=====================================================================
   Half-Life Map Spec Sheet
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------General Information--------------------------------------------

Title		: The Retreat
Filename	: TheRetreat.bsp
Author		: Norman Little
Author Email	: Norms_nsl@hotmail.com
Home page	:
Description	: A Hunted map thats more involving for the hunted
Previous Maps	:

------Credits and Thanks---------------------------------------------

Thanks to Mark for allowing me to shoot him in the head millions of 
times when he test played as the hunted. Thanks removed, for him shooting
me when I test played as the hunted.

------Additional Info, Tips, and Notes-------------------------------

ATTENTION: This is the second (and hopefully final) release of this map,
           improving areas of the map as suggested by radium and the
           playtesters on his server (thanks WarHogg, nijtram, Rafter,
           Mr.McFeely, Juice, Zolf, Spectrum, XenoFury, NecroFeces,
           wedge_pcgs, EarlTheSquirrel, Huck, EliteSniper, Washout and
           nimrod for you feedback). This does mean there are two versions
           of this map. I'll keep the same filename as due to it's size,
           you wouldn't want to download this map directly from a game.

Same rules as the hunted apply but points are awards to escaping
bodyguards (i.e. players who are on the helicopter when it escapes).
Only death is awarded for players who try to escape without the
hunted. 

Tips

Hunted (Limit 1) - Be sure you're good at jumping and avoiding traps.
                   Also the exit building contains shield batteries
                   if you're brave enough to collect them.
Bodyguards - Get on that helicopter when the hunted leaves and
             shield him for the duration of the flight.
Samaritan (Limit 1) - Turn sniper and pick off the Assassins to help the
                      Hunted escape, or infiltrate the Assassins hideout
                      (via the back entrance) and cause havoc.

For all of the above - Don't try to enter the green identity scanners
                       (unless you're a spy), they only end in pain.
                       Also have someone activate the helicopter as
                       the hunted ascends the exit building, otherwise
                       he's a sitting duck.

Assassins (Limit 7) - Remember the game gets harder for the hunted to
                      escape when more windows are broken. As with
                      the others, avoid the red identity scanners.

Bugs

The green team cannot score any points at all. This is a bug with the
code (increase_team4 does not work). Once this has been retified, the
Samaritan should reap his reward.

When collecting ammo, sometimes the collecting sound is not played. Again
this looks like some odd processing in the game code as this isn't a
problem when the map is played as a single player map! (Anyway it doesn't
affect how the game plays)

------Play Information-----------------------------------------------

Deathmatch	:
Single Player	:
Map Description	:
How Many Players: Between 6-24

------Map Information------------------------------------------------

New Textures	: None
New Sounds	: None

------Construction---------------------------------------------------

Base		:
Editor(s) used	: Wordcraft 2.1
Compile Machine	: PII 450
Compile time	: 2.5 Hrs
Playtest time	: 20 Hrs

------Map Instructions-----------------------------------------------

Unzip the files in this archive.  Place the map, "TheRetreat.bsp" and
intro file (TheRetreat.txt) in your half-life/tfc/maps directory. 

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

