**** This map designed for the TeamFortress v2.65 quakeC mod ****
18/1/97

**** This zip contains the server side fix required to stop the flags being pushed
**** out of the level. Clients can download any version servers must run this one

The flags have been make solid so they trigger the doors if they are droped under them 
that is the only change.

================================================================
Title                   : BaM
Filename                : bam4.bsp
Author                  : Brian Green
Email Address           : bmg@kcbbs.gen.nz
QW			: BaM]Midori[BH		
Description             : TeamFortress v2.65 Quake Map
TeamFortress Homepage	: http://www.planetquake.com/teamfortress
			: http://www.teamfortress.com
Additional credits      : Iikka KerEen for the textures used in this level.
			: John Cook for making 2fort4 the map this level is based
			  on.
			: All the Beta testers that helped make this map what
			: it is now... 	
================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.65 or higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress

Single Player           : No
Cooperative             : No
Deathmatch (2-32)       : No
TeamFortress (2-32)     : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Textures from the ikbase.zip by Iikka KerEen
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level (Hmmm very 2fort4 like)
Editor(s) used          : Worldcraft 1.5b (Registered), EntEd, Edit
Known Bugs              : None... (Yet)
Build Time              : 2 Weeks.. 
Qbsp			: 10 Mins
Light			: (Extra)about 40 Mins
RVis			: (Level 4) about 1 Hour (Transparent Water Vis)

* Game Play *

(If you know 2fort4-5 then you know how to play this map... There are a couple
of new things added so to get the most please read the rest..)
The enemy flag is located in the basement, there are two entrances to the flag
room, the main corridor and the Vent located just outside the door (Shoot to
open)...
The Spawn rooms have a Push effect to keep the spawn camping down.. If you try and 
enter the enemy spawn room you are pushed back out...
You can now get out of the water, the water entrance door also has to be shot
to be opened...

 * Other Info *

Included in the zip are a set of binds that if used can help the team play aspect
of this map. 
To use them copy "bam-d.cfg", "bam-o.cfg" and "bam.cfg" to your quake/id
Connect to a server running the BaM map 
Bring down the console and type "exec bam.cfg"
And then you can use F11 to change between Defence and Offence Bind..
And Keys F1 to F10 to display the messages bound to them. (In say_team mode)

I had a limited time in which to build this level so something's I wanted
to include got missed out... Hmm maybe BaM5... 

Please Email me with any suggestions, Bugs etc , Thanks.

Above all just have fun.

Brian (BaM]Midori[BH).
