
**** This entity update requires the TeamFortress v2.7 ****
**** quakeC mod, a copy of canalzon.bsp, and qbsp.exe  ****

5/5/98
================================================================
Title			: The Canal Zone entity update
			  (The Canal Zone, version 2b)
Filename		: czupdate.zip
Authors			: David Sawyer (Ramirez)
				sawyer@radix.net
			  & Matt Armstrong (Hellface)
				armstron@flash.net
Description		: TeamFortress v2.7 Entity Update for
			  The Canal Zone

		Check out the TeamFortress homepage at:
		http://www.planetquake.com/teamfortress
================================================================

Instructions:

Unzip the contents of the zip file into either the quake/id1/maps
or quake/fortress/maps directory, whichever contains your copy
of canalzon.bsp. Make sure you have a copy of qbsp.exe in the
same directory- Available with any map editor or through cdrom.com:

http://www.cdrom.com/pub/idgames2/utils/level_edit/bsp_builders/qbsp256c.zip

Then run the czupdate.bat file. That's it. The
.bat file updates your copy of CanalZone with the new entities.

Additions, fixes, tweaks, etc.:

- base doors now open only when touched directly(!!!) and close much more quickly
- capturing a command point now gives the flag runner 2 frags
- command points now have names as well as numbers, and touching a command 
  point tells you which one it is:
	1. Blue Warehouse
	2. Arch Room
	3. Library
	4. Small Warehouse
	5. Fountain
	6. Balcony
	7. Boathouse
	8. Red Warehouse
- cp capture messages now have the players name and cp name attached
- when a team controls all 8 command points, an endgame sequence is started... 
  the losing team's base doors open up every 10 seconds, allowing the winning 
  team the opportunity to carry a command marker into the enemy base and finish 
  the game... if the winning team fails to take the enemy base in 3 minutes, 
  all command points are reset and the game continues...
- if a spy gets into the enemy command center, he can open all enemy doors 
  (and receive 2 frags) by touching the wall map... works once every 10 seconds
- detpacking an enemy command center now gives the demoman 5 frags
- player can no longer detpack their own base (they can't take detpacks into 
  the room)
- detpack/grenade dispenser restocks faster
- yellow armor in bases changed to red armor that can't be used by the enemy and gives full HWguy armor
- backpack above cp6 now works for both teams, instead of just for blue
- med packs now available in blue warehouse to match those in red warehouse
- extra ammo boxes placed here and there
- many various other tweeks and improvements you probably won't notice
- resupply packs give lollypops to the kids

Comments:

I'd like to give huge thanks to Matt Armstrong, who gave me the kick
in the pants and support I needed to finally do this update. Matt is
really terrific with TF map entities, and he's responsible for doing
a large part of this entity update, including the very cool endgame 
sequence.

Additional thanks to:

- Postalworker, for his generous use of his QW server to allow
  for testing of the update
- Moriarty, Mythias, and the other Canal Zone Project strategy guide guys
  for their enthusiasm and playtesting help
- EVERY SINGLE CANALZONE PLAYER OUT THERE! This map doesn't get a lot
  of play, but I'm very grateful to all of the people who do play and
  enjoy it.

version 2a fixes a teleport bug
version 2b fixes a scoring bug
