MedDLe 2.0 Beta1

Unsupported.. but you can give me support at:

brian@superlink.net
http://www.pitt.edu/~brianm

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Keys:
Here is a quick run down to get you going with this beta.

Selections:
	Crtl+Shift+C: Clones all selected triangles.
	DEL: Delete all selected triangles, or cancel Tri Add Mode.
	Ctrl+F: Flip normal of all selected triangles.
	RightBtn Drag a single vertex onto another to merge them.

Modes:
	V: vertex mode, select one vertex at a time
	G: group mode, your groups. at start, objects are set as groups.
	O: object mode, for separate parts

Hide:
	-hit 'h' to hide selected
	-hit Shift-'h' to unhide selected

Rotation:
	-Hit that tool button with the little R. Anything selected
	will be rotated around the blue axis. 
	-double click in a view to make a rotation axis perpendicular to
	to that view.
	-right mouse btn down and draw up/down rotates
	-hold shift down to fine tune the rotation
	-left click/drag on each end of blue axis to move it. holding shift
	while doing this moves whole axis instead of one point.

Scale:
	-left btn down and drag scales object in all directions.
	-right btn down and draw scales object in only draw direction.

Open File:
	-can drag from filemanager (even mutilple).
	
Frames: up/down arrow cycles all frames
Skins: left/right arrow cycles all skins

Bones (how to): 
	-this is a dirty animator. It isn't saved in the data yet, but you can use it.
	-select bone mode by clicking on the bone on the tool bar
	-double click adds bone, leftbtn will move each end, hold shift to move both
	(the white end is the Head, the black the Tail)
	-open project manager (space bar)
	-go to vertex mode and select verts to add to bone
	-in project manager (PM) hit "Add to" under the selected group. the verts will
	be added to the bone.
	-repeat will more bones
	-now connect bones. Hit 'set parent' under the bone group and then click on a bone.
	-click 'add child' and click on another bone to add a child bone.  This bone will
	be connected to the tail end movement of the parent
	-repeat for other bones
	-now edit animation. To move the verts when you move the bone, make sure "move verts" is checked.
	To move child bones, make sure "Move children" is checked. The actions are:
	Translate, twist and rotate. Translate moves the bone. You must hold shift to move
	the whole bone. You shouldn't do this much. Rotate rotates the bone around the axis
	pointing out of the view and threw the "head" of the bone. Right btn drag does it.
	Twist rotates the bone about its main axis. Right btn drag again to do this. You also
	must click on the end point of the bone before dragging.


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What's New?

b2
-fix tri selection
-added prefrence save
-fixed crash on project manager
-put old readme in here

b1
-back from the dead. threw together the stuff I sent dave.
-added splash screen and about box
-compile under vc5 now

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(oh and visit the ZombyWoof cam to spy on me working at home! www.superlink.net/~brian)


-brian martin