Inferno - a D3 mission for all tunnel rats and pyromaniacs

Completion Date: February 10, 2000

Designer: David Carlton aka Dr. Payne

Load Screen: Warlock

Editor: D3edit version 1.0

Mission Statement: This is my first venture into D3 level design, and I've tried to take elements from all my 
favorite levels as well as a bit of my own unique flavor.  This is definitely a level catered to my style.  While 
napalm missiles are the theme, I've tweaked the gravity so the fire falls fast and doesn't float around.  I've 
explicitly left out lag inducing weapons and those favoring the Black Pyro, seeking to leave only those 
requiring a higher amount of skill.


 While Inferno is primarily an anarchy level, all the following game modes are enabled:

 Anarchy
 Hyper-Anarchy
 Robo-Anarchy
 Hoard
 3-way CTF
 Entropy


Note about the loading screen:  I originally came up with the chemical hazard logo and was going to use it 
alone as a loading screen.  However, Warlock volunteered to use his creative 3D prowess to make a more 
interesting screen.  I gave him the logo and the idea of putting it on a crate of missiles, and you can see 
what the results were :)


Thanks to:

Duhq, CDN_Wingman, Kyle, Arran, Warlock, Raos, Maddcow, Lancelot, Gooberman, Solidair, and all 
the others who helped me test Inferno in multiplayer

Schplurg's excellent D3Edit tutorials

All the helpful people in the D3Edit forums


Copyright:

You may not use the levels of this mission set, nor any part of them (including rooms or fixtures) for any 
purpose, without my written permission.  I worked over 50 hours on this mission, so don't go ripping me 
off.

