Title:        Komposite
Author:       Prescience
Email:        kenito@mail.utexas.edu

Description:  Pretty flat level.  Good for ratting/hit and run.  One big room.

                                Level Info

Single Player: nah...
Coop: nope
Anarchy: yup
Team Anarchy: yep
Flag:  yip
Hoard : yep
Team Hoard : yup
Bugs:  ahh yes, you can see throgh some of the walls/kolumns.  This, I
       believe is due to the Descent engine's severe 'dislike' of 
       triangular formations.  Not too big a deal and it only happens
       when conditions are just right(err wrong :).

Editor(s): Descent Mission Builder II (v2.6)
Time: a week.  Used DMBII's point sourcing extensively for lighting.

Greetz -:- 

   KrueL - My favorite level designer and friend.
   Spaz, Ebola, Mjolnir, Nihilist, Dorsola, Keyser!, DM
   My other friends on Kali...

More Comments -:-

   Has good fps all throughout.  I kept the level dark on purpose...
everything looks better in the dark, no?  lighting should be more 
impressive as a result...

Inspirations for this level:

   Elegies lvl 2 : Mausoleum
   Mementomori
   Kaotix
   (ugh) Minerva2 (ugh again)

NOTE: This level may NOT be used as a base for other levels unless 
permission is obtained from the author.  Analyze and Distribute freely... 
Have Fun.