			  H i v e 

			by Dan Wentz


Flag/Hoard notes: As you'll notice, either goal is covered by locked
gates. The only way to open them is by flying through and tripping the
"open-door triggers" on the upper and lower tunnel entrances facing
the respective goal(s).

Also, to make it easier to figure out where you are in relation to the
goals, each tunnel is color coded. Further more, the lowest of the
three levels has color coded directional arrows on the floor leading
up. The top level has the same type of arrows but on the ceiling.

Hopefully you won't get too confused. I tried to keep the layout fairly
small, and experienced some pretty good paced 2 player flag games.
Hoard is also highly recommended.

Level Design: 	Dan "Ebola" Wentz
Texture Design: Rob "Player formally known as Picasso" Dunlop
Beta Tester: 	Garry "Sikahema" Herod

Enjoy, but leave the textures where you found em! :)