Title:		TFiguration v1.4
Author:		Ryan Haney
Quake Name:	[KoQ] Snare
E-mail:		rjhaney@ix.netcom.com
Clan Homepage:	http://www.gibbed.com/koq
Program Type:	Freeware - do whatever you want with this

purpose:

	I am sure alot of you have had a little trouble setting up 
	all your Team Foretress binding commands, so I decided to
	make a little program to make it a bit easier. Once you have
	installed the program, just run it and click on load. Then load
	in your normal quake .cfg file and you will see it appear in the
	little text box on the bottom of the program. You can then 
	select all the commands and keys to bind to them in all the 
	little pull-down boxes (NOTE: you can pick the key you want to 
	use from the drop-down, or just type it in manually).  You will
	notice that the commands are broken down into commands common
	to all classes, and then commands specific to each class. Once
	you have selected all the keys you want for certain commands, 
	then click the make button and your .cfg file will be updated
	in the text window. It can now be saved to the file (NOTE: any command
	without a key selected will not be added to the .cfg file).
	At anytime, you can also edit your .cfg file manually in the 
	text box. Well thats about all there is to it. I suggest making 
	back up copies of your .cfg file just in case.

Misc Info:
	
	This is my first attempt at using VB and so this program is
	fairly simple in nature and doesn't have near the features
	it could have if i knew all about VB. Im sure i could make
	it much better in C++ since i know it well, but I need to
	learn VB better for my job so i decided to use this as a 
	learning process.

Credits:

	This program was inspired directly from the program QFig (the
	best .cfg program out there) but since it doesnt have TF 
	support yet, i made one just for TF. I give all credit for the
	idea to QFig and its author.

Versions:

	1.0	initaial release
	1.1	fixed capitialization bugs and some QW problems
	1.2	added save as command, deleting of old data, and it
		no parses the file for previous TGiguration inserts 
		and updates the comboboxes to the values.
	1.3	Added new commands for TF 2.6 final beta, start up screen,
		new FAQ in readme, new graphic
	1.4	Removed commands taken out in TF 2.6 final, fixed start 
		up screen.


--------------FAQ---------------

"What is a .cfg file?"

	These are the files run by quake to setup all your keys and settings. Everytime
	quake is run, it runs your autoexec.cfg and config.cfg files to setup up your
	initial settings. 

"How do I use my newly made .cfg?"

	You have two very simple options. First, you can just type in "exec myconfig.cfg" in 
	the quake console where myconfig.cfg is the name of your .cfg file. Second, in your
	command line parameters to run quake, add "+exec myconfig.cfg" where mycongif.cfg 
	is the name of your .cfg file. In either case, any settings in your .cfg file will 
	overwrite the settings setup up by the autoexec.cfg and config.cfg

"How do I bind (setup) my keys?"

	TFiguration does this for you automatically, all you have to do is execute your 
	.cfg file using one of the two methods mentioned above. Additionaly, you can load
	up the config.cfg file from your TeamFortress directory (example: c:\quake\fortress)
	into TFiguration and then make and save the file when you have all your keys 
	selected. This way, quake will automatically setup you keys when it runs with 
	TeamFortress by means of the config.cfg file. However, if you just want to know how 
	to bind keys, here is the proper method:

		bind "key" command

	Where key is the key you want to bind the command to. Examples:
		
		bind "mouse1" +attack

		bind "w" +forward

	Example one sets the first mouse button to attack (fire your weapon) and the second
	example sets the key w to be move forward. (Note: put your bindings in a .cfg file
	or type them in at the quake console)

"What is TeamFortress?"

	Why are you reading this file? Goto http://www.planetquake/teamfortress


