                              The Fortress II
                                    by
                                   Spaz

     This is by far the largest level I have ever built. It took a solid two
days combined to design and build. This level was designed specifically for
team flag and hoard games in mind. There are several features you MUST know
in order to get the maximum fun out of this level.
     This is level is based on the premise that your teams flag is in your
castle. Your teams objective is to guard your flag from being stolen and
taken back to base for points. In order to protect yourself and your flag
from the other team this level is built with triggers implemented so that you
may lock your castle and have it totally sealed from any intruders. Each
castle has a centrally located and isolated balcony where the "keys" are
located. There are two cubes at each side of each balcony. These "keys", as
well as EVERY SINGLE TRIGGER THAT AFFECTS THE OPENING AND CLOSING OF THE
FORCE FIELDS IS FRAMED BY THE GREEN ANIMATED TEXTURE BAR. Seeing this bar
will inform you that you are passing through a trigger that either opens or
closes all the corresponding castles force fields. The balcony cubes that are
framed by this texture bar are a set of two cubes at each side of each
balcony. When you are located in your balcony you should have a good view of
your main "gate" or force field. To close this gate simply slide sideways into
the lowest cube, below the green stripe. Then go look at your main gate and
when it is closed it will indicate that ALL your castle gates are closed and
are NOT capable of being opened unless an oppenent makes it far enough into
the entryway of your castle to trigger the switches to open the gates.
     Each castle is fitted with a set of triggers immediately outside of each
balcony as well as elsewhere. So if you are a wise team player and assign a
"gatekeeper" then this player will know that someone is attempting to break
into the castle when seeing the main gate in view open. To close it simply
slide into one of the side cubes located on the balcony. To open the gates
and let a teammate in slide into the cube that you use to close the cubes then
slide slightly upward into the smaller, half-sized cube and the gates will
open. Be careful though, if someone is playing good offense they will wear
the gatekeeper located on the balcony down with guided missiles or simply
get in his face and fire at him through the grates to back him away from the
keys.... while a teammate goes in for the flag. After goals are scored look
for the flag in your castle for an easy couple of points, but if you don't
see it then it is time to go hunting.
     I built this level on my P90 and it runs pretty well. I am beginning to
push the limits of my cube count maximum due to the fact that most people now
have faster machines or 3d cards that will speed the frame rate way up. But
needless to say... this level runs fine on my P90 and should only get slightly
choppy in a couple of places in a multiplayer game on the same speed machine
or slower. I hope you have fun... this level was a pain to make.... but it
should be a TOTAL blast for hoard and flag.
     Thanks to all you goofs who play my levels out there... and a special
thanks to the AtLANta crew.... especially Kiln, JackHammer, and Zeppelin for
all the help with checking my levels and playtesting them.... not to mention
for just being cool. Thanks. Take care.... and remember.... have fun, ok?

I LOVE JENNIFER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
