Title:               Sirian's Classics
Game:                Descent II
Date Finished:       8-19-96  
Original Author:     Parallax
Translated to D2 by: Sirian, founder of the Descent Rangers
E-mail Address:      dragon@srvr.third-wave.com
    
Description:         This is a compilation of levels translated from
                     original Descent. I have modified them to enhance
                     them for anarchy play, especially for four players,
                     so there are more weapons than necessary for solo.

Original Layout:     I originally planned to include several more levels
                     but found that I lacked the time to do the work. So
                     I have decided to release the levels I have done,
                     and currently do not plan to add any more.

Levels:              This mission is based on level designs that were
                     orignally included in Descent, First Strike, as
                     Level 2, Level 4, Secret Level 2, and Level 10. All
                     four translations are available separately:

                     Lunar Base 1.5, Venus Labs, S2 Classic, Mars Base

Comments:            Level 1 has only one secret, triggered by a panel.
                     Lasers and homing missiles are the main weapons.
                     This is a great level for beginners, and can be
                     surprisingly intense among opponents of equal skill.

                     Level 2 is dominated by spreadfire guns. The room
                     with the caged (and unavailable) weapons runs a tad
                     slow, but this is due to the large number of cubes.
                     I decided it was best left alone. If you look, you
                     can find a plasma, the only secret on this level.
                     I removed one wall and the section with the yellow
                     key, then added new tunnels to open things up. This
                     is designed to enhance the strategy significantly.

                     Level 3 is unaltered, except that flash and mercury
                     missiles have replaced the megas. One of the bots is
                     carrying a shaker, but it is only available after the
                     reactor has blown (to be carried on to the next lev).
                     Of course you have to play robo-anarchy to have bots.

                     Level 4 is one of the all-time best dogfighting
                     levels. It contains two extra lives, which appear
                     as invulns in anarchy, so remember to disable invulns
                     if you don't want to play with them. This is also the
                     only level with afterburners added. If you want to
                     play the level true to its original balance, leave
                     out the burners as well.

                     The bot mix goes from weak to very stiff. I planned
                     a more gradual increase in difficulty, but with some
                     of my planned levels never completed, you will have
                     to make do with the mission as it stands.

==========================================================================

This mission supports the following modes of play:

Single Player        Yes
Co-Op                Yes 
Anarchy              Yes 
Robo-Anarchy         Yes
Team                 Yes
Flag                 Yes


Editor               Devil 2.1g
Known Bugs           None
Playtested           On all modes

=========================================================================

Descent ][ levels by Sirian

Gunfight
Laserdeath
Lightning!
Lunar Base 1.5
Venus Labs
S2 Classic
Mars Base
Sirian's Classics

=========================================================================

Copyright and Permission Info


Alterations to the original level designs are my creation, and may not be
used in any form without my permission.

Original design Copyright(C) by Interplay and Parallax Software. These levels
remain the property of their original creators and have been modified by me
for the purpose of making them available for play by legal registered users
of Descent II. You may distribute this mission freely so long as you include
this text file intact and unmodified.
