                Team Fortress Mapping Entity Prefab Pack!



	
	It's about time right? I agree, everyday i get asked, "can you do 
my TF ents for me?" or "can you explain how to set up my TF ent?", well I
Finally built a set of TF ents you can use on any standard TF-CTF map in
prefab form. They are really simple to use, and it saves a whole lot of time
working with them trivky TF ents. =)

--> PROGRAM INFORMATION <--

Use = Simple use of TF ents
Author = Jeremy Jackson (BioCyde) - Founder of TFM -
E-mail = biocyde@planetfortress.com
ICQ = 11446699

	Report all problem and suggetions, question or comments. :)	

--> INSTALLATION <--

When you get this pack it will contain the following items;
1 - TFM_TFent_Prefabs.txt = Your reading now :)

2 - TFM_TFent_Prefabs.ol = 
    Put this in a Worldcraft/prefabs directory

3 - reload.wav = Resupply pack .wav file
    Put this in a quake/fortress/sound/tfm directory

4 - taken1.wav = BlueFlag stolen .wav file
    Put this in a quake/fortress/sound/tfm directory

5 - taken2.wav = RedFlag stolen .wav file
    Put this in a quake/fortress/sound/tfm directory

6 - flagcap.wav = Flag captured .wavfile
    Put this in a quake/fortress/sound/tfm directory

Once you get all that done you can use you killer new prefab ents =)


--> USING YOUR ENTS <--

	It's a bit hard to get used to at the beginning, but your prefab
ents are exactly what they sound like, they are in fact prefabs, which means 
you have to use your "brush creation tool" to use them, NOT you "entity 
creation tool". Weird huh? The only thing you have to do is;

1 - Click on you "brush creation tool"
2 - Scroll your Catagories down to "TFM_TFent_Prefabs"
3 - Scroll down on your "Objects" menu and choose the ent you wish to use
4 - Make a box near where you want the ent(box size [does not] matter)
5 - Right click the box to "move to world"
6 - Click on your ent and place it exactly where you want it.

	Thats it! simple ;) For some weird reason, the "insert original
prefab" does not work for me, but the way I explained works perfectly every
time and has saved me tons of time. :)

--> PREFABS INCLUDED <--

1 - info_detect = Info_tfdetect ent, used anywhere on the map to get the 
    quake engine to see that the map is a TF map, not DM or SP.

2 - Blue_resupply_Gren2 = Blue team resupply backpacks with Gren2 included.

3 - Blue_resupply_NoGren2 = Blue team resupply backpacks without Gren2.

4 - Red_resupply_Gren2 = Red team resupply backpacks with Gren2 included.

5 - Red_resupply_Gren2 = Red team resupply backpacks with Gren2 included.

6 - red team flag = Item_TfGoal, used to make the Red team flag

7 - red team dropoff = info_tfgoal used for capping the Red team flag.

8 - blue team flag = Item_TfGoal, used to make the Blue team flag

9 - blue team dropoff = info_tfgoal used for capping the Blue team flag.

--> MISC INFORMATION <--

Thanks go out to TFS for making TeamFortress, id software for Quake. 

(c)copyright 1998 by Jeremy Jackson
YOU MAY NOT USE THESE PREFABS FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THESE PREFABS SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED 
TO OTHERS ONLY IF THE ABOVE MENTIONED SIX (6) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
email: biocyde@planetfortress.com 
	
