June 3, 1999
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*** This level is for the Half-Life TFC Mod ***
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Baghdad! a TFC Hunted-style level

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General Information:
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Title:		Baghdad!
Filename:	baghdad!.bsp (I didn't want a v.#, sorry)
Author:		DyerMaker
Other lvls:	UnholyK, FrontLin, etc (check my site)
Email address:	dyermaker@uswestmail.net
Home page:	http://dyermaker.terrafusion.com/

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Play Information:
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Installation:	 
		baghdad!.bsp --> \halflife\tfc\maps\
		baghdad!.txt --> \halflife\tfc\maps\
		radio_baghdad.wav --> halflife\tfc\sound\misc\
		readme.txt (you're reading it) nuke when done :}

Description:	Saddam Hussein's palace has been invaded!

Objective:	Saddam Nukes everyone (if he makes it),
		Bodyguards protect & escort Saddam to the Nuke,
		US Military (Assassins) take him out!

Scoring Info:   If Saddam makes it to the nuke, he and
		his bodyguards get 50 points. If the Assassins
		kill him (or force him to drown, etc.) they get
		25 points.
		     	
Number of Teams: 3

Recommended # of Players: 13

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Map Information:
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New Textures:	Yes, at least 15, made 'um myself :}
New Sounds:	Yes, 1, thanks to my husband Ambush :}
More Info:	More can be found on my site, click on MAPS:
		http://dyermaker.terrafusion.com/

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Construction:
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Base:		New level from scratch (scratch pad actually)
Editor(s):	WC 2.0 (came with Half-Life), MS-DOS Edit
Machine Used:	233MHz 64 Ram

Compile times:
		QCSG:  49 seconds
		QBSP2: 23 seconds
		VIS:   402 seconds
		QRAD:  380 seconds

Spawnpoints:
	        1 Saddam Hussein
        	6 Assassins (limited)
        	6 Bodyguards	

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Additional Info:
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Known Strategies:
        	Oddly enough our group decided to take the three push
        	barrels from the nearby wearhouse to create a cover
        	for Saddam to pass, crouched. This worked even better
        	when a "diversion" was called, such as a Heavy Guy
        	or Soldier firing at the Sniper's nest.

        	When I was Saddam and got really worried, I'd hide
        	behind the palm tree, or in one of the potted
        	plants in the office until I was told it was safe.

        	There is almost always three ways for Saddam to take
        	at every intersection. (Saddam can climb ladders too!)
        	Just getting across the first choke point is hard,
        	after that rely on your guards.
        	Snipers have a great view of the alley, be warned.

Known bugs:
        	The sniper tube to the Palace Entrance is sticky, but
        	I noticed the Hunted sewer tubes were sticky also, so
        	I think it's a physics thing.
        	No, it's not the lights, the lights are illusionary.

		Interestingly enough, we had a telefrag with only 2
		bodyguards present... This was happening at the Valve
		playtest (long time ago) so I'm hoping this patch
		(1.0.1.0) did something about that.. ?

Thanks To:
        	My playtesters, Ambush, Elfkin, Ease,
        	Enon' & Aggravator, ...and to anyone I forgot :}
        	Valve Software for Half-Life
        	Robin and the gang for the original Team Fortress
        	Valve / TFS for TFC
        	I especially want to thank those who have enjoyed
        	my efforts to date, it means a lot to me.



---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my written permission.
Questions? Mailto:dyermaker.uswestmail.net