**** This map designed for the TeamFortress Classic Half-Life mod ****

================================================================
Title                   : The Pres. Continues
Filename                : ThePres.bsp
Author                  : Chris Ashton (MacMan)
Email Address           : chrisa@presto.com
Description             : TeamFortress Classic Half-Life Map
                        : Hunted - Assassination/Escourt
Final Version		: 5/13/99

           Check out the TeamFortress Classic homepage at:
           http://www.sierrastudios.com/games/tfclassic/
================================================================
* Play Information *

This map does not work properly without the TeamFortress Classic Half-Life
patch, which can be downloaded from http://www.sierrastudios.com/games/tfclassic/
or from any good Half-life site.

Single Player           : Yes, but only to get to know the map
Cooperative             : No
Deathmatch              : No
TeamFortress Classic    : Yes, Supports up to 24 players (1 Pres, 18 Body Guards, 5 Assassins)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes, 95% of the textures are new.
New Music               : No

* Construction *

Editor(s) used          : Worldcraft 2.1
Known Bugs              : none
Construction Time       : Two weeks
Build Computer          : P2 400mhz, 256mb ram, 10gig HD

Original Inspiration 
for level               : My texture set.

Thanks to               : Valve for making kick-butt games and supporting the mod community
                        : The rest of the Presto staff for giving me suggestions and playtesting

* Files included in this archive *
ThePres.bsp             : Map file. (see below for instructions)
ThePres.txt		: On screen instructions for play
ReadMe.txt (in root)    : The text file you are reading now :)

* Game play *
You go by all of the same rules as you do in Valve's Hunted map.
The only gameplay issue that I changed is that now the Hunted can quit
out, or change teams without loosing 25 points to the assassins team.

* Things you need to know about this map *
My tip: get to know the map, especially if you are a sniper. And a verbal "warning"
is given when the switch for the rocket door is hit.

* Map History *
Originally I intended the button in the tower to call a helicopter which could then pick up the Pres.
But after three days of trying to get it to work, I found out that TFC doesn't allow monsters
(which was the only thing that would have worked properly as the helicopter).

* Next map *
Uncertain at this time.

* My Other Map *
Halls2: My first Half-Life map. A deathmatch level, it recieved a good review
	and rating of 76% at Radium:
	http://www.planethalflife.com/radium/reviews/halls2.shtml

* Other Info *
If you like this level, mail the server operators and let them know.

Poly counts were kept as low as possible and they remain well under 400 poly's
for most of the map. There are two spots on the map where the poly's inch over 500,
but just for a second. It should run at a great pace.

Any comments/suggestions/ideas welcome:
chrisa@presto.com

* Installation of this map *
Copy the ThePres.bsp file into your halflife\TFC\maps directory.
Copy the ThePres.txt file into your halflife\TFC\maps directory.

* How to play this map *
Either join a server that is running this map, or in Half-life go to the
console and type 'MAP ThePres' (no quotes) or select the map when starting your own
server.

* Copyright / Permissions *
Authors MAY NOT use this level as a base to
build additional levels. This BSP may be distributed ONLY over the Internet
and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

Thanks,
Chris Ashton
chrisa@presto.com