DARKNESS
revision b

**** This map designed for the TeamFortress Classic Half-Life mod ****
May 29, 1999
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Title                   : Darkness
Filename                : Darktest.zip(Darkness.bsp, MA1.wad, Darkness.txt, Darkness info.txt, m_thund1.wav, m_thund2.wav)
Author                  : Matthew Armstrong(HellFace)
Email Address           : armstrong2@mindspring.com
WEB PAGE		: http://www.planetfortress.com/hellface/
Description             : TeamFortress Classic CTF map

Number of Teams		: 2
Recommended # of Players: 16-32

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New Textures		: MA1.wad
New Sounds		: M_thund1.wav, M_thund2.wav
Editor used		: Worldcraft 2.1
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ENTITY UPDATE INSTALL INFO:

Unzip into your Half-Life/TFC/MAPS/ directory.
Run the "Darkness ents.bat" file.
That's it.  It's done.


INSTALL INFORMATION:

It is designed to unzip to the correct directories if you unzip into the Half-Life directory.
Darkness.bsp, Darkness.txt, and Darkness info.txt all go in Half-life/tfc/maps/
MA1.wad goes in Half-Life/tfc/
M_thund1.wav and M_thund2.wav go in Half-Life/tfc/sounds/M1/

That should work.  If it doesn't, then you're hosed.

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PLAY INFORMATION:

This map is designed for a SHORT rotation time.  It scores high, and the opening minutes of the map increase in importance if the rotation time is kept short.  About 20 minutes is best.

This is a straight forward Capture the Flag map.  I don't tend to do them, so enjoy this one cause it might be my last.  There are no elevators, and no ladders.  There are no secrets.

The respawn room doors don't open for a few seconds to give people time to join.
After that, there are barriers over the exits to the bases that will fall after 60 seconds.  This should give engineers and defenders a few seconds to start getting set up.  These barriers, however CAN BE DESTROYED EARLY!  It takes a hell of a lot of firepower to do it, so a team that concentrates on a single barrier has a good chance to get a jump on a less organized team.

The flag causes you to move at HALF SPEED.  Don't worry, though.  Getting out of the base once you have the flag is much easier than in most other maps.

There are two capture points.

CAP POINT ONE:  The top of the deviding wall.  Gives one point to the team and three frags to the flag guy.
CAP POINT TWO:  The top balcony of your base.  Gives two points to the team and six frags to the flag guy.

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OTHER INFO:

Lizards tend to get rickets due to a lack of calcium, so make sure you powder your lizard food with some sort of calcium powder at least twice a week.

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FAQ:

Q: How do you keep your lag so low on such a big map?
A: Lots of stuff I did.  It's not luck.  I know my r_speeds and understand my lag.

Q: Why did you make it so those barriers can be blown up?  I hate that!
A: Because 95% of everybody loves it.  It adds a sense of urgency to the start of the map, it prevents scout bursts for the flag before everyone gets on without being so boring as just walls sitting there, and it forces you to work as a TEAM within seconds of joining.  It has been extremely effective in getting a bunch of strangers working as a team suddenly.  This is the main reason it WILL NOT CHANGE.  I've never seen teams start acting as teams so fast on any other map.

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>>>COPYRIGHT INFORMATION<<<

DARKNESS is copyright 1999 Matthew Armstrong.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels.  

This BSP may be distributed ONLY over the Internet and/or BBS systems.  You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.

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