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* LEVEL INFORMATION *
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TITLE                   : Titanic v1.1
FILENAME                : titanic_r2.bsp
AUTHOR                  : Paul 'MoOg' Samways
DATE                    : 7th August 1999
GAME                    : Half-Life TFC
EMAIL ADDRESS           : moog@lowlife.com
HOMEPAGE URL            : http://mutilation.lowlife.com
 
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* LEVEL DESCRIPTION *
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This level is based around the inside of a cargo ship.

The objective is to collect 2 arming keys and an ammo
container and take them below to the Fire Control room
in order to arm the ships internal security systems.

20 team-points for successfully arming the security system

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Since it's release in June, I've been told of (and seen myself) a lot of bad points
to the version I released back then for the ERC competition. So I decided to put
all I could right and make it as good a map as I wanted it to be, so here it is.

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CHANGES TO v1.1 FROM v1.0 RELEASE VERSION

1. Added the kick-ass new item tracking system to the bridge to stop people hiding
away with any items and to encourage more teamplay
2. Spies are now revealed when they pick up items
3. Items can no longer be taken into spawn areas, they will be returned if you try
4. Minor restructuring of the corridors and cargo hold should make it better for
Engineers and possibly other short range classes (in the corridors anyway)
5. Added a few ammo packs to the Fire Control room to help defending players
6. Added a few more sentry guns. Will no doubt add more for the final revision
7. Removed personal frags for using items, hopefully discouraging solo item runs
by idiot 'hero' players
8. 'Maintenance' corridors added, mainly to aid engineers and snipers passage to
upper cargo area
9. Health packs added to cargo area for those 'only just survived getting that
item' moments
10. General aesthetic changes that had been requested, such as pipes and bulkheads
in corridors
 
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TEAM FORTRESS CLASSIC   : 2 Teams
                        : 11 Player Respawn Points per Team
SUGGESTED PLAYER LOAD   : 6-16
 
NEW TEXTURES            : Yes, including new 'sea' sky textures
NEW SOUNDS              : No
CD TRACK #              : 0
 
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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 2.1 Beta 
OTHER UTILITIES USED    : Wally 1.38 Beta, Bryce 3.1 
KNOWN BUGS              : None
 
COMPILE MACHINE         : PIII-450, 256MB SDRAM
 
QCSG  TIME              : 65 seconds
QBSP2 TIME              : 34 seconds
VIS   TIME              : 1330 seconds
QRAD  TIME              : 856 seconds
 
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* OTHER LEVELS BY THE AUTHOR *
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QUAKE                   : Three Towers
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Make sure you unpack the zip file to your root Half-Life
directory, as files are unzipped to both valve and tfc sub-dirs
 
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* CREDITS *
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Valve Software            : For making such a great game and an equally great MOD
Department of Engineering : For being such kick-ass site and helping me get the
			    revision as good as it is
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Half-Life TFC (C) 1998-99 Sierra On-line and Valve L.L.C. All rights reserved.
