
   =====================================
    p3MOD v3.0 for HL\tFC TECHINFO File
   =====================================


    MOD NAME:    p3MOD
    VERSION:     v3.0
    TYPE?:       Audio\Visual\Control Enhancement PAK
    AUTHOR:      p3y0t3 of Clan Erinyes - http://www.erinyes.com
    EMAIL:       p3y0t3@erinyes.com
    
    
    
    ABOUT
    -----
    This file contains information on *exactly* what I have changed within the game, its location within
    the *.pak file, etc etc. I know that 99% of everyone probably won't read this, but just the same I wanted
    to provide the info so as to try to alleviate questions pertaining to the information found here...
    
    
    
    SECTION 1: MODIFIED SOUNDS
    --------------------------
    NOTE: Not all sounds included in this pak file have been changed to a totally different wav. Instead, some 
    have been remixed and\or resampled to provide better performance or better low frequency response.. IE: more 
    bass or wav file shortened in length to improve playback performance.
    
    \PAKFILE ROOT
       \sound
        dem_qweap.wav             (quickweapon change sound for demoman)
        eng_qweap.wav             (quickweapon change sound for engineer)
        hwg_qweap.wav             (quickweapon change sound for HWGuy)
        med_qweap.wav             (quickweapon change sound for medic)
        pyr_qweap.wav             (quickweapon change sound for pyro)
        sct_qweap.wav             (quickweapon change sound for scout)
        sentences.txt             (modified vox aliases for flag captures\cp's\etc)
        snp_qweap.wav             (quickweapon change sound for sniper)
        sol_qweap.wav             (quickweapon change sound for soldier)
        spy_qweap                 (quickweapon change sound for spy)
        gt.wav                    (grenade timer sound)
       \sound\ambience
              rifle1.wav          (new sniper rifle sound)
       \sound\player
              bodysplat.wav       (new sniper "headshot" sound)
              death1.wav          (modified player death sound #1)
              death2.wav          (modified player death sound #2)
              death3.wav          (modified player death sound #3)
              death4.wav          (new player death sound #4)
              death5.wav          (new player death sound #5)
              gib.wav             (new player quit\gib sound)
              pain1.wav           (modified player pain sound #1)
              pain2.wav           (modified player pain sound #2)
              pain3.wav           (modified player pain sound #3)
              pain4.wav           (modified player pain sound #4)
              pain5.wav           (modified player pain sound #5)
              pain6.wav           (modified player pain sound #6)
              pl_fallpain         (new\modified "land from jump" sound)
       \sound\weapons
              airgun_1.wav        (new standard nailgun sound)
              asscan2.wav         (new assault cannon firing sound)
              concgren_blast1.wav (modified concussion grenade sound #1)
              concgren_blast3.wav (modified concussion grenade sound #2)
              dartgun.wav         (new spy tranquilizer gun sound)
              flmfire2.wav        (modified flamethrower sound)
              glauncher.wav       (new\modified grenade launcher sound #1)
              glauncher2.wav      (new\modified grenade launcher sound #2)
              grenade_hit1.wav    (new\modified grenade bounce sound #1)
              grenade_hit2.wav    (new\modified grenade bounce sound #2)
              grenade_hit3.wav    (new\modified grenade bounce sound #3)
              mine_charge.wav     (new "detpack about to blow" sound)
              pl_gun3.wav         (new sentrygun shooting\gun attack sound)
              railgun.wav         (modifed engineer railgun sound)
              rocketfire1.wav     (modified rocket launcher sound)
              sbarrel1.wav        (new standard shotgun sound)
              sgun1.wav           (new pyro IC cannon sound)
              shotgn2.wav         (new super shotgun sound)
              sniper.wav          (new sniper "full auto" sound)
              spike2.wav          (new super nailgun sound)
              turridle.wav        (new\modified sentrygun idle sound)
              turrset.wav         (new\modified engineer "building complete" sound)
              turrspot.wav        (new\modified sentrygun "enemy spotted" sound)
              
              
              
    SECTION 2: MODIFIED SPRITES
    ---------------------------
    NOTE: there is a limited amount of modified sprites in this release... Why? Cuz they seem to be causing
    problems in *some* users... So until I can work out these problems, only the original modified sprites from
    my first mod pak are included.
    
        \PAKFILE ROOT
           \sprites
            animglow01.spr        (new rocket flare sprite)
            blood.spr             (modified blood droplets sprite)
            blooddrop.spr         (modified blood small droplets sprite)
            bloodspray.spr        (modified blood splash\spray sprite)
            saveme.spr            (modified "saveme" medic cross sprite)
            crosshairs.spr        (modified crosshairs.. located in pak2.pak)
    
    
    SECTION 3: p3MOD ALIASES
    ------------------------
    NOTE: as mentioned in the p3modv30.txt file, several aliases are included in this release for you to mess
    around with. The aliases may be found within the file "p3mod.cfg", and are remarked out by default.. IE: they
    won't load without some scripting wetwork by you. Refer to the alias section of the p3modv30.txt file for
    directions on utilizing the included aliases.
    
    Alias #01:  +sct_qweap & -sct_qweap
    Does?:      Arms standard shotgun + starts attacking. When key is released, it switches back to the
                scouts standard nailgun.
                
    Alias #02:  +snp_qweap & -snp_qweap
    Does?:      Arms standard nailgun + starts attacking. When key is released, it switches back to the 
                normal, non-auto sniper rifle.
                
    Alias #03:  +sol_qweap & -sol_qweap
    Does?:      Arms the super shotgun + starts attacking. When key is released, it switches back to the
                rocket launcher.
                
    Alias #04:  +dem_qweap & -dem_qweap
    Does?:      Arms the pipebomb launcher + starts attacking. When key is released, it detonates all your
                tossed pipebombs, then switches back to the standard grenade launcher.
                
    Alias #05:  +med_qweap & -med_qweap
    Does?:      Arms the medikit + starts attacking. When key is released, it switches back to the medics
                super nailgun.
                
    Alias #06:  +hwg_qweap & -hwg_qweap
    Does?:      Arms the super shotgun + starts attacking. When key is released, it switches back to the
                assault cannon.
                
    Alias #07:  +pyr_qweap & -pyr_qweap
    Does?:      Arms the IC rocket launcher + starts attacking. When key is released, it switches back to 
                the flamethrower.
                
    Alias #08:  +spy_qweap & -spy_qweap
    Does?:      Arms the spys backstabber (knife) + starts attacking. When key is released, it switches back 
                to the tranquilizer gun.
                
    Alias #09:  +eng_qweap & -eng_qweap
    Does?:      Arms the spanner (wrench) + starts attacking. When key is released, it switches back to the
                super shotgun.
                
    Alias #10:  rjump
    Does?:      As soldier, will perform a "rocket jump" upon key depress. The rocket launcher MUST BE ARMED!
    
    Alias #11:  +tgren1 & -tgren1
    Does?:      Primes a type 1 grenade + plays a grenade timer wav. Upon key release, the grenade is tossed.
    
    Alias #12:  +tgren2 & -tgren2
    Does?:      Primes a type 2 grenade + plays a grenade timer wav. Upon key release, the grenade is tossed.
    
    Alias #13:  s_w
    Does?:      Performs a "short wait"... Which is the equivilent of two wait cycles.
    
    Alias #14:  m_w
    Does?:      Performs a "medium wait"... Which is the equivilent of three wait cycles.
    
    SIDE NOTE: The first time you execute the file "p3mod.cfg" with the aliases\binds un-remarked, the chances
    are the binds *WILL NOT* work. This is due to the way Half-Life processes its startup files. So, once your
    in the game, drop down the console and type in: exec p3mod.cfg ... This will re-parse the cfg, and all binds
    should now work. You should only have to do this once!
    
    
    
    SECTION 4: CONCLUSSION
    ----------------------
    I hope all of the above adds some insight to as what I have been up to here =] I hope you enjoy the pak, 
    and hope that it makes your Team Fortress Classic playing experience much more enjoyable! Some people may
    not like a couple of the mods I have made, and thats AOK! Everyone has a opinion... For the most part, the
    modifications I have made were done ONLY BECAUSE I thought there could be some room for improvement in that
    area.. I most certainly did NOT just go thru and change stuff just to change it and\or make it new. The company
    "Monolith Productions" (responsible for Shogo: MAD, Blood2, etc..) did a commendable job on the sound work 
    for tFC, but some things... Well, nevermind ;] Anyways, once again, enjoy the pak! - p3
    
    
    
    EDITING CREDITS\INFO
    --------------------
    Pak editing:     Qped
    Sound editing:   SoundForge v4.0
    Sprite editing:  SprView, SprWiz and good ol' trusty Adobe PhotoShop v5.0
    
    
    
    PS: CUZ I CAN
    -------------
    Hope nobody thought I was gonna redo all this readme shit! Nobody reads it anyways =(
    
    
    
    
    
    
                
   
              
              
              
              
                 