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   Half-Life Map Spec Sheet
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------General Information--------------------------------------------

Title		: Mooncheese V1
Filename	: mooncheese.bsp
Author		: [OGzr]Superdude
Author Email	: Norms_nsl@hotmail.com
Home page	:
Description	: Capture the base map!
Previous Maps	: retreat

------Story----------------------------------------------------------

Once the dark age of the cold war was over, man lived in peaceful
co-existance with one another, helping each other to create a better
world. The end result of this calboration was the construction of
a joint space-project, and the early colonisation of the moon, with
the creation of the first Moonbase.

The point of all this hard work and endeavour? To mine mooncheese of
course. This is where all the troubles started...

The russians wanted the mooncheese as they acquired a taste for the
foul-smelling substance, a cross between stilton and mature babies nappies.

The americans wanted it for production of Mars space-probes (as the martians
wouldn't go near the stuff...)

The austrailians wanted it to increase the production of home-made soaps
but they really didn't have much of a say in the matter. (Thank god)

Being both civilised countries now, America only qualifying a few months ago,
they both agreed it would be in the best interests to seek a ruling
by the United Nations.

After much deliberation and thought, the UN decided the only viable solution
would be for each nation to go out and kill each other. (This made easier
by the fact that they both reside near the jointly build space port).

"Whoever owns the moonbase shall own the mooncheese" said one slightly sober
UN representative.

After exchanging handshakes and blades to each others vital organs, both sides
set off for the moon....

------Credits and Thanks---------------------------------------------

Thanks to all those Old Geezers who volunteered for map testing, Dark Ranger
Coder, Talon, MrMcFeely, TheReaper, JackHole,Warhogg, Myok to name just a few
(Geez, I guess my mind is getting too old...). Also to Borg, Juice and Nimrod.
for testing.

Thanmks again for Coder, supplying me with a server worth testing on and anyone
else I've forget to mention

------Additional Info, Tips, and Notes-------------------------------

Use your flag information button to find whether there is a flag to take to the moon.
A flag will be available whether or not your side has captured the moonbase but only
one will be available at any time. Once you have captured the moonbase, get someone
else to take up a backup flag.

The monitors in the respawn rooms tell you if you have the moonbase.

Take the shortcut out of the spaceport, if you are going via the tunnel route. Instead
of going into the spaceport, go up the ladder on the back wall, straight outside.

When waiting for the rocket to take off, always have someone on patrol outside to stop
people tossing a grenade in the ship.

Grab a moonsuit as soon as possible. They will give you a respawn on the moon when 
you die, but beware once you die, you drop the suit, meaning other people can
steal your respawn if you are too slow to restart!

Use the tunnels on the moon to get directly to the basement of the moonbase. Make sure
you have a moonsuit first, so you do have to get to moon again.

The second level of the moonbase has teleporters back to earth, use these if you need
to get your flag again.

The moon respawn areas have a direct teleporter to your flag room. Use it if your
flag is back on earth. WARNING: Only enter one at a time as you can get stuck to a
team mate!


Bugs

Throughout the history of mooncheese, problems with the rocket persist. The biggest
issue was due to laggy nature on the internet. During extreme conditions, player positions and
train positions get confused, which can result in the player existing in the same space
as the rocket. This traps the player and the rocket until the player is free.

I've tried my best to eliminate this but this can result in the next rocket not actually
taking you to the moon. Hopefully after that one, everything else should be in sync again.
To help alievate problems further, the clip object for the rocket has been extended upwards,
this should hopefuly resolve things but results in people being able to jump through the
top of the rocket but not out of it.

------Play Information-----------------------------------------------

Deathmatch	:
Single Player	:
Map Description	: Cap and Hold
How Many Players: Between 8-32

------Map Information------------------------------------------------

New Textures	: mooncheese.wad
New Sounds	: sound/mooncheese/

------Construction---------------------------------------------------

Base		:
Editor(s) used	: Wordcraft 2.1
Compile Machine	: PII 450
Compile time	: 2.5 Hrs
Playtest time	: 40 Hrs

------Map Instructions-----------------------------------------------

Unzip the files in this archive.  Place the map, "mooncheese.bsp" and
intro file (mooncheese.txt) in your half-life/tfc/maps directory. 

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


