a cool(i think)rules.ini by lea-annihilator
email:rbro@worldonline.nl
general improvements:
mines are stronger.
a-bomb is stronger.
harvester carries more ore.
crate powerup radius is 3 times more.
crates are now 1 per minute.
gems and ore make four times the credits.
maximum money in multiplayer is now 200000.
recharge rates for special weapons are 1 minute.
Both sides own everything.
Improvements on vehicles.
v2:stronger and much faster
light tank:has 90mm
medium tank:has 105mm
heavy tank:has double 120mm
mammoth tank:has double 155mm
radar jammer:now call him tesla tank,has also a cloaking device
mobile gap generator:none
artillery:8inch fast as thunder and much stronger
ore truck:has m60mg
apc:has vulcan
mine layer:cheaper
truck:buildable, fast, 10 persons in it,and armed with vulcan,cloakable
improvements on ships.
sub:gets mammothtusk
destroyer:twin hellfires
improvements on infantry.
flamer:is tesla trooper now
spy:has sniper
new unit:general,has sniper,c4 and infiltrate option
new unit:a very lethal civilian,has tesla gun and sniper,and c4
new unit:a civilian with a bomb on his body that destroys half the enemy`s base
aircraft improvements.
mig:twice as fast as normal
yak:twin hellfires and twice as fast as normal
transport heli:has mammothtusk
buildings:most buildings dont need so much power as usual and bio research laboratory is added as super powerplant,hospital is added as in base medic.
also,the russian command center is added as a bomb,let the enemy shoot on it,and let them explode when they destroy it.mines also added.


enjoy!!    greetings lea-annihilator
     and... please email me if it doesnt work.