// TITLES FOR HALF-LIFE TFC
// EDITED VERSION OF TITELS.TXT
// DONE BY SKORPIO
// LAST MODIFIED: 14/10/99
//
//READ THE README.TXT SECTION 2: NOTES FOR MORE INFORMATION!!!
//
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// effect -1 is print center (normal text in center of screen)
// effect -2 is print notify (normal text in top left of screen)
// effect -3 is print center (text piped straight into console)
// effect -4 is print talk (normal text in lower middle of screen)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

// the only flags TFC uses are the effect value -4 through -1, for screen positions

$effect 0

// game text

/////////////////////////////////////////////////////////
// Demoman

FITH
{
FIRE IN THE HOLE!
}

{
%s spreads good cheer!
}

Disarming_detpack
{
Disarming detpack...
}

Detpack_fizzle
{
Your detpack fizzled out.
}

Detpack_someone
{
You can't set a detpack on someone!
}

Detpack_sentry
{
You can't set a detpack on a sentry gun!\n
}

Detpack_dispenser
{
You can't set a detpack on a dispenser!
}

Detpack_stack
{
Detpacks can't be stacked!
}

Detpack_air
{
You can't set detpacks in the air!
}

Detpack_oneactive
{
You can only have 1 detpack active at a time.
}

Detpack_fivesec
{
You can't set detpacks for less than 5 seconds.
}

Detpack_set
{
Setting detpack for %s seconds...
}

Detpack_retrieve
{
Detpack retrieved.
}

Detpack_countdown
{
%s...
}

Detpack_finishset
{
Detpack set!
}

Demoman_detpacking
{
Setting detpack...
}

/////////////////////////////////////////////////////////
// Engineer

Dispenser_finish
{

}

Dispenser_built
{

}

Dispenser_has
{
Dispenser has %s health, %s rockets, and %s armor
}

Dispenser_destroyed
{

}

Dispenser_used
{
ENEMIES USING YOUR DISPENCER!
}

Dispenser_dismantle
{

}

Dispenser_otherdismantled
{

}

Dispenser_otherdismantledhis
{

}

Dispenser_empty
{
The dispenser is empty.
}

Sentry_finish
{
You finish building the sentry gun.
}

Sentry_built
{

}

Sentry_upgrade
{

}

Sentry_rocketslow
{
Sentry Gun is low on rockets.
}

Sentry_rocketsout
{
Sentry Gun is out of rockets.
}

Sentry_shellsout
{
Sentry Gun is out of shells.
}

Sentry_shellslow
{
Sentry Gun is low on shells.
}

Sentry_malfunc
{

}

Sentry_destroyed
{

}

Sentry_detail
{
Level %s SentryGun has %s health, %s shells
}

Sentry_detailrox
{
Level %s SentryGun has %s health, %s shells, %s rockets
}

Sentry_dismantle
{
You dismantle the Sentry Gun
}

Sentry_otherdismantled
{

}

Sentry_otherdismantledhis
{

}

Sentry_rotate
{
Rotating 45 degrees to the left...
}

Build_air
{
You can't build in the air!
}

Build_nometal
{
NOT ENOUGH METAL TO BUILD.
}

Build_stop
{
You stop building.
}

Build_onedispenser
{
You can only have one dispenser.
Try dismantling your old one.
}

Build_onesentry
{
You can only have one sentry gun.
Try dismantling your old one.
}

Build_noroom
{
Not enough room to build here
}

Build_nobuild
{
You're not allowed to build here
}

Detpack_disarm
{

}

Detpack_disarm_bday
{
%s stole %s's birthday present!
}

Menu_DetDisp
{
Remotely Detonate Dispenser
}

Sentry_sbar
{
Sentry gun health:
}

Engineer_building
{
Building...
}

No_Rockets
{
No rockets
}

No_Shells
{
No shells
}

No_Ammo
{
No ammunition
}

Menu_BuildDisp
{
Build Ammo&Armor Dispenser
}

Menu_DetSentry
{
Remotely Detonate Sentry Gun
}

Menu_BuildSentry
{
Build Sentry Gun
}

Menu_DismantleDisp
{
Dismantle Dispenser
}

Menu_RepairDisp
{
Repair Dispenser
}

Menu_ArmorDisp
{
Put Armor into Dispenser
}

Menu_AmmoDisp
{
Put Ammo into Dispenser
}

Menu_AmmoSentry
{
Put Ammo into Sentry Gun
}

Menu_UpgradeSentry
{
Upgrade Sentry Gun
}

Menu_RepairSentry
{
Repair Sentry Gun
}

Menu_DismantleSentry
{
Dismantle Sentry Gun
}

Menu_RotateSentry
{
Rotate Sentry Gun
}

Menu_Dispenser
{
Use Dispenser:
1. Withdraw some Ammo
2. Withdraw some Armor
3. Nothing

}

//////////////////////////////////////////////////////////////////////
// Spy

Spy_glowing
{
You can't go undercover while glowing.
}

Spy_unable
{
You can't go undercover right now.
}

Feign_unabletogetup
{
You can't get up while 
someone is on you.
}

Feign_unable
{
You can't feign right now.
}

Feign_air
{
You can't feign in the air.
}

Feign_onspy
{
You can't feign this close 
to another player.
}

Feign_noroom
{
Not enough room to feign here.
}

Disguise_stop
{
You stop going undercover.
}

Disguise_start
{
Going undercover...
}

Disguise_resetclass
{
Disguised Class reset.
}

Disguise_resetteam
{
Disguised Team reset.
}

Disguise_asclass
{
Now disguised as a %s
}

Disguise_asteam
{
Now disguised as team %s
}

Disguise_now
{
You are now disguised.
}

Spy_tranq
{

}

Halluc_finished
{

}

Tranq_finished
{

}

Spy_changeskin
{
Change Skin
}

Spy_changecolor
{
Change Color
}

Spy_startfeign
{
Start Feigning
}

Spy_stopfeign
{
Stop Feigning
}

Spy_resetskin
{
Reset Skin
}

Spy_resetcolor
{
Reset Color
}

Spy_resetskinandcolor
{
Reset Skin and Color
}

Spy_skinmenu
{
Change Skin to:
}

Spy_colormenu
{
=== Change Color to the Same Color as  ===
}

Spy_disguised
{
Disguise:
}

Spy_disguising
{
Disguising...
}

Nothing
{
Nothing
}

Action
{
Action:
}

//////////////////////////////////////////////////////////////////////
// Medic

Medic_infect
{

}

Medic_infected
{

}

Medic_cureconc
{

}

Medic_curehalluc
{

}

Medic_curetranq
{

}

Medic_cureinfection
{

}

Medic_curefire
{

}



//////////////////////////////////////////////////////////////////////
// Sniper

Sniper_headshot
{
Head shot! One down.
}

Sniper_leginjury
{
Leg injury!
}

Sniper_legshot
{
Leg shot - that'll slow him down!
}

//////////////////////////////////////////////////////////////////////
// Pyro

Pyro_onfire
{
You are on fire!
}

//////////////////////////////////////////////////////////////////////
// Game messages

Game_ceasefire
{
CEASE FIRE MODE
}

Game_christmas
{
MERRY CHRISTMAS!!
}

Game_happybday
{
HAPPY BIRTHDAY TEAMFORTRESS!
}

Game_nocolorchange
{
No Color changing allowed in deathmatch.
}

Game_cantplayclass
{
You cannot play that playerclass on this map. 
}

Game_spydisabled
{
The spy class has been disabled on the server by the administrator.
}

Game_enoughofclass
{
Your team already has enough of that class.
}

Game_nochangeclass
{
You cannot change class.
}

Game_changeclass
{
After dying, you will return as a %s
}

Game_mustteam
{
You must join a team first.
}

Game_nolives
{
You have no lives left.
}

Game_random
{
Random Playerclass.
}

Game_playingas
{

}

Game_legalclasses
{
Legal Classes for your team are:
}

Game_noteams
{
Teamplay is not On, Teams are inactive.
}

Game_onlyteams
{
There can be only %s teams on this map.
}

Game_alreadyteam
{
You're already in Team %s.
}

Game_teamfull
{
That team is full. Pick another.
}

Game_noteamstart
{
You can't start a new team with your color, since another is already using that color. 
Change your color, then try again.
}

Game_others
{
The other members of your team are:
}

Game_othersdetails
{
   %s : %s
}

Game_noothers
{
There are no other players on your team.
}

Game_nolives
{
NO lives left, returning to Observer mode.\n
}

Game_lastlife
{
LAST life.
}

Game_Xlives
{
%s lives left.
}

Game_tillrespawn
{
%s seconds till respawn.
}

Game_battleid
{
Your Battle ID is %s
}

Game_welcomeback
{
Welcome Back!
}

Game_locked
{
Closed Server. Clan Battle in progress.
}

Game_playerjoin
{

}

Game_startedteam
{

}

Game_joinedteam
{

}

Game_changedteam
{

}

Game_minsleft
{
%s minutes left till Match begins.
}

Game_oneminleft
{
one minute left till Match begins.
}

Game_thirtysecleft
{
30 seconds left till Match begins.
}

Game_secsleft
{
%s seconds.
}

Game_onesec
{
1 second.
}

Game_matchbegin
{
MATCH BEGINS NOW
}

Game_matchlocked
{
GAME IS NOW LOCKED
}

Game_resumefire
{
RESUME FIRE
}

Scout
{
Scout
}

Sniper
{
Sniper
}

Soldier
{
Soldier
}

Demoman
{
Demoman
}

Medic
{
Medic
}

HWGuy
{
HWGuy
}

Pyro
{
Pyro
}

Spy
{
Spy
}

Engineer
{
Engineer
}

RandomPC
{
Random Playerclass
}

Random
{
Random
}

Civilian
{
Civilian
}

Observer
{
Observer
}

//////////////////////////////////////////////////////////////////////
// Sniper

Sniper_cantfire
{
You can't fire the sniper rifle without
both feet on the ground.
}

//////////////////////////////////////////////////////////////////////
// Admin

Admin_nopassword
{
Server has no Admin password set (tfc_adminpwd)
}

Admin_access
{
Admin Password accepted. Admin rights granted.
}

Admin_badpassword
{
Admin Password incorrect.
}

Admin_noplayers
{
Players In Game : %s
}

Admin_noteamplayers
{
Players In Team %s: %s
}

Admin_gameempty
{
No other players in the game.
}

Admin_kickban
{
%s (%s)  KICK/BAN/NEXT?
}

Admin_listip
{
%s (%s)
}

Admin_endlist
{
End of player list
}

Admin_kick
{
%s was kicked by %s
}

Admin_ban
{
%s was banned by %s
}

Admin_ceasefire
{
CEASE FIRE
}

AKick_kicked
{
%s was kicked for killing teammates.
}

AKick_warn
{
Kill one more teammate, and you will be removed from this server.
}

//////////////////////////////////////////////////////////////////////
// Items

Item_medikitammo
{
You gather %s medikit ammo
}

Item_medhealed
{
You have been healed of your infection!
}

Item_metal
{
you got %s metal
}

Grenade
{
grenade
}

Canister
{
canister
}

Grenade_found
{
You found a %s %s
}

Grenade_primed
{
Primed.
}

Caltrop_primed
{
Caltrops Primed
}

Caltrop_exc
{
Caltrop!
}

Item_missing
{
Item is missing.
}

// Grenade names

Normal
{
Normal
}

Concussion
{
Concussion
}

Nail
{
Nail
}

Mirv
{
Mirv
}

Napalm
{
Napalm
}

Flare
{
Flare
}

Gas
{
Gas
}

EMP
{
EMP
}

Caltrop
{
Caltrop
}

Flash
{
Flash
}

// Powerups

Item_ringfade
{
Ring of Shadows magic is fading
}

Item_pentfade
{
Protection is almost burned out
}

Item_quadfade
{
Quad Damage is wearing off
}

Item_suitfade
{
Air supply in Biosuit expiring
}

//////////////////////////////////////////////////////////////////////
// Menus
Menu_chooseteam
{
=== Choose Your Team ===

}

AutoTeam
{
Auto Team
}

BlueTeam
{
Blue Team
}

RedTeam
{
Red Team
}

YellowTeam
{
Yellow Team
}

GreenTeam
{
Green Team
}

Menu_onlycivs
{
Your team can only be Civilians.
}

Menu_class
{
=== Choose Your Class ===

}

Menu_repeathelp
{
Press 8 to see this help again
}

Menu_scoutdetails
{
SCOUT Details:               
WEAPONS:                     \n2. Shotgun                  \n4. Nailgun                  \n\nPress 8 for alias help\n
}


//////////////////////////////////////////////////////////////////////
// Class help

Help_scout
{
SCOUT Details:
WEAPONS:
   1. Crowbar
   2. Shotgun
   4. Nailgun
GRENADES:
   Concussion
   Caltrop
SPECIAL SKILL:
   Display Flag Status.
}

Help_sniper
{
SNIPER Details:
WEAPONS:
   1. Crowbar
   2. Sniper Rifle
   3. Auto Rifle
   4. Nailgun
GRENADE:
   Hand Grenade
SPECIAL SKILL:
   Toggle Rifle Zoom
}

Help_soldier
{
SOLDIER Details:
WEAPONS:
   1. Crowbar   
   2. Shotgun
   3. Super Shotgun
   5. Rocket Launcher
GRENADES:
   Hand Grenade
   Nail Grenade
SPECIAL SKILL:
   Reload
}

Help_demoman
{
DEMOLITIONS MAN Details:
WEAPONS:
   1. Crowbar
   2. Shotgun
   4. Grenade Launcher
   5. Pipebomb Launcher
GRENADES:
   Hand Grenade
   Mirv Grenade
SPECIAL SKILL:
   Detonate Pipebombs
OTHER:
   Set Detpack : +det5,+det20,+det50
}

Help_medic
{
MEDIC Details:
WEAPONS:
   1. Medikit/BioWeapon
   2. Shotgun
   3. Super Shotgun
   5. Super Nailgun
GRENADES:
   Hand Grenade
   Concussion Grenade
SPECIAL SKILL:
   Select Medikit
}

Help_hwguy
{
HEAVY WEAPONS GUY Details:
WEAPONS:
   1. Crowbar
   2. Shotgun
   3. Super Shotgun
   5. Assault Cannon
GRENADES:
   Hand Grenade
   Mirv Grenade
SPECIAL SKILL:
   Select Assault Cannon
}

Help_pyro
{
PYRO Details:
WEAPONS:
   1. Crowbar
   2. Shotgun
   4. Flamethrower
   5. Incendiary Cannon
GRENADES:
   Hand Grenade
   Napalm Grenade
SPECIAL SKILL:
   Select Flamethrower
}

Help_spy
{
SPY Details:
WEAPONS:
   1. Knife
   2. Tranquilizer Gun
   3. Super Shotgun
   4. Nailgun
GRENADES:
   Hand Grenade
   Hallucinogenic Grenade
SPECIAL SKILL:
   Open Disguise menu
}

Help_engineer
{
ENGINEER Details:
WEAPONS:
   1. Spanner
   2. RailGun
   3. Super Shotgun
GRENADES:
   Hand Grenade
   EMP Grenade
SPECIAL SKILL:
   Open Build menu
}

Help_classhelp2
{

}

Sbar_prematch
{
0PREMATCH MODE. GAME START:
2 %i2 MINUTES
4 1 MINUTE
1 %i1 SECONDS
3 1 SECOND
}

Sbar_battleid
{
0YOUR BATTLE ID: %i5
6         CEASE FIRE ACTIVE!!
}

Sbar_dead
{
0YOU CAN RESPAWN IN: 
2 %i2 MINUTES
4 1 MINUTE
1 %i1 SECONDS
3 1 SECOND
}

Scout_disarming
{
0Disarming detpack...
}


//////////////////////////////////////////////////////////////////////
// MATCH SCORING
Match_results
{
=------= MATCH RESULTS =------=
}

Match_draw
{
 DRAW 
}

Match_winner
{
%s defeated %s
}

Match_losers3
{
and %s
}

Match_losers4
{
, %s
}

Match_team
{

=------= TEAM%s RESULTS =------=
%s players. 
}

Match_teamdump
{
%s frags, %s unaccounted for.
%s team score.
}

///////////////////////////////////////////////////////////////////////////
// AMMO MAKING
Drop_shells
{
You make some shells.
}

Drop_rockets
{
You make some rockets.
}

Drop_nails
{
You make some nails.
}

Drop_cells
{
You make some cells.
}

///////////////////////////////////////////////////////////////////////////
// Spies

Spy_uncovered
{
%s uncovered an enemy spy!
}

//////////////////////////////////////////////////////////////////////////
// Maps

// CZ2

cz_bcap1
{
%s [Blue Team] captures Command Point 1
}

cz_bcap2
{
%s [Blue Team] captures Command Point 2
}

cz_bcap3
{
%s [Blue Team] captures Command Point 3
}

cz_bcap4
{
%s [Blue Team] captures Command Point 4
}

cz_bcap5
{
%s [Blue Team] captures Command Point 5
}

cz_rcap1
{
%s [Red Team] captures Command Point 1
}

cz_rcap2
{
%s [Red Team] captures Command Point 2
}

cz_rcap3
{
%s [Red Team] captures Command Point 3
}

cz_rcap4
{
%s [Red Team] captures Command Point 4
}

cz_rcap5
{
%s [Red Team] captures Command Point 5
}

cz_ccdefend
{
This is your Control Center.
Defend it at all costs.
}

cz_rwins
{
Red has Ceptured the Blue Base!
RED TEAM WINS!!!
}

cz_bwins
{
Blue has Captured the Red Base!
BLUE TEAM WINS!!!
}

cz_b_tooearly
{
You can't take over Blue Base without
owning all of the Command Points.
}

cz_r_tooearly
{
You can't take over Red Base without
owning all of the Command Points.
}

cz_bluedoors
{
You open the Blue doors.
}

cz_reddoors
{
You open the Red doors.
}

cz_cant_use_item
{
Your team can't use this item without
control of this command point.
}

cz_cant_use_door
{
This door won't open for your team.
}

cz_cap_all_1
{
Your team just captured all of the
Command Points! Your team gets 25
bonus points!
}

cz_cap_all_2
{
The ENEMY just captured all of the
Command Points! They get 25 bonus
points.
}

cz_base_open
{
Your Base is open to attack!
}

cz_blue_base_open
{
Blue base is open to attack!
}

cz_red_base_open
{
Red Base is open to attack!
}

cz_blue_holds_base
{
BLUE has held their base!
Command Points reset.
}

cz_red_holds_base
{
RED has held their base!
Command Points reset.
}

cz_cant_capture
{
You can't capture command points
while your base is open to attack.
}

cz_b_cc_destroy_1
{
Blue's Command Center
has been destroyed!
}

cz_b_cc_destroy_2
{
%s destroys the Blue Command Center!
}

cz_r_cc_destroy_1
{
Red's Command Center
has been destroyed!
}

cz_r_cc_destroy_2
{
%s destroys the Red Command Center!
}

cz_restock
{
Restocking grenades.
}

// 2fort

2fort_you_capped_flag
{
You captured the ENEMY flag!
}

2fort_your_team_capped
{
Your team captured the ENEMY flag!
}

2fort_your_flag_capped
{
YOUR flag was CAPTURED!
}

2fort_your_flag_returned
{
Your FLAG was RETURNED!!
}

2fort_enemy_flag_returned
{
The ENEMY flag was RETURNED!
}

2fort_got_enemy_flag
{
%s GOT the ENEMY flag!
}

2fort_team_takes_enemy_flag
{
Your team has TAKEN the ENEMY flag!
}

2fort_enemy_takes_flag
{
%s has TAKEN your flag!
}

2fort_your_flag_taken
{
Your FLAG was taken!
}

2fort_you_take_enemy_flag
{
You have the ENEMY flag!
Take it to your BATTLEMENTS!
}

2fort_enemy_lost_flag
{
The ENEMY lost your FLAG!
}

2fort_lost_red_flag
{
%s LOST the RED flag!
}

2fort_lost_blue_flag
{
%s LOST the BLUE flag!
}

2fort_lost_enemy_flag
{
Your team lost the ENEMY flag!
}

2fort_elevator
{
This elevator won't
work for your team.
}

2fort_door
{
This door won't open for your team.
}

2fort_flag_in_base
{
Your flag is in your base.
}

2fort_flag_loose
{
Your flag is lying around.
}

2fort_flag_carried
{
Your flag is being carried by %s
}

2fort_enemy_flag_in_base
{
The enemy flag is in their base.
}

2fort_enemy_flag_loose
{
The enemy flag is lying around.
}

2fort_enemy_flag_carried
{
The enemy flag is being carried by %s
}

// The Well

well_got_enemy_flag
{
You have the ENEMY FLAG!
Return it to your SILO!
}

well_enemy_flag_returned
{
The ENEMY FLAG was RETURNED to base!
}

well_your_flag_returned
{
Your FLAG has been RETURNED!
}

well_team_got_enemy_flag
{
Your team has the ENEMY FLAG!
}

well_your_flag_taken
{
Your FLAG has been STOLEN!
}

well_capture
{
Good Capture!
Go For It Again!
}

well_blue_scores
{
Red is no match for the mighty Blue!
Blue team scores!
}

well_blue_scores_2
{
Blue team has captured your flag.
}

well_red_scores
{
Blue is no match for the mighty Red!
Red team scores!
}

well_red_scores_2
{
Red team has captured your flag.
}

well_you_det_bgrate
{
You destroyed BLUE'S grate!
}

well_bgrate_destroyed
{
Blue's GRATE has been destroyed.
}

well_you_det_rgrate
{
You destroyed RED'S grate!
}

well_rgrate_destroyed
{
Red's GRATE has been destroyed.
}

well_flag_in_base
{
Your flag is in your base.
}

well_flag_loose
{
Your flag has been dropped somewhere.
}

well_flag_carried
{
Your flag is being carried by %s
}

well_enemy_flag_in_base
{
The enemy flag is in their base.
}

well_enemy_flag_loose
{
The enemy flag has been dropped somewhere.
}

well_enemy_flag_carried
{
The enemy flag is being carried by %s
}

well_door
{
This door won't open for your team.
}

// Hunted

hunted_target_welcome
{
You must survive!
}

hunted_bodyguard_welcome
{
Protect The Hunted!
}

hunted_assassin_welcome
{
Eliminate The Hunted!
}

hunted_target_scores
{
THE HUNTED ESCAPED!
The Good Guys score!
}

hunted_netname_target_scores
{
THE HUNTED [%S] ESCAPED!
The Good Guys score!
}

hunted_target_killed
{
The Hunted was ELIMINATED!
The Assassins score!
}

hunted_netname_target_killed
{
The Hunted [%s] was ELIMINATED!
The Assassins score!
}

hunted_status_ruins_roof
{
%s is on TOP of the RUINS!
}

hunted_status_field
{
%s is in the FIELD!
}

hunted_status_fuel
{
%s is by the FUEL STORAGE ROOM!
}

hunted_status_tower
{
%s is IN THE TOWER!
}

hunted_status_warehouse_tunnel
{
%s is in the WAREHOUSE TUNNEL!
}

hunted_status_warehouse
{
%s is in the WAREHOUSE!
}

hunted_status_approaching_warehouse
{
%s is APPROACHING THE WAREHOUSE RAMP!
}

hunted_status_storage_3
{
%s is in STORAGE AREA 3.
}

hunted_status_upper_storage_3
{
%s is in UPPER LEVEL of STORAGE AREA 3.
}

hunted_status_upper_ruins
{
%s is in the UPPER RUINS!
}

hunted_status_lower_ruins
{
%s is in the LOWER RUINS!
}

hunted_status_ruins_exit
{
%s is by the RUINS EXIT!
}

hunted_status_behind_red
{
%s is BEHIND the RED CONTAINERS!
}

hunted_status_alley
{
%s is in the ALLEY!
}

hunted_status_perimeter
{
%s is on the PERIMETER of BUILDING 1.
}

hunted_status_roof1
{
%s is on the ROOF of BUILDING ONE 1!
}

hunted_status_main_road
{
%s is on the MAIN ROAD.
}

hunted_status_above_road
{
%s is ABOVE the MAIN ROAD.
}

hunted_status_road_end
{
%s is hiding at the END of the MAIN ROAD.
}

hunted_status_sewers
{
%s is in the SEWERS.
}

hunted_status_entry_1
{
%s is by the ENTRY of BUILDING 1.
}

hunted_status_building1
{
%s is in BUILDING 1.
}

hunted_teams
{
=== Choose Your Team ===

1.. The Hunted (Limit 1)
2.. A Bodyguard  
3.. An Assassin  
}

// The Rock

rock_falling_death
{
%s fell to his death.
}

rock_you_got_key
{
You've got the key!
Take it to the enemy gas chamber!
}

rock_team_dropped_key
{
Your team dropped the enemy key!
}

rock_enemy_dropped_key
{
The enemy has dropped your key!
}

rock_your_key_returned
{
Your key has been returned.
}

rock_enemy_key_returned
{
The enemy key has been returned.
}

rock_blue_scores
{
Blue team scores!
Nerve gas released!
}

rock_red_scores
{
Red team scores!
Nerve gas released!
}

rock_gasmask_message
{
Better get a protective suit.
They're going quick!
}

rock_cant_use_door
{
This door won't open for your team.
}

rock_enemy_key_carry
{
The enemy key is being carried by %s
}

rock_enemy_key_moved
{
The enemy key has been dropped somewhere.
}

rock_enemy_key_home
{
The enemy key is in their Warden's Office.
}

rock_your_key_carry
{
Your key is being carried by %s
}

rock_your_key_moved
{
Your key has been dropped somewhere.
}

rock_your_key_home
{
Your key is in your Warden's Office.
}

rock_protected
{
You're now protected from the nerve gas.
}

rock_access_denied
{
You can't enter the enemy supply rooms.
}

rock_you_opened_red_yard
{
You blew a hole in Red's yard.
}

rock_red_yard_opened
{
Red's yard has a hole in it!
}

rock_you_opened_blue_yard
{
You blew a hole in Blue's yard.
}

rock_blue_yard_opened
{
Blue's yard has a hole in it!
}

rock_gas_kill
{
%s was killed by a lethal dose of nerve gas.
}

rock_laser_kill
{
%s tried to invade an enemy spawnroom.
}

rock_team_got_key
{
Your team has the enemy key!
}

rock_enemy_got_key
{
The enemy has your key!
}

// ======= Football/Push ======= //

football_blue_scores
{
Blue team scores!
}

football_blue_netname_scores
{
%s [Blue Team] scores!
}

football_red_scores
{
Red team scores!
}

football_red_netname_scores
{
%s [Red Team] scores!
}

football_flag_drop
{
The ball has been dropped!
}

football_flag_netname_drop
{
%s dropped the ball!
}

football_needflag
{
You need the ball to score here.
}

football_wronggoal
{
Take the ball to the ENEMY goal.
}

football_flag_home
{
No one has the ball yet. Get it!
}

football_flag_moved
{
The ball is loose!
}

football_flag_carried
{
%s has the ball!
}

football_class_list
{
=== Choose Your Class ===

1. Scout
2. Sniper
3. Soldier
4. Demoman
5. Medic
6. HWGuy
7. Pyro


0. RandomPC
}

//=======================================================
// Detpacks
Detpack_telefragged
{
%s's detpack was telefragged by %s
}

Dropitems_noroom
{
Not enough room to drop items here.
}