                                   Artemis
                                     by
                                    Spaz

     This level was created over a longer period of time than usual. (Anime
conventions have a tendency to occupy one's time.) During the duration of the 
creation of the level I made several changes to the textures. I was not happy 
at first with the textures, so I went back until I was happy with the 
combinations of textures and rooms, and I finally found myself pleased with 
what I saw. 
     This level was created with the small, fast level style that I have had 
the best reactions to. Several people have asked me to create levels similar 
to some of the other small levels I have created. (i.e. Tribute, Minerva,
Pandora, etc.) So, with that feel in mind I set out to create a new level.
The only other idea I added was something I thought might wind up being fun.
Upon destruction of the reactor several doors throughout the mine open and 
allow access to several tunnels the lead to the exit. This can be used for
a final battle down to the last few seconds of the mine's life. Be careful
though, you are going to have to fight your way out of those last few
corridors with the mine writhing around you and your buddies trying to wipe 
those last few shields off your ship.
                                HAVE FUN!!!!!

     Thanks, as always, to my buddy Argon*Paladin for his help with testing
the levels I create on KALI and his suggestions and advice. Thanks Argon!
Thanks as well to all the other friends of mine on KALI....you know who you 
are!!!!
     This level, and all my others, are created using the beta version of
Interplay's Windows Descent Level editor entitled "Descent Mission Builder".

     A list of my levels, so far, goes in this order: Division, Corcyra, 
Tribute, Vesta, Hera, Nereus, Persephone, Minerva, Pandora, and this one....


                             I LOVE JENNIFER!!!!!
