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Title                   : Wolf Pack 2 (5 levels)
File Name               : wolfpak2.hog
Date Finished           : 9/12/98
Author                  : WOLF

Description             : 5 Deathmatch levels with a neat twist! 

Notes                   : ALL levels are anarchy, team anarchy, robo
			anarchy, ctf, hoard, and team hoard compatible.
			
			Level 1: Riverbed Gorge/ I mainly did my usual
			three-level design. (Three fighting levels with
			multiple passageways linking each) The middle 
			level consists of a big water room with amazing
			design with the blue and red goals tucked away
			under a low ceiling. The tope floor is mainly
			a through route where players meet when getting
			away from the action to collect health and ammo.
			The bottom level is where the reactor rests and 
			is mainly a sub-room where less than half the 
			battles take place. (Meant for 6 or more players)
			
			Level 2: Magma Caverns/ Again, I used the three-
			level scheme. The middle floor is the big arena
			which (I figure) most of the fighting will take
			place. The wide open space of the middle level 
			should be perfect for dogfights. The top floor
			is there for a breather from the action and an
			area to look at the map and see where everyone 
			is. The bottom level is where the reactor sits 
			and is again, another sub-room. (Meant for 8
			players)

			Level 3: Frost Gulge/ This is another three-
			level setup, however this time, I added a outer
			ring to the level for more depth. The middle 
			floor is where the reactor is, which is a change
			of pace from the last two levels where the 
			reactor was on the lower level. The top level is
			where half of the fights might take place, pretty
			good for dogfights. The lower level is mainly for
			hiding and sniping at other players in the 
			darkness. Retreat to the outer ring for more 
			health and ammo. (Meant for 6 to more players)

			Level 4: Hellground Bore/ This level does not 
			mold of the past three levels. But like the last
			level, this one has an outer ring where you can
			retreat to and gather health and ammo. The center
			arena is consisting of two big rooms connected by
			a small area. Within this small area where the 
			exit is located as well as the passageway leading
			to the reactor room which is in the shape of a 
			cross (albiet a screwed up looking cross). (Meant
			for 8 players)

			Level 5: Nitrogen Storage Tanks/ This level is 
			neat for its unique and original design. It 
			consists a the two-level scheme but is quite
			different. The top level is where the miniture
			storage tanks are held. The middle floor is the
			main fighting arena. Connecting these areas are 
			more larger storage tanks. Its quite hard to 
			explain but it is a great level! (Meant for 6 
			or more players)

			NOTE: Now these level are meant for 6 players or
			above, I tested these levels out with only two 
			and found that they were easily playable and the
			other player could be found within a minute. 
		
			MORE NOTES: I decided to make a level pack full
			of quality driven deathmatch levels so people 
			could get off Minerva (no offense to the author
			of that level, but after awhile, that level gets
			quite boring). I didn't want to make a Minvera
			clone so I carefully planned out these levels.
			For my experience as a level builder, I built 
			Wolfpack (1) and Wolfzand. I recieved some good
			comments on them. However, those were made for
			2 to 4 players (even though it could hold 8).
			So I made these levels with the 8 player theme
			in mind. I do hope you enjoy these levels as 
			much as I have making them!

			WOLF
			

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Levels                  : 5
Single Player           : no
Cooperative             : no
Anarchy                 : Yes!
Team Anarchy            : Yes!
Robo Anarchy            : Yes!
Capture The Flag        : Yes!
Hoard                   : Yes!
Team Hoard              : Yes!
Base                    : Made from scratch
Editors used            : DMB2 level editor
                          

Known Bugs              : No bugs in the first five levels. In level 6
			  however, due to the inconsistances within the
			  Descent II Engine, the central structure and
			  suspended bridges in the main room have a
			  tendancy to disappear somewhat allowing you
			  to see the other side. This can be helpful
			  at times. :)

			  NOTE: Due to the complexity of some parts in
			  these levels, it might cause some slow down 
			  and will probably affect the gameplay. So,
			  I suggest that you use a Pentium with MMX
			  support or a P233 or higher. A good modem
			  connection would also help. But so far, the 
			  only computers I found that couldn't handle
			  these levels good enough is a 486 (or below).

Authors MAY NOT use this level as a base to build additional levels.
You MAY distribute this HOG, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

Comments and questions are welcome. Tips on level building would be
extremely welcome. :)

E-Mail:   eifel1@worldnet.att.net