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  TFC Map Spec Sheet
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---General Information---
Title: Urban Twilight
Filename: urtw.bsp
Author: Ismilar (Brian Wheeler)
Other lvls by author: Interstellar (a Half-Life DM map), Hunted City (The predecessor to this map)
Email address: lightswitch@home.com
Home page: members.home.net/force9
Additional Credits to: Yak_Fighter for the cargo truck and road prefabs.  The road prefab has been modified from the original version.

---Play Information------
Map Description: This is a hunted style map that takes place at night in a city.
Map Objective: The hunted must get to the cargo truck, while the snipers try to stop him (standard Hunted rules).
Scoring Information: The Hunted and body guards get 50 points when the hunted escapes, and snipers get 25 for killing the hunted.
Number of Teams: 3
Recommended # of Players: About 12-16 would probably be good on this map.

---Map Information-------
New Textures: none
New Sounds: none

---Construction----------
Base: This map is an improved "sequel" to my old map, Hunted City
Editor(s) used: Worldcraft 2

---Improvements over Hunted City---------
Bugs Fixed:
The body guards now have enough respawn points and won't keep getting telefragged anymore
Improvements:
Alternate routes! There are now lots of routes for the Hunted to take to get to his getaway truck.
There are more sniper-only doors so that the body guards can't get into the sniper respawn points as easily anymore.
There are turrets in the Hunted's start building to prevent early sniper raids.

---Copyright-Permissions--------------------------------------------
Authors MAY OR MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way with or without my permission.