Level Name: 	HamrHead
Creator: 	S8NSSON
Process: 	Descent2 (all Descent2 textures)
Enabled: 	Anarchy, Flag, Team, Team Flag, Hoard, Team Hoard
Players: 	Recomend 4 to 6, Ability to hold 8
Comments:
		After learning a valuable lesson with
	sweet-but-slow, RiddleBox, I put forth an effort
	to create an as-fast-as-possible level while offering
	some complexity and large areas to represent my
	favorite style of fighting, dogfighting. The center
	area consists of smaller, although not tiny, rooms.
	The very center houses the reactor, and is the slowest
	part of the level because of it's complexity. But as
	Minerva2 gives 70 yo 80 FPS staring across the big room
	in a dogfight, the center room, slow as it is, drops just
	below 100 under similar circumstances. (This is on my system,-
	-other results may differ according to the measuring system)
	The center, smaller, areas it surrounded by four large areas,
	and some connecting tunnels. I tried to keep my 3-ways-in/out
	rule. So almost every area is accessable by at least three
	different ways. My motto in building a level is ODD. I
	don't want to just put some cubes together in the normal
	fashion. So if you find yourself saying, "that's wierd,"
	that's because i meant it to be. I also build all my
	levels with talent in mind. So some transitions require
	a small amount of skill to smoothly navigate. I also took
	some valuable advice and payed extra attention to lighting.
	If you've seen any of my other levels you'll know that i like
	ledges. And that i like to boarder my ledges with rock106.
	This i have adopted as my trade mark. The effect is that the
	walls are alive, and the breaks through them reveal thier inner
	fire or blood. Damn i ramble on.
Levels thus far: Min666HELL(D2), S8NSPLACE(D2), S8NSFURY(D1), RiddleBox(D2), HamrHead(D2)
	HamrHead(D1)  coming soon
	Lopan(D2)(D1) coming soon

Hope you enjoy my level(s)

Keith Charron
(S8NSSON)