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Lambda Arena Map - The beginning
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This is a map for the Half-Life mod, "Lambda Arena". For more information, visit
<http://www.planethalflife.com/la>

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This map comes with Lambda Arena, and is the first made. It doesn't have a specific theme,
but the maps are generally small, and easy to navigate.
____________________________________________________________________________________________


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* Arena 1: Block Tool *
-----------------------

Creator: PTB L PTB
E-mail: ptblptb@hotmail.com
Website:

Size: Small
Maxplayers: 4

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* Arena 2: Cratered *
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Creator: Prodigy
E-mail: mmconsult@get2net.dk
Website: http://hjem.get2net.dk/hl/main.htm

Size: Small
Maxplayers: 4

Prefabs used:

* Cargo Container by Revolver <Revolver@gpm98.freeserve.co.uk>

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* Arena 3: Lasershoot *
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Creator: PTB L PTB
E-mail: ptblptb@hotmail.com
Website:

Size: Small
Maxplayers: 6

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* Arena 4: XII *
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Creator: Nobody
E-mail: eolsudde@telefragged.com
Website:

Size: Medium
Maxplayers: 8

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* Compile imformation *
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Compile machine: PII 266 Mhz, 64 MB SD-RAM

qcsg: 26 seconds
qbsp: 44 seconds
qrad: 6352 seconds
qvis: 4836 seconds

Total time: 11258 seconds = 3h 7m 38s

Compile log:

** Executing...
** Command: C:\Programmer\WorldCraft\qcsg.exe
** Parameters: C:\Spil\Half-Life\valve\maps\LA_BEGIN

qcsg.exe v2.6 (Dec 31 1998)
---- qcsg ----
entering C:\Spil\Half-Life\valve\maps\LA_BEGIN.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (8)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (15)
Using WAD File: \spil\half-life\valve\halflife.wad
Using WAD File: \spil\half-life\valve\liquids.wad
Using WAD File: \spil\half-life\valve\decals.wad
Using WAD File: \spil\half-life\valve\gfx.wad
Using WAD File: \spil\half-life\valve\xeno.wad
added 15 additional animating textures.
   26 seconds elapsed

** Executing...
** Command: C:\Programmer\WorldCraft\qbsp2.exe
** Parameters: C:\Spil\Half-Life\valve\maps\LA_BEGIN

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Spil\Half-Life\valve\maps\LA_BEGIN.prt
   44 seconds elapsed

** Executing...
** Command: C:\Programmer\WorldCraft\qrad.exe
** Parameters: -extra C:\Spil\Half-Life\valve\maps\LA_BEGIN

qrad.exe v 1.5 (Dec 30 1998)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRAMMER\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'C:\PROGRAMMER\WORLDCRAFT\lights.rad']

No vis information, direct lighting only.
6683 faces
486987 square feet [70126144.00 square inches]
32221 patches after subdivision
138 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (6279)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (71)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             45/400         2880/25600    (11.3)
planes           6064/32767     121280/655340   (18.5)
vertexes         9316/65535     111792/786420   (14.2)
nodes            2751/32767      66024/786408   ( 8.4)
texinfos         1272/8192       50880/327680   (15.5)
faces            6683/65535     133660/1310700  (10.2)
clipnodes        8474/32767      67792/262136   (25.9)
leaves           1747/8192       48916/229376   (21.3)
marksurfaces     8797/65535      17594/131070   (13.4)
surfedges       31897/512000    127588/2048000  ( 6.2)
edges           16394/256000     65576/1024000  ( 6.4)
texdata          [variable]       5196/2097152  ( 0.2)
lightdata        [variable]    1454412/2097152  (69.4)
visdata          [variable]          0/2097152  ( 0.0)
entdata          [variable]      23776/131072   (18.1)
=== Total BSP file data space used: 2297366 bytes ===
 6352 seconds elapsed

** Executing...
** Command: C:\Programmer\WorldCraft\vis.exe
** Parameters: C:\Spil\Half-Life\valve\maps\LA_BEGIN

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
1428 portalleafs
4617 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (79)
LeafThread:          0...1...2...3...4...5...6...7...8...9... (4752)
average leafs visible: 222
visdatasize:78668  compressed from 255612
4836.0 seconds elapsed
