt.wad] into BSP
Using WAD File: \sierra\half-life\tfc\tfc.wad
added 11 additional animating textures.
Texture usage is at 1.40 mb (of 4.00 mb MAX)
56.58 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\Program Files\WorldCraft\hlbsp.exe
** Parameters: -high "c:\windows\desktop\2mesarev\2mesa2"

hlbsp v1.5 rel (Dec  9 1999)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\WorldCraft\hlbsp.exe"-high c:\windows\desktop\2mesarev\2mesa2 
writing c:\windows\desktop\2mesarev\2mesa2.prt
21.59 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\Program Files\WorldCraft\hlvis.exe
** Parameters: -high "c:\windows\desktop\2mesarev\2mesa2"

hlvis v1.5 rel (Dec  9 1999)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\WorldCraft\hlvis.exe"-high c:\windows\desktop\2mesarev\2mesa2 
1 thread(s)
1109 portalleafs
2934 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (16 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (164 seconds)
average leafs visible: 99
visdatasize:43375  compressed from 154151
180.60 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\Program Files\WorldCraft\hlrad.exe
** Parameters: -high -extra -bounce 12 -verbose "c:\windows\desktop\2mesarev\2mesa2"

hlrad v1.5 rel (Dec  9 1999)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
-----  BEGIN  hlrad -----
Command line: "C:\Program Files\WorldCraft\hlrad.exe"-high -extra -bounce 12 -verbose c:\windows\desktop\2mesarev\2mesa2 
1 thread(s)
[Reading texlights from 'lights.rad']
[54 texlights parsed from 'lights.rad']

7444 faces
605301 square feet [87163344.00 square inches]
41032 patches after subdivision
936 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (978 seconds)
visibility matrix   : 100.4 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (474 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (348 seconds)
transfer lists      : 244.3 megs
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (155 seconds)
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (28 seconds)
Bounce 2 GatherLight:
10..20..30..40..50..60..70..80..90.. (53 seconds)
Bounce 3 GatherLight:
10..20..30..40..50..60..70..80..90.. (64 seconds)
Bounce 4 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 5 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 6 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 7 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 8 GatherLight:
10..20..30..40..50..60..70..80..90.. (60 seconds)
Bounce 9 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 10 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 11 GatherLight:
10..20..30..40..50..60..70..80..90.. (59 seconds)
Bounce 12 GatherLight:
10..20..30..40..50..60..70..80..90.. (60 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (51 seconds)
2685.31 seconds elapsed

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\windows\desktop\2mesarev\2mesa2.bsp" "C:\SIERRA\Half-Life\tfc\maps\2mesa2.bsp"


** Executing...
** Command: Copy File
** Parameters: c:\WINDOWS\DESKTOP\2MESAREV\2MESA2.pts C:\SIERRA\Half-Life\tfc\maps\2MESA2.pts

* Could not execute the command:
   "Copy File" c:\WINDOWS\DESKTOP\2MESAREV\2MESA2.pts C:\SIERRA\Half-Life\tfc\maps\2MESA2.pts
* Windows gave the error message:
   "The operation completed successfully."



------Copyright-Permissions------------------------------------------

This template is available at The Radium Half-Life Map Center...
http://www.planethalflife.com/radium

Two Mesa 2 (2mesa2) is
Copyright 1999 Walter Russell Swindell
All Rights Reserved.

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

