**** This map designed for the TeamFortress v2.8 quakeC mod ****
================================================================
Title                   : Fields of Glory 2
Filename                : FoG2
Author                  : Daniel Whitten (FiXeR)
Email Address           : empire@nildram.co.uk
Other maps		: 2mfield1, 2mfield2, 2mfield3, 2mfield4, faceoff, faceoff2,
			  wstland, wstland2, FoG
Description             : TeamFortress v2.8 or better Quake Map
Additional Credits to   : All the people that helped me playtest.

================================================================

INSTALLATION
Filename	Destination 
fog2.bsp 	quake/fortress/maps/
health.wav	quake/fortress/sounds/misc/
count.wav	quake/fortress/sounds/misc/

* Play Information *

This map does not work properly without the 
TeamFortress v2.8 QuakeC patch, which can be downloaded from 
http://www.planetquake.com
or from ftp.cdrom.com

Single Player           : Only for testing
Cooperative             : No
Deathmatch              : No (has team start places only)
Team Fortress		: YES (has 40 start postions)
Difficulty Settings     : No
New Sounds              : Yes (count.wav has been updated too)
New Graphics            : Yes 
Demos Replaced          : None

* Construction *

Base                    : FoG
Editor(s) used          : Worldcraft, Quark
Known Bugs              : All fixed.
Total Build Time        : Far too long to say :)
LIGHT                   : 587 seconds (on PIIIcu 650)
VIS                     : 753 seconds
GL support		: Nope, i need a transparent water vis :(

* Game info *

This map is a mirror image of capture the flag. Instead of taking 
the flag from the enemy base to yours.. you must take your bomb 
from your base and place it in the enemy ammo dump. Once there 
there is a 5 second countdown until the entire enemy team is killed. 

Your bomb is held in a room just opposite the on-ramp to the sniper 
deck. The bomb will 
remain where it is dropped for 1 minute or until it is picked up by 
another team member. Once you have the bomb you will glow. 
There are two paths to the ammo dump in the base.  
To help defend your base, there is a mounted cannon outside the main
enterance which only the defending team can use. 

Between the two forts i have placed some new obstacles to help players
avoid those damned snipers... Also, there is a water tunnel linked
between two blast craters in the floor. This way avoids nearly all the 
points snipers can see, but it's dark down there and slower characters will
be hard pressed to get out without taking any damage from drowning.

* Legal stuff *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS.  THIS MAP SHALL BE AVAILABLE 
FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE 
ABOVE IS FOLLOWED.  FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER 
FILES TO THE ZIP WITHOUT MY PERMISSION.  IF YOU WISH TO USE PORTIONS OF THIS 
MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.
