Minerva666
----------

Descent2 level.

artwork by Rob Dunlop (Picasso)
unc-bob@dircon.co.uk

Original level Minerva2 by Spaz
Thanks to Spaz, R2D2, Sikahema and Toby for feedback.

If you ever thought Descent2 needed more blood and guts then
this level is for you. This is a dark, demonic adaption of Minerva2
using an entirely new set of textures. Even if you can't stand the
original level the artwork has to be seen. I've included animated
textures (for the fire, Minerva666 logo and the gremlin), as well as 
2 new doors (a guillotine and monster opening its mouth). I spent some 
time on the lighting and have tried to create a contrast between the
well lit central dogfighting room and the creepy tunnels. The 
underground tunnel is now HELL. There's other stuff too. Hope you like it.

You WILL NEED version 1.2 of Descent2, because of the homemade textures.
Then just put these files in your /descent2/missions directory.

I must also add that many of you will see glitches in the animations.
I have been tearing my hair out trying to get round the limitations
of DMB2 (a fundementally brilliant tool), but it seems there is no
easy way to totally avoid problems when creating animations. I hope
someone sorts this out. You may see one frame being animated
incorrectly, especially at the beginning of a game. Worst effect is
when the flames flash a red box up intermittently. Thankfully, if
this happens it normally wears off in about a minute. I think it's
worth the odd glitch to keep the animations in. Maybe I'll make a
Minerva667 if this bug is ever addressed:)

All the artwork in Minerva666 is copyright Rob Dunlop 1997. Feel free
to distribute it any way you choose, except in one of those naff level
collections, or anything where you're charging people money (at least
ask me first). 

If you wish to use any of my textures in your own level or homepage
then that would be cool. I'd appreciate a mention somewhere though:)

Thanks for reading this. 

Happy hunting

Rob