Stargate SG-1

**** This map designed for the TeamFortress Classic Half-Life mod ****

January 8th, 2000

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Title                   : Stargate - CTF
Version			: final!
Filename                : Stargate.zip (stargate.bsp, stargate.txt, stargate-readme.txt, wildsky texture)
Author                  : Damon "Airtouch 411" Estby-Kaiser
Email Address           : sdestby-kaiser@worldnet.att.net	
Description             : TeamFortress Classic CTF map

Number of Teams		: 2
Recommended # of Players: 8-16

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HL single player	: No
HL deathmatch		: No
HL teamplay		: No
TFC			: Yes
New Textures		: Yes, sky texture (thanks to Nexus,skylab@planethalflife.com)
New Sounds		: No
Editor used		: Worldcraft 2.1, ZHLT 1.41 compile tools
Compiling time		: About 2 hours total
Design Time		: 4 months off and on; I have a job and children. About 3 weeks of time real work.
# of Maps by Author     : This is the first
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INSTALL INFORMATION:

Unzip the files in Stargate.zip to your "half-life\tfc" folder.
(Make sure "use folder names" is checked)
If the custom sky does not work, unzip all "wildsky" texture files to "tfc/gfx/env" folder
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PLAY INFORMATION:

This is a straight-forward capture the flag map. However, It has a few slight differences to the standard 2fort style:

It is a theme map based on (for those poor unfortunates that don't know) the movie/tv series "Stargate". The premise is you are travelling from your home base on Earth to a distant galaxy through the wormhole the stargate generates.

The map is VERY wide open and set in a canyon. There are no real corridors to speak of. I have also included a popup bunker for each team (thank you djoirfid, djoirfid@yahoo.com for the prefab) so heavy's are just as good on defense as a sniper.
Also, because the base is more of a camp, I included a guard tower. Prefab courtesy of Gael chauvin aka "chickenpanzer"; chickenpanzer@hotmail.com 

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OTHER INFO:

This map was originally created for the best LAN gaming arcade in the PacNW:

              Lords of the Game  -  www.lordsofthegame.com

I'd like to thank...
 My wife Stephanie aka BlackWidow (TFC gamer!) for her support and help on the project.
 Lords for the friendships I've made and the innovation they show.
 Valve for using the Q2 engine to make a great single as well as multi player game, unlike id.
 Sierra for not only Half-Life, but Tribes. A game which makes the outside as much fun as the corridors.
 Wavelength, Info-Design, and Radioactive. How would a first time mapper like myself get ANYWHERE without you.
 And most of all Zoner for his EXCELLENT compiler. It saved me huge headaches over and over again.

Thank you all!

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e-mail me comments, screenshots (from this map), and such to:

                sdestby-kaiser@worldnet.att.net

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>>>COPYRIGHT INFORMATION<<<


Authors MAY NOT use this level as a base to build additional levels. However, I will work other "Stargate" theme maps with you (ctf, hunted, control point, etc.) Heck maybe even (*gasp*) a CounterStrike map with this theme.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
 
This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.
