This map designed for the TeamFortress QuakeC mod.
First Release August 31, 1998
Update December 16, 1998

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Title                   : Sewer1
Files                   : fortress/maps/sewer1.bsp
                          fortress/progs/dtree.mdl
                          fortress/progs/tpad.mdl
Author                  : Kyle Graehl (eV.Someone)
Email Address           : one@mindless.com
Web Page                : www.planetfortress.com/someone
Description             : TeamFortress capture the flag
Other maps              : 2tech4, border1, 2nuke2, blue1, engbat, 2cast2, more
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This map does not work properly without the TeamFortress QuakeC mod,
which can be downloaded from http://www.planetfortress.com/teamfortress.

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Single Player           : No
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes (Quake2)
New Music               : No
Base                    : From scratch
Editor(s) used          : Worldcraft, Ented, Newwad
Known Bugs              : Some angled walls are 'sticky' due to quake physics
Build Time              : Couple weeks. Kicked back, working lightly
WQbsp                   : 516 sec (8.6 mins)
ArgLight                : 946 sec (16 mins)
Vis                     : 767 sec (13 mins)
Level vised for GL      : No
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Gameplay: Capture the enemy flag. Flags are deep down in the bases. You can
          follow the natural flow of water to the flag area. There are a few
          new items to spice up the map:

            Teleporter: You can teleport to the enemy Lobby. But you'll only
                        be enclosed in a cage and very vulnerable. You need
                        a teammate in their lobby to press the button to let
                        you out.
            Detpacks! : There are a lot of things to detpack. The green brick
                        wall is 3 layers, and takes 3 detpacks to be cleared.

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Updates:  Made update to fix a detpack bug. A demoman could place a detpack in
          the water tunnel and prevent all passage. There's an invisible goal
          that strips a detpack off a player in the water tunnel now.

          Fixed the Pipe/Wall blown messages.

          The secret blast armor room door doesn't squish anymore.

Credits:  Thanks to id for the quake engines and TFS for the mod.
          Thanks to my clan eV for feedback and testing and support.
          DareDevil for inspiring me to make the map (insparation from dcf4).
          Sacrifice for consultation.

(c)Copyright 1998 by Kyle Graehl
All rights reserved.  Modification of entities by author's permission only.
Use for new level by author's permission only.  Contact:  one@mindless.com.
Distribution via internet for TF gameplay on quake TF servers is granted
without charge and at own risk, as long as this text file is included.
