*** this map designed for the TeamFortress quakeC patch ***
~~~~~~~ This is a TEST, not the final release.  ~~~~~~~~~~       

================================================================
Title                 : Not for the light hearted... (test name)
Filename              : nano2.bsp
Author                : mark
Where to get it       : um, off a server?
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes, 4 is good.  But it will accomodate 12+ when complete
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : none
Editor(s) used          : worldcraft, ented
Known Bugs              : The fact that I am the only person to pass the third room could be considered
			  a bug to some people.  Also some minor trigger entities which I have not yet fixed 
			  (stop people from spamming the server with messages etc).
Build Time              : pretty damn quick.  this version has been vis'ed to level 4, and light with -extra etc.
=================================================================

Details:

This is a skill course designed for soldiers who think they're pretty damn good.  You might have played, and passed
other maps that have been labeled as "skill": this is different.  For the sake of people not being able to finish the
course, I have placed teleporters in the second lava room (not the first) in hope that someone will get past.  I haven't
as yet seen people make it to the 5th room without god mode.

room 1: spawn point
room 2: escape
room 3: rocketjumping above (real) lava.
room 4: 180 degree jumps, rocketjump accross lava (fake).
room 5: best known as frustration.  It is the highest possible map you will ever see in quake (since the code limits
	it).  This is the first room that you will recieve grenades (about 1/5th of the way up).
room 6: incomplete

secret 1: incomplete 


Map changes:

After test 1
----------------
- Blocked off the secret passage
- Added a trigger_multiple to prevent people from using spawn grenades in rooms 1 through 4.
- Added trigger_teleports above the lava in room 4 to prevent death.  These may be removed at a later date.
- Added some health to room 5, to make it possible without cheating.
- Tweaked platfrom heights in room 5.  This is a work in progress.  1 extra 4x4 platform was added in this room.
- Fixed various lighting faults.
- Fixed various texture misalignments.
 

Additional Information
---------------------------

Although you may not believe me, it is possible to complete this map in quakeworld 2.3 with standard gravity/rj settings 
and no cheats.  I have completed EVERY room.  However is more than one way to complete most rooms, especially room 5.
Personally I go directly up and skip some platforms (which is very dangerous as if you skip the wrong ones, you miss
out on vital health), which I have seen others try to use every single part of the map.  Whatever your style is,
there should be at least 1 solution.  This is a more of a test of one's patience, rather than skill.

This map is a test: there will be changes.
If you are running this on a server I am unaware of, please let me know. 
You may not use this map as a base for additional levels, nor may you alter it in any way without my permission.
Comments and suggestions are welcome.

If you are 12 years old and feel like flamming me because you have no idea on life, please select someone else beside me.
I have to put up with enough of your shit in servers.

- Mark
  markm@labyrinth.net.au 
