Title                : Flag Heaven

Date Finished        : Aug 9, 1996

Author               : Various Original Authors +
                       Steve Valliere (svalli@digital.net)
                       Jim Buckeyne

Description          : This is a set of six small-medium sized levels which
                       are (in our humble opinions) great for four player
                       Capture the Flag play.  All of these levels were
                       originally DESCENT 1 levels which we missed
                       playing.

                       Although some of the levels have them, we usually
                       disable the ammo racks to cut down on the 'one
                       player has everything' syndrome.  We also frequently
                       turn off the smart mines to cut down on 'cheap'
                       kills.

                       There are no Invulnerabilities nor EarthShakers,
                       but I think everything else is represented,
                       somewhere.

                       These levels HAVE NOT been tested with MORE THAN 4
                       players.  None of our group has KALI and we only
                       have four players (and machines, that we're allowed
                       to use, anyway) in the office.

Propriety            : The original author of Razor Starship and Viper
                       Station has allowed us to update and modify his
                       levels.  None of the other levels had any
                       restrictions that we could find.

==========================================================================

Level #                 : 1
Name                    : Razor Starship
Single Player           : If you want, but there's no monsters
Co-Op                   : Nah, what's the point?
Anarchy                 : Yes
Capture the Flag        : Yes
Notes                   : We decided to start small, with a tight level
                          and few weapons.  However, all of the guns are
                          Gauss cannons, so no single player can get every-
                          thing.  There's one afterburner and some missles.

Level #                 : 2
Name                    : Badness
Single Player           : If you want, but there's no monsters
Co-Op                   : Nah, what's the point?
Anarchy                 : Yes
Capture the Flag        : Yes
Notes                   : No significant changes from the original, other
                          than some new weapons and powerups.

Level #                 : 3
Name                    : Eye
Single Player           : If you want, but there's no monsters
Co-Op                   : Nah, what's the point?
Anarchy                 : Yes
Capture the Flag        : Yes
Notes                   : We expanded the hidey hole upstairs from the
                          main corridor (where the mega bomb was hidden)
                          into a big room with three exits, one to each
                          energy tunnel and one looping tunnel to the
                          reactor room.

Level #                 : 4
Name                    : Viper Station
Single Player           : If you want, but there's no monsters
Co-Op                   : Nah, what's the point?
Anarchy                 : Yes
Capture the Flag        : Yes
Notes                   : We added an extra tunnel from the back of the energy
                          pod up to the 'main' room and two hidden cubes
                          (behind the lights over the pair of tunnels leaving
                          the bottom of the 'main' room) which are great to
                          fire guided missiles from.

Level #                 : 5
Name                    : Eye 2
Single Player           : If you want, but there's no monsters
Co-Op                   : Nah, what's the point?
Anarchy                 : Yes
Capture the Flag        : Yes
Notes                   : No structural changes, just added some of the D2
                          weapons.

Level #                 : 6
Name                    : Rough Ridin'
Single Player           : If you want, but there're very few monsters
Co-Op                   : Nah, what's the point?
Anarchy                 : Yes
Capture the Flag        : Yes
Notes                   : We added a reactor (at the end of a tunnel in the
                          lava room), an extra exit from the lava room which
                          connects to the 'S' tunnel through the main room
                          and a tunnel from the back of the redrock area to the
                          'U' tunnel which goes over the room with the exit
                          in it.  I also made the area inside the cage in the
                          main room an energy station, so you _can_ refuel,
                          but everyone can see you from all six sides!


Other Notes : Co-op play may work in some of the levels, but we've never
              tested it and there're only a couple of robots (on level 6,
              we were experimenting) anyway.


* Construction *

Build Time              : Roughly 1-2 hours / level (I'm a DEVIL neophyte)
Editor(s) used          : Devil 2.1g+ (modified by Jon Barnhart
                                       aka Kilroy, jon@inmind.com)
Known Bugs              : None


* Copyright / Permissions *

As far as its worth...these levels may be used as a base for new levels
and all that other fun stuff, assuming none of the original authors
disagree.  The stuff we added is free for anyone who wants it.

For those people assembling pre-packaged DESCENT 2 Level Collections,
you MUST get permission before including these levels on your disk.

For those people maintaining anonymous ftp sites and web pages dedicated
to the free exchange of DESCENT and DESCENT 2 levels, THANK YOU!  Also,
you're completely welcome to make this set available on your sites.

Have fun!!

===========================================================================

The following are the TXT files which were attached to the levels when I
downloaded them...

-- Razor.Txt --------------------------------------------------------------

this zip file had no description file included.
if you have a description file that belongs with it,
please forward it to ftp.PooterMan.com

-- Badness.Txt ------------------------------------------------------------

this zip file had no description file included.
if you have a description file that belongs with it,
please forward it to ftp.PooterMan.com

-- Eye1D1.Txt -------------------------------------------------------------

This is a anarchy level created for Descent. This level can only be used with
the registered version of Descent. This level design was created in whole by
Sean Mayock, and the author recognizes that all aspects of this game save the
layout are owned if full to Parallax and Interplay. This file must be
included in any distribution of this level or any of the EYE level series.
I can be reached through The Needful Things bbs in Charlotte NC.

-- Viper.Txt --------------------------------------------------------------

Level Name:  Viper Station
Level Type:  Anarchy (Set to Normal for Exploration by Default)
Created:     May 1995
Creator:     Luke Schneider (Vizor)
Levels:      1
Comments:
        This is my first full level using Devil.  I used 1.0b for almost
almost all of the level except for a few minor revisions.  No opening
doors are in this level because Devil doesn't create them correctly
and they tend to become shoot through textures.  I originally had
designed this level as a cave/mine, but after completing it I felt that
it was not good enough to release.  So I redid every single texture
and added quite a few more cubes to give the player an enhanced
experience.  The reactor room is the latest addition...originally I had
it sitting in a cube right next to the main lower hallway.  I tried to
put enough weapons so that one player would be well armed if he managed
to get them all.  But no invincibilities are included.  They seem to
take away from the experience of blowing someone away in my opinion.  If
you want to see the original levels (called scorpion and spider) look on
ftp.netcom.com in /pub/kk/kkitty/descent/levels (I think that's it).  This
is the FINAL version...nothing else will ever be changed (Ya right).  If
you're thinking about changing the level...don't.  Then you'd have to send
it to everyone who you wanted to play and eventually there'd be ten
different versions floating around (technically there are five already
counting this one).  However, if you find the time to drastically change
it so that it is actually different (single player or many more rooms),
please do and make sure to get me a copy too.  You can make macros from
my rooms, just give a little credit if you spread it around.  Speaking of
credit...  HUGE thanks go out to Spydir (irc nick) for the invaluable
answers to my stupid questions and suggesting the reactor room along
with just allowing this to happen by proving that a good level can be
made with Devil.  If he didn't make any good levels, I would have never
made this.  Also thanks to KamiKitty for pointing out how to change the
music in Descent...I would have included a song in the .HOG file but as
of this writing no program allows .HMP files to be included in a .HOG.
Sorry KK.

Have fun with this and tell me what I should do better with my next one.
Try looking for me as _luke on #descent on irc or email me at:
eaiu723@ea.oac.uci.edu

-- Eye2D1.Txt -------------------------------------------------------------

This is a anarchy level created for Descent. This level can only be used with
the registered version of Descent. This level design was created in whole by
Sean Mayock, and the author recognizes that all aspects of this game save the
layout are owned if full to Parallax and Interplay. This file must be
included in any distribution of this level or any of the EYE level series.
I can be reached through The Needful Thing bbs in Charlotte NC, via telnet
address Needfulthings.com

-- Rough.Txt --------------------------------------------------------------

Level Name:             Rough Ridin'

Author:                 Bill Sechrist
                        BScoder@moose.erie.net
                        Erie, Pennsylvania

Characteristics:        Small level for multiplayer mode only.
                        (Has only one robot and no reactor)

Notes:  This one adds a new twist....  shoot while bobbing up and down!
        The exit door is on a switch...  you gotta be quick and fly
        straight to make it out!  Has a couple of hidden ambush
        hiding places.
