;RAGSCEN PRO 2 Initialisierung

[BASIC]
1=NewINIFormat*1*Keep on No. "3"!*3
2=Name*1*Name for mission.*Mission
3=Intro*3*This is the introduction video. It will be played before the brief and action video.*<none>
4=Brief*3*This is the briefing video. You can see it, if you klick on "Briefing" in the options menu.*<none>
5=Win*3*Video that will be played, if you win the mission.*<none>
6=Lose*3*Video that will be played, if you loose the mission.*<none>
7=Action*3*This is last video before the mission starts. It will be played after the intro and briefing video.*<none>
8=Player*4*The country which the user will play during the mission. Default is Greece.*Greece
9=Theme*5*The music which will be played at the start of a mission.*No theme
10=CarryOverMoney*6*The amount of money that the player will carry over to the next mission.*0
11=ToCarryOver*2*Units and structures will appear in the next mission, where ToInherit is true.*no
12=ToInherit*2*see "ToCarryOver".*no
13=TimerInherit*2*The timer will continue counting down from its value of the last mission.*no
14=CivEvac*2*If set to "yes" a helicopter will take off when civilian units are loaded into them.*yes
15=CarryOverCap*1*This is related to "CarryOverMoney" and specifies the maximum amount of money which can be taken over.  (in 1/100, 10=1000$).*0
16=EndOfGame*2*If this is true and the player wins the current mission, the credits screen is shown and the campaign is over.*no
17=NoSpyPlane*2*If this is true, the player is not able to use the spy plane, even if the techlevel is high enough.*no
18=SkipScore*2*If this is false, the player won't see the score screen.*yes
19=OneTimeOnly*2*If this is true and the current mission is finished, the player has won the campaign.*yes
20=SkipMapSelect*2*If this is true, the player won't see the map screen to select a new country.*yes
21=Official*2*Keep this value true*yes
22=FillSilos*2*If this is true all silos placed on the map are full of gold.*no
23=TruckCrate*2*If this is true, a crate will appear if a truck is destroyed.*no
24=Percent*1*Unknown.*0


[JANEIN]
0=no*No way!
1=yes*Yes, Sir!

[MUSIC]
0=BIGF226M*Bigfoot
1=CRUS226M*Crush
2=FAC1226M*Face the Enemy 1
3=FAC2226M*Face the Enemy 2
4=HELL226M*Hell March
5=RUN1226M*Run for your life
6=SMSH226M*Smash
7=TREN226M*Trenches
8=WORK226M*Workmen
9=DENSE_R*Dense
10=FOGGER1A*Fogger
11=MUD1A*Mud
12=RADIO2*Radio 2
13=ROLLOUT*Roll Out
14=SNAKE*Snake
15=TERMINAT*Terminate
16=TWIN*Twin
17=VECTOR1A*Vector
18=MAP*Map Selection Theme
19=SCORE*Score screen theme
20=INTRO*Intro theme
21=CREDITS*End Credits theme
22=2ND_HAND*2nd_Hand(+)
23=ARAZOID*Arazoid(+)
24=BACKSTAB*Backstab(+)
25=CHAOS2*Chaos2(+)
26=SHUT_IT*Shut_It(+)
27=TWINMIX1*TwinMix1(+)
28=UNDER3*Under3(+)
29=VR2*VR2(+)
30=No theme*No Theme

[SPIELER]
0=Spain*Spain (Al.)
1=Greece*Greece  (Al.)
2=USSR*Soviets (So.)
3=England*England  (Al.)
4=Ukraine*Ukraine  (So.)
5=Germany*Germany  (Al.)
6=France*France  (Al.)
7=Turkey*Turkey (Al.)
8=GoodGuy*GoodGuy  (Al.)
9=BadGuy*BadGuy (So.)
10=Neutral*Neutral  (Al.)
11=Special*Special  (Al.)
12=Multi1*Multiplayer1 (Al.)
13=Multi2*Multiplayer2  (Al.)
14=Multi3*Multiplayer3 (So.)
15=Multi4*Multiplayer4  (Al.)
16=Multi5*Multiplayer5 (So.)
17=Multi6*Multiplayer6  (Al.)
18=Multi7*Multiplayer7  (Al.)
19=Multi8*Multiplayer8  (Al.)

[CARRYOVERM]
0=1*100%
1=0.5*50%
2=0.25*25%
3=0*0%

[VIDEOS]
0=AAGUN*1*1
1=MIG*1*0
2=FROZEN*1*0
3=AIRFIELD*1*0
4=BATTLE*0*1
5=BMAP*1*1
6=BOMBRUN*1*0
7=DPTHCHRG*1*0
8=GRVESTNE*0*1
9=MONTPASS*0*1
10=MTNKFACT*1*0
11=CRONTEST*0*1
12=OILDRUM*0*1
13=ALLYEND*0*1
14=RADRRAID*1*0
15=SHIPYARD*0*0
16=SHORBOMB*0*1
17=SITDUCK*1*0
18=SLNTSRVC*1*0
19=SNOWBASE*0*0
20=EXECUTE*1*0
21=REDINTRO*1*1
22=NUKESTOK*1*0
23=V2ROCKET*1*0
24=SEARCH*1*0
25=BINOC*0*1
26=ELEVATOR*0*1
27=FROZEN*0*1
28=MCV*0*1
29=SHIPSINK*0*1
30=SOVMCV*1*0
31=TRINITY*0*1
32=ALLYMORF*1*1
33=APCESCPE*0*1
34=BRDGTILT*0*1
35=CRONFAIL*1*1
36=STRAFE*1*0
37=DESTROYR*0*1
38=DOUBLE*1*0
39=FLARE*1*1
40=SNSTRAFE*1*0
41=LANDING*1*1
42=ONTHPRWL*1*0
43=OVERRUN*0*1
44=SNOWBOMB*1*1
45=SOVCEMET*1*0
46=TAKE_OFF*1*0
47=TESLA*1*0
48=SOVIET8*1*0
49=SPOTTER*1*0
50=ALLY1*1*1
51=ALLY2*0*1
52=ALLY4*0*1
53=SOVFINAL*1*0
54=ASSESS*0*1
55=SOVIET10*1*0
56=DUD*0*1
57=MCV_LAND*0*1
58=MCVBRDGE*1*0
59=PERISCOP*1*0
60=SHORBOM1*0*1
61=SHORBOM2*0*1
62=SOVBATL*1*0
63=SOVTSTAR*1*1
64=AFTRMATH*0*1
65=SOVIET11*1*0
66=MASASSLT*0*1
67=ENGLISH*0*0
68=SOVIET1*1*1
69=SOVIET2*1*0
70=SOVIET3*1*0
71=SOVIET4*1*0
72=SOVIET5*1*0
73=SOVIET6*1*0
74=SOVIET7*1*0
75=PROLOG*1*1
76=AVERTED*1*0
77=COUNTDWN*1*0
78=MOVINGIN*1*0
79=ALLY10*0*1
80=ALLY12*0*1
81=ALLY5*0*1
82=ALLY6*0*1
83=ALLY8*0*1
84=TANYA1*0*1
85=TANYA2*0*1
86=ALLY10B*0*1
87=ALLY11*0*1
88=ALLY14*0*1
89=ALLY9*0*1
90=SPY*0*1
91=TOOFAR*0*1
92=SOVIET12*1*0
93=SOVIET13*1*0
94=SOVIET9*1*0
95=BEACHEAD*1*0
96=SOVIET14*1*0
97=SIZZLE*1*1
98=SIZZLE2*1*1
99=ANTEND*1*1
100=ANTINTRO*1*1
101=<none>*1*1

[SOUNDEFFECTS]
0=GIRLOKAY*Girl's voice: "Ok"
1=GIRLYEAH*Girl's voice: "Yeah?"
2=GUYOKAY1*Man's voice: "Ok"
3=GUYYEAH1*Man's voice: "Yeah?"
4=MINELAY1*Minelayer
5=ACKNO*Russian voice: "Acknowledged"
6=AFFIRM1*Soldier: "Affirmative"
7=AWAIT1*Soldier: "Awaiting orders"
8=EAFFIRM1*Engineer: "Affirmative"
9=EENGIN1*Engineer: "Engineering"
10=NOPROB*Einstein: "Of course"
11=READY*Soldier: "Ready and waiting"
        
12=REPORT1*Soldier: "Reporting"
        
13=RITAWAY*Soldier: "At once"
14=ROGER*Soldier: "Agreed"
15=UGOTIT*Soldier: "Very well"
16=VEHIC1*(no sound)
17=YESSIR1*Soldier: "Yes sir?"
18=DEDMAN1*Man's death sound 1
19=DEDMAN2*Man's death sound 2
20=DEDMAN3*Man's death sound 3
21=DEDMAN4*Man's death sound 4
22=DEDMAN5*Man's death sound 5
23=DEDMAN6*Man's death sound 6
24=DEDMAN7*Man's death sound 7
25=DEDMAN8*Man's death sound 8
26=DEDMAN10*Man's death sound 9
27=CHRONO2*Sound of chronosphere being fired
28=CANNON1*Cannon shot
29=CANNON2*Cannon shot (small)
30=IRONCUR9*Iron Curtain being fired
31=EMOVOUT1*Ingineer: "Moving out"
32=SONPULSE*Sonar pulse sound
33=SANDBAG2*Sandbag being squashed
34=MINEBLO1*Mine's 'ping' sound
35=CHUTE1*Parabombs
36=DOGY1*Dog's bark
37=DOGW5*Dog's whine
38=DOGG5P*Dog's growl
39=FIREBL3*Fireball sound
40=FIRETRT1*Fireball sound II
41=GRENADE1*Sound of grenade being thrown
42=GUN11*MP
43=GUN13*Machine gun sound (8 or 9 very quick shots)
44=EYESSIR1*Engineer: "Yes sir"
45=GUN27*Single gun shot
46=HEAL2*Medic's healing sound
47=HYDROD1*Steam
48=INVUL2*Unbekannt
49=KABOOM1*Explosion 1
50=KABOOM12*Explosion 2
51=KABOOM15*Explosion 3
52=SPLASH9*Object falling into water
53=KABOOM22*Really large explosion
54=AACANON3*Sound of AAGun firing
55=TANDETH1*Tanya death sound
56=MGUNINF1*Machine gun sound (Riflemen)
57=MISSILE1*SAM missile firing (also V2)
58=MISSILE6*Small Missile
59=MISSILE7*Big Missile
60=x*-
61=PILLBOX1*sound of pillbox firing
62=RABEEP1*a beep
63=RAMENU1*a short beep
64=SILENCER*single sniper shot
65=TANK5*cruiser firing sound 1
66=TANK6*cruiser firing sound 2
67=TORPEDO1*torpedo being launched
68=TURRET1*turret gun firing sound
69=TSLACHG2*tesla coil charging up
70=TESLA1*tesla coil firing
71=SQUISHY2*Infantry getting squashed
72=SCOLDY1*very short beep
73=RADARON2*sound of radar coming on
74=RADARDN1*sound of radar going off
75=PLACBLDG*sound of building being placed
76=KABOOM30*Explosion 4
77=KABOOM25*Explosion 5
78=x*-
79=DOGW7*Dog's whine
80=DOGW3PX*Dog's growl
81=CRMBLE2*sound of something falling down
82=CASHUP1*short beep
83=CASHDN1*short beep
84=BUILD5*construction sounds
85=BLEEP9*long bleep sound
86=BLEEP6*beep
87=BLEEP5*beep
88=BLEEP17*beep
89=BLEEP13*beep
90=BLEEP12*beep
91=BLEEP11*beep
92=H2OBOMB2*big explosion (A-bomb going off)
93=CASHTURN*sound of structure being sold
94=TUFFGUY1*Tanja: "Chew on this"
95=ROKROLL1*Tanja: "Let's rock"
96=LAUGH1*Tanja laughing
97=CMON1*Tanja: "Shake it baby"
98=BOMBIT1*Tanja: "Cha-ching!"
99=GOTIT1*Tanja: "That's all you got?"
100=KEEPEM1*Tanja: "Kiss it bye-bye"
101=ONIT1*Tanja: "I'm there"
102=LEFTY1*Tanja: "Give it to me"
103=YEAH1*Tanja: "Yeah?"
104=YES1*Tanja: "Yes sir"
105=YO1*Tanja: "What's up?"
106=WALLKIL2*concrete wall being destroyed
107=x*-
108=GUN5*single cannon shot
109=SUBSHOW1*submarine 'decloaking'
110=EINAH1*Einstein: "Ya?"
111=EINOK1*Einstein: "Incredible"
112=EINYES1*Einstein: "Yes"
113=MINE1*Explosion 6
114=SCOMND1*Spy: "Commander"
115=SYESSIR1*Spy: "Yes sir"
116=SINDEED1*Spy: "Indeed"
117=SONWAY1*Spy: "On my way"
118=SKING1*Spy: "For king and country"
119=MRESPON1*Medic: "Medic reporting"
120=MYESSIR1*Medic: "Yes sir"
121=MAFFIRM1*Medic: "Affirmative"
122=MMOVOUT1*Medic: "Moving out"
123=BEEPSLCT*a bleep
124=SYEAH1*Thief: "Yeah?"
125=x*-
126=x*-
127=SMOUT1*Thief: "Moving out"
128=SOKAY1*Thief: "Ok"
129=x*-
130=SWHAT1*Thief: "What?"
131=SAFFIRM1*Thief: "Affirmative"
132=STAVCMDR*Stavros: "Commander?"(+)
133=STAVCRSE*Stavros: "Of course"(+)
134=STAVYES*Stavros: "Yes"(+)
135=STAVMOV*Stavros: "Move out"(+)
136=BUZY1*emergency buzzer sound(+)
137=RAMBO1*Rambo: "I've got a present for ya"(+)
138=RAMBO2*Rambo: "Ha ha ha ha"(+)
139=RAMBO3*Rambo: "Real tough guy"(+)

[SPEECH]
0=MISNWON1*"Mission accomplished"
1=MISNLST1*"Mission failed"
2=PROGRES1*"Unable to comply, building in progress"
3=CONSCMP1*"Construction complete"
4=UNITRDY1*"Unit ready"
5=EWOPT1*"New construction options"
6=NODEPLY1*"Cannot deploy here"
7=STRCKIL1*"Structure destroyed"
8=NOPOWR1*"Insufficient power"
9=NOFUNDS1*"Insufficient funds"
10=BCT1*"Battle control terminated"
11=REINFOR1*"Reinforcements have arrived"
12=CANCLD1*"Cancelled"
13=ABLDGIN1*"Building"
14=LOPOWER1*"Low power"
15=NOFUNDS1*"Insufficient funds"
16=BASEATK1*"Our base is under attack"
17=OBUILD1*"Unable to build more"
18=PRIBLDG1*"Primary building selected
19=none*-
20=none*-
21=UNITLST1*"Unit lost"
22=SLCTTGT1*"Select target"
23=ENMYAPP1*"Enemy approaching"
24=SILOND1*"Silos needed"
25=ONHOLD1*"On hold"
26=REPAIR1*"Repaired"
27=none*-
28=none*-
29=AUNITL1*"Airborne unit lost"
30=none*-
31=AAPPRO1*"Allied forces approaching"
32=AARRIVE1*"Allied reinforcements have arrived"
33=none*-
34=none*-
35=BLDGINF1*"Building infiltrated"
36=CHROCHR1*"Chronosphere charging"
37=CHRORDY1*"Chronosphere ready"
38=CHROYES1*"Chronosphere test successful"
39=CMDCNTR1*"Command Centre under attack"
40=CNTLDED1*"Control Centre deactivated"
41=CONVYAP1*"Convoy approaching"
42=CONVLST1*"Convoy unit lost"
43=XPLOPLC1*"Explosive charge placed"
44=CREDIT1*"Credits stolen"
45=NAVYLST1*"Naval unit lost"
46=SATLNCH1*"Satellite launched"
47=PULSE1*"Sonar pulse available"
48=none*-
49=SOVFAPP1*"Soviet forces approaching"
50=SOVREIN1*"Soviet reinforcements have arrived"
51=TRAIN1*"Training"
52=AREADY1*"A-bomb ready"
53=ALAUNCH1*"A-bomb launch detected"
54=AARRIVN1*"Allied reinforcements have arrived from the north"
55=AARRIVS1*"Allied reinforcements have arrived from the south"
56=AARIVE1*"Allied reinforcements have arrived from the east"
57=AARRIVW1*"Allied reinforcements have arrived from the west"
58=1OBJMET1*"First objective met"
59=2OBJMET1*"Second objective met"
60=3OBJMET1*"Third objective met"
61=IRONCHG1*"Iron Curtain charging"
62=IRONRDY1*"Iron Curtain ready"
63=KOSYRES1*"Kosygin rescued"
64=OBJNMET1*"Objective not met"
65=FLAREN1*"Signal flare detected from the north"
66=FLARES1*"Signal flare detected from the south"
67=FLAREE1*"Signal flare detected from the east"
68=FLAREW1*"Signal flare detected from the west"
69=SPYPLN1*"Spy plane ready"
70=TANYAF1*"Tanya freed"
71=ARMORUP1*"Unit armour upgraded"
72=FIREPO1*"Unit firepower upgraded"
73=UNITSPD1*"Unit speed upgraded"
74=MTIMEIN1*"Mission timer initialised"
75=UNITFUL1*"Unit full"
76=UNITREP1*"Unit repaired"
77=40MINR*"Forty minutes remaining"
78=30MINR*"Thirty minutes remaining"
79=20MINR*"Twenty minutes remaining"
80=10MINR*"Ten minutes remaining"
81=5MINR*"Warning, five minutes remaining"
82=4MINR*"Warning, four minutes remaining"
83=3MINR*"Warning, three minutes remaining"
84=2MINR*"Warning, two minutes remaining"
85=1MINR*"Warning, one minute remaining"
86=TIMERNO1*"Timer stopped"
87=UNITSLD1*"Unit sold"
88=TIMERGO1*"Timer started"
89=TARGRES1*"Target rescued"
90=TARGFRE1*"Target freed"
91=TANYAR1*"Tanya rescued"
92=STRUSLD1*"Structure sold"
93=SOVFORC1*"Soviet forces have fallen"
94=SOVEMP1*"Soviet empire selected"
95=SOVEFAL1*"Soviet empire has fallen"
96=OPTERM1*"Operation terminated"
97=OBJRCH1*"Objective reached"
98=OBJNRCH1*"Objective not reached"
99=OBJMET1*"Objective met"
100=MERCR1*"Mercenary rescued"
101=MERCF1*"Mercenary freed"
102=KOSYFRE1*"Kosygin freed"
103=FLARE1*"Signal flare detected"
104=COMNDOR1*"Commando rescued"
105=COMNDOF1*"Commando freed"
106=BLDGPRG1*"Building in progress"
107=ATPREP1*"Atom bomb prepping"
108=ASELECT1*"Allied forces selected"
109=APREP1*"A-bomb prepping"
110=ATLNCH1*"Atom bomb launch detected"
111=AFALLEN1*"Allied forces have fallen"
112=AAVAIL1*"A-bomb available"
113=IVE1*"Allied reinforcements have arrived"
114=SAVE1*"Mission saved"
115=LOAD1*"Mission loaded"

[EDGE]
0=West*West
1=East*East
2=North*North
3=South*South

[TERRAIN]
0=ice01*Eisscholle 1
1=ice02*Eisscholle 2
2=ice03*Eisscholle 3
3=ice04*Eisscholle 4
4=ice05*Eisscholle 5
5=t01*Baum 1
6=t02*Baum 2
7=t03*Baum 3
8=t04*Baum 4
9=t05*Baum 5
10=t06*Baum 6
11=t07*Baum 7
12=t08*Baum 8
13=t09*Baum 9
14=t10*Baum 10
15=t11*Baum 11
16=t12*Baum 12
17=t13*Baum 13
18=t14*Baum 14
19=t15*Baum 15
20=tc01*Baumgruppe 1
21=tc02*Baumgruppe 2
22=tc03*Baumgruppe 3
23=tc04*Baumgruppe 4
24=tc05*Baumgruppe 5
25=mine*Goldmine

[TEAMTYPEACTIONS]
0=Attack*4
1=Attack Waypoint*9
2=Change Formation*1
3=Move To Waypoint*9
4=Move To Cell*1
5=Guard Area (1/10 min)*1
6=Jump to line #*1
7=Attack Tarcom*1
8=Unload*0
9=Deploy*0
10=Follow Friendlies*0
11=Do This:*11
12=Set Global:*1
13=Invulnerable*0
14=Load Onto Transport*0
15=Spy On Waypoint*9
16=Patrol To Waypoint*9

[LEVELS]
0=scg01ea*0*Level 1a
1=scg02ea*0*Level 2a
2=scg03ea*0*Level 3a
3=scg03eb*0*Level 3b
4=scg04ea*0*Level 4a
5=scg05ea*0*Level 5a
6=scg05eb*0*Level 5b
7=scg05ec*0*Level 5c
8=scg06ea*0*Level 6a
9=scg06eb*0*Level 6b
10=scg07ea*0*Level 7a
11=scg08ea*0*Level 8a
12=scg08eb*0*Level 8b
13=scg09ea*0*Level 9a
14=scg09eb*0*Level 9b
15=scg10ea*0*Level 10a
16=scg10eb*0*Level 10b
17=scg11ea*0*Level 11a
18=scg11eb*0*Level 11b
19=scg12ea*0*Level 12a
20=scg13ea*0*Level 13a
21=scg14ea*0*Level 14a
22=scu01ea*1*Level 1a
23=scu02ea*1*Level 2a
24=scu02eb*1*Level 2b
25=scu03ea*1*Level 3a
26=scu04ea*1*Level 4a
27=scu04eb*1*Level 4b
28=scu05ea*1*Level 5a
29=scu06ea*1*Level 6a
30=scu06eb*1*Level 6b
31=scu07ea*1*Level 7a
32=scu08ea*1*Level 8a
33=scu08eb*1*Level 8b
34=scu09ea*1*Level 9a
35=scu10ea*1*Level 10a
36=scu11ea*1*Level 11a
37=scu11eb*1*Level 11b
38=scu12ea*1*Level 12a
39=scu13ea*1*Level 13a
40=scu14ea*1*Level 14a
41=sca01ea*2*1. Ants level
42=sca02ea*2*2. Ants level
43=sca03ea*2*3. Ants level
44=sca04ea*2*4. Ants level

[VEHICLE]
0=4TNK*Mammoth Tank*5*1
1=3TNK*Heavy Tank*1*1
2=2TNK*Medium Tank*1*2
3=1TNK*Light Tank*1*3
4=APC*Armoured Personnel Carrier*1*4
5=MNLY*Mine Layer*1*5
6=JEEP*Ranger*1*6
7=HARV*Ore Truck*1*7
8=ARTY*Artillery*1*8
9=MRJ*Mobile Radar Jammer*1*9
10=MGG*Mobile Gap Generator*1*10
11=MCV*Mobile Construction Vehicle*5*2
12=V2RL*V2 Rocket Launcher*1*11
13=TRUK*Convoi Truck*1*12
14=STNK*Stealth Transporter*1*64
15=CTNK*Chrono Tank*1*65
16=TTNK*Tesla Tank*1*66
17=DTRK*Demolition Truck*1*67
18=QTNK*M.A.D.-Tank*1*68
19=ANT1*1. Ant*1*59
20=ANT2*2. Ant*1*60
21=ANT3*3. Ant*1*61

[AIRCRAFT]
0=TRAN*Chinook Helikopter*0*0
1=BADR*Badger Bomber*0*0
2=U2*Spy Plane*0*0
3=MIG*Mig Attack Plane*0*0
4=YAK*Yak Attack Plane*0*0
5=HELI*Longbow Helikopter*0*0
6=HIND*Hind Helikopter*0*0

[INFANTRY]
0=E1*Rifle Infantry*1*13
1=E2*Grenadier*1*14
2=E3*Rocket Soldier*1*15
3=E4*Flammethrower*1*16
4=E6*Engineer*1*17
5=E7*Tanya*1*18
6=SPY*Spy*1*19
7=THF*Thief*1*20
8=MEDI*Field Medic*1*21
9=SHOK*Shok Trooper*1*62
10=MECH*Field Mechanic*1*63
11=GNRL*General*1*22
12=DOG*Attack Dog*1*23
13=C1*Joe*1*24
14=C2*Barry*1*25
15=C3*Shelly*1*26
16=C4*Maria*1*27
17=C5*Karen*1*28
18=C6*Steve*1*29
19=C7*Phil*1*30
20=C8*Dwight*1*31
21=C9*Eric*1*32
22=C10*Scientist*1*33
23=EINSTEIN*Prof. Einstein*1*34
24=DELPHI*Agent Delphi*1*35
25=CHAN*Chan*1*36

[SHIPS]
0=SS*Submarine*5*9
1=DD*Destroyer*5*3
2=CA*Cruiser*5*4
3=LST*Land-Sea Tank (Transport)*2*1
4=PT*Gun Boat*5*5
5=MSUB*Missile Submarine*5*10

[STRUCTURES]
0=ATEK*Allied Technology Centre*2*2*-200
1=IRON*Iron Curtain*2*3*-200
2=WEAP*Weapons Factory*4*1*-30
3=PDOX*Chronosphere*2*4*-200
4=PBOX*Pillbox*1*37*-15
5=HBOX*Camouflaged Pillbox*1*38*-15
6=DOME*Radar Dome*2*5*-40
7=GAP*Gap Generator*5*6*-60
8=GUN*Gun Turret*1*39*-40
9=AGUN*Anti Aircraft Gun*5*7*-50
10=FTUR*Flame Turret*1*40*-20
11=FACT*Construction Yard*3*1*0
12=PROC*Ore Refinery*3*2*-30
13=SILO*Ore Silo*1*41*-10
14=HPAD*Helikopter Pad*2*6*-10
15=SAM*SAM Site*2*7*-20
16=AFLD*Airfield*4*2*-30
17=POWR*Power Plant*2*8*100
18=APWR*Adv. Power Plant*3*3*200
19=STEK*Soviet Technology Centre*4*7*-100
20=HOSP*Hospital*2*9*-20
21=BARR*Allied Barracks*2*10*-20
22=TENT*Soviet Barracks*2*11*-20
23=KENN*Dog Kennel*1*42*-10
24=FIX*Service Depot*4*3*-30
25=BIO*Bio-Research Laboratory*2*12*-40
26=MISS*Technology Centre/Prison*4*4*0
27=SYRD*Ship Yard*4*5*-30
28=SPEN*Sub Pen*4*6*-30
29=MSLO*Missile Silo*2*13*-100
30=FCOM*Forward Command Post*2*14*-200
31=TSLA*Tesla Coil*5*8*-150
32=WEAF*Fake Weapons Factory*4*1*-2
33=FACF*Fake Constr. Yard*3*1*-2
34=SYRF*Fake Ship Yard*4*5*-2
35=SPEF*Fake Sub Pen*4*6*-2
36=DOMF*Fake Radar Dome*2*5*-2
37=MINV*Anti-Vehicle Mine*1*43*0
38=MINP*Anti-Infantry Mine*1*44*0
39=BARL*Single Barrel*1*45*0
40=BRL3*3 Barrels*1*46*0
41=V01*Church*2*15*0
42=V02*Han's And Gretel's*2*16*0
43=V03*Hewitt's Manor*2*17*0
44=V04*Ricktor's House*2*18*0
45=V05*Gretchen's House*2*19*0
46=V06*The Barn*2*20*0
47=V07*Damon's Pub*2*21*0
48=V08*Fran's House*1*47*0
49=V09*Music Factory*1*48*0
50=V10*Toymakers*1*49*0
51=V11*Ludwig's House*1*50*0
52=V12*Haystacks*1*51*0
53=V13*Haystack*1*52*0
54=V14*Wheat Field*1*53*0
55=V15*Fellow Field*1*54*0
56=V16*Corn Field*1*55*0
57=V17*Sallary Field*1*56*0
58=V18*Potatoe Field*1*57*0
59=V19*Oil Pump*1*58*0
60=QUEE*Queen Ant Structure*2*22*0

[FORMATION]
0=Keine
1=Dicht
2=Frei
3=Nördlicher Keil
4=Östlicher Keil
5=Südlicher Keil
6=Westlicher Keil
7=Linie N/S
8=Linie O/W
9=Norden
10=Osten
11=Süden
12=Westen
13=Luft

[SPECIALW]
0=Sonar Pulse
1=Nuclear Strike
2=Chrono-Shift
3=Para Bomb
4=Para Troopers
5=Spy Plane
6=Iron Curtain
7=GPS

[UCOMMANDS]
0=Sleep*Sleep
1=Attack*Attack
2=Move*Move
3=QMove*QMove
4=Retreat*Retreat
5=Guard*Guard
6=Sticky*Sticky
7=Enter*Enter
8=Capture*Capture
9=Harvest*Harvest
10=Area Guard*Area Guard
11=Return*Return
12=Stop*Stop
13=Ambush*Ambush
14=Hunt*Hunt
15=Unload*Unload
16=Sabotage*Sabotage
17=Construction*Construction
18=Selling*Selling
19=Repair*Repair
20=Rescue*Rescue
21=Missile*Missile
22=Harmless*Harmless
23=None*None

[TriggerEvents]
0=No Event*0*0
1=Cell Entered By*0*4
2=Spied by*0*0
3=Thieved by*0*0
4=Discovered By Player*0*0
5=House Discovered*0*4
6=Attacked By Anybody*0*0
7=Destroyed By Anybody*0*0
8=Any Event*0*0
9=Destroyed, Units, All*0*4
10=Destroyed, Buildings, All*0*4
11=Destroyed All*0*4
12=Credits Exceed*0*1
13=Elapsed Time (1/10 min)*0*1
14=Mission Timer Expired*0*0
15=Destroyed, Buildings, #*0*1
16=Destroyed, Units, #*0*1
17=No Factories Left*0*0
18=Civilians Evacuated*0*0
19=Build Building Typ*0*20
20=Build Unit Typ*0*17
21=Build Infantry Typ*0*18
22=Build Aircraft Typ*0*21
23=Leaves Map (Team)*9*0
24=Zone Entried By*0*4
25=Crosses Horizontal Line*1*1
26=Crosses Vertical Line*1*1
27=Global Is Set*0*1
28=Global Is Clear*0*1
29=Destroyed, Fakes, All*1*1
30=Low Power*0*4
31=All Bridges Destroyed*0*0
32=Building Exists*0*20

[TriggerActions]
0=No Action*0*0*0
1=Winner is*0*0*4
2=Loser is*0*0*4
3=Production Begins*0*0*4
4=Create Team*16*0*0
5=Destroy Team*16*0*0
6=All To Hunt*0*0*4
7=Reinforcement (Team)*16*0*9
8=Drop Zone Flair*0*0*9
9=Fire Sale*0*0*4
10=Play Movie*0*0*3
11=Text Trigger*0*0*27
12=Destroy Trigger*0*10*0
13=Autocreate Begins*0*0*4
14=NOT AVAILABLE!*0*0*0
15=Allow Win*0*0*0
16=Reveal All Map*0*0*0
17=Reveal All Around Waypoint*0*0*9
18=Reveal Zone Of Waypoint*0*0*9
19=Play Sound Effect*0*0*14
20=Play Music Theme*0*0*5
21=Play Speech*0*0*15
22=Force Trigger*0*10*0
23=Timer Start*0*0*0
24=Timer Stop*0*0*0
25=Timer extend (1/10 min)*0*0*1
26=Timer shorten (1/10 min)*0*0*1
27=Timer set (1/10 min)*0*0*1
28=Global Set*0*0*1
29=Global Clear*0*0*1
30=Autobase Building*0*0*4
31=Grow Shroud One "Step"*0*0*0
32=Destroy Attached Building*0*0*0
33=Add One Time Special Weapon*0*0*24
34=Add Repeating Special Weapon*0*0*24
35=Preferred Target*0*0*4
36=Launch Nukes*0*0*0

37=SBAG*Sandsackbarriere*1*44
38=BRIK*Betonmauer*1*45
39=FENC*Stacheldrahtzaun*1*46
40=CYCL*Drahtzaun*1*47
41=BARB*Stacheldraht*1*48
42=WOOD*Holzzaun*1*49

[Overlay]
0=Sandsackbarriere
1=Drahtzaun
2=Betonmauer
3=Stacheldrahtzaun
4=Holzzaun
5=Gold
6=Gold
7=Gold
8=Gold
9=Edelsteine
10=Edelsteine
11=Edelsteine
12=Edelsteine

[Graphics]
; Geröll
0=1*Wasser
1=58*Wasserfelsen1
2=97*Landfelsen1
3=98*Landfelsen2
4=99*Landefelsen3
5=103*Mauerrest1
6=104*Mauerrest2
7=105*Flugzeug
8=106*Panzer
9=107*GrFlaeche1
10=108*GrFlaeche2
11=109*Mauern1
12=110*Mauern2
13=216*Geroell1
14=217*Geroell2
15=218*Geroell3
16=219*Geroell4
17=220*Geroell5
18=221*Geroell6
19=222*Geroell7
20=223*Geroell8
21=224*Geroell9
22=225*Geroell10
23=226*Geroell11
24=57*Wasserfelsen2
25=2*GrossesWasser
;Berge
26=135*Berg1
27=136*Berg2
28=137*Berg3
29=138*Berg4
30=139*Berg5
31=140*Berg6
32=141*Berg7
33=142*Berg8
34=143*Berg9
35=144*Berg10
36=145*Berg11
37=146*Berg12
38=147*Berg13
39=148*Berg14
40=149*Berg15
41=150*Berg16
42=151*Berg17
43=152*Berg18
44=153*Berg19
45=154*Berg20
46=155*Berg21
47=156*Berg22
48=157*Berg23
49=158*Berg24
50=159*Berg25
51=160*Berg26
52=161*Berg27
53=162*Berg28
54=163*Berg29
55=164*Berg30
56=165*Berg31
57=166*Berg32
58=167*Berg33
59=168*Berg34
60=169*Berg35
61=170*Berg36
62=171*Berg37
63=172*Berg38
;Flüsse
64=112*Fluss1
65=113*Fluss2
66=114*Fluss3
67=115*Fluss4
68=116*Fluss5
69=117*Fluss6
70=118*Fluss7
71=119*Fluss8
72=120*Fluss9
73=121*Fluss10
74=122*Fluss11
75=123*Fluss12
76=124*Fluss13
77=125*Fluss14
78=126*Fluss15
79=127*Fluss16
80=128*Fluss17
81=129*Fluss18
82=130*Fluss19
83=131*Fluss20
84=132*Fluss21
85=133*Fluss22
86=134*Fluss23
87=229*Fluss24
88=230*Fluss25
89=231*Fluss26
90=232*Fluss27
91=233*Fluss28
92=234*Fluss29
93=235*Fluss30
94=236*Fluss31
95=237*Fluss32
96=238*Fluss33
97=239*Fluss34
98=240*Fluss35
99=241*Fluss36
100=242*Fluss37
101=243*Fluss38
102=244*Fluss39
103=245*Fluss40
104=246*Fluss41
105=247*Fluss42
106=248*Fluss43
107=249*Fluss44
108=250*Fluss45
109=251*Fluss46
110=252*Fluss47
111=378*Fluss48
112=379*Fluss49
113=380*Fluss50
114=381*Fluss51
115=382*Fluss52
116=383*Fluss53
117=3*Ufer1
118=4*Ufer2
119=5*Ufer3
120=6*Ufer4
121=7*Ufer5
122=8*Ufer6
123=9*Ufer7
124=10*Ufer8
125=11*Ufer9
126=12*Ufer10
127=13*Ufer11
128=14*Ufer12
129=15*Ufer13
130=16*Ufer14
131=17*Ufer15
132=18*Ufer16
133=19*Ufer17
134=20*Ufer18
135=21*Ufer19
136=22*Ufer20
137=23*Ufer21
138=24*Ufer22
139=25*Ufer23
140=26*Ufer24
141=27*Ufer25
142=28*Ufer26
143=29*Ufer27
144=30*Ufer28
145=31*Ufer29
146=32*Ufer30
147=33*Ufer31
148=34*Ufer32
149=35*Ufer33
150=36*Ufer34
151=37*Ufer35
152=38*Ufer36
153=39*Ufer37
154=40*Ufer38
155=41*Ufer39
156=42*Ufer40
157=43*Ufer41
158=44*Ufer42
159=45*Ufer43
160=46*Ufer44
161=47*Ufer45
162=48*Ufer46
163=49*Ufer47
164=50*Ufer48
165=51*Ufer49
166=52*Ufer50
167=53*Ufer51
168=54*Ufer52
169=55*Ufer53
170=56*Ufer54
171=59*Ufer55
172=60*Ufer56
173=61*Ufer57
174=62*Ufer58
175=63*Ufer59
176=64*Ufer60
177=65*Ufer61
178=66*Ufer62
179=67*Ufer63
180=68*Ufer64
181=69*Ufer65
182=70*Ufer66
183=71*Ufer67
184=72*Ufer68
185=73*Ufer69
186=74*Ufer70
187=75*Ufer71
188=76*Ufer72
189=77*Ufer73
190=78*Ufer74
191=79*Ufer75
192=80*Ufer76
193=81*Ufer77
194=82*Ufer78
195=83*Ufer79
196=84*Ufer80
197=85*Ufer81
198=86*Ufer82
199=87*Ufer83
200=88*Ufer84
201=89*Ufer85
202=90*Ufer86
203=91*Ufer87
204=92*Ufer88
205=93*Ufer89
206=94*Ufer90
207=95*Ufer91
208=96*Ufer92
;Berg
209=155*Berg21
;Wege
210=173*Weg1
211=174*Weg2
212=175*Weg3
213=176*Weg4
214=177*Weg5
215=178*Weg6
216=179*Weg7
217=180*Weg8
218=181*Weg9
219=182*Weg10
220=183*Weg11
221=184*Weg12
222=185*Weg13
223=186*Weg14
224=187*Weg15
225=188*Weg16
226=189*Weg17
227=190*Weg18
228=191*Weg19
229=192*Weg20
230=193*Weg21
231=194*Weg22
232=195*Weg23
233=196*Weg24
234=197*Weg25
235=198*Weg26
236=199*Weg27
237=200*Weg28
238=201*Weg29
239=202*Weg30
240=203*Weg31
241=204*Weg32
242=205*Weg33
243=206*Weg34
244=207*Weg35
245=208*Weg36
246=209*Weg37
247=210*Weg38
248=211*Weg39
249=212*Weg40
250=213*Weg41
251=214*Weg42
252=215*Weg43
253=227*Weg44
254=228*Weg45
255=255*KlSchnee

[Tutorial]
1=Objective 1 Complete
2=Objective 2 Complete
3=Objective 3 Complete
4=Defend Command Center
5=Destroy all Allied units and structures
6=Destroy all Soviet units and structures
7=Build your base
8=Find Einstein.
9=Get Einstein to the helicopter
10=Clear the way for the convoy
11=Time is running out!
12=Convoy approaching
13=Destroy all bridges
14=Get Spy into War Factory
15=Destroy all SAM sites
16=Get Tanya to the helicopter
17=Capture Radar Dome
18=Destroy Sub Pens
19=Keep the Chronosphere on-line
20=Restore full power
21=Get a spy into Command Center
22=Bring Kosygin back to your base
23=INCOMING TRANSMISSION
24=Capture the Command center!
25=Get engineers to control computers
26=Clear the naval channel
27=Capture all Tech. centers
28=Destroy the Iron Curtain
29=Use engineers to operate computers
30=Re-program all generator computers
31=Hangar turret powering up. Standby
32=Turret deactivated
33=Acquire money to build your base
34=Destroy civilian forces and town
35=Secure the middle island
36=Get the convoy across the map
37=Run for it!
38=Capture the other tech. centers
39=Don't approach the Chronosphere!
40=Kill the enemy spy
41=Disrupt Allied communications
42=Get trucks to other shore
43=Get engineers to coolant stations!
44=Use main terminal to shut down core
45=Meltdown Imminent!
46=Destroy convoy truck
47=Destroy Allied naval base
48=Destroy Radar domes
49=Capture the Chronosphere!
50=Get spy into enemy tech. center
51=Einstein was killed
52=Tanya was killed
53=Radar Dome was destroyed
54=Command Center destroyed
55=Chronosphere self-destructed
56=All Engineers killed
57=Spy escaped
58=Time ran out
59=Convoy destroyed
60=Spy killed
61=Kosygin killed
62=Einstein was in tech. center
63=Not enough available power
64=Charge placed on Generator
65=Find and Rescue captured Engineers

[PARAMETER]
0=No Parameter
1=Time, Other
2=Yes/No
3=Video
4=Country
5=Music
6=CarryOverMoney
7=Formation
8=Tech Level
9=Waypoint
10=Trigger
11=Unit Actions
12=Trigger Event
13=Trigger Action
14=Sound
15=Speech
16=Teams
17=Units
18=Infantry
19=Ship
20=Structure
21=Aircraft
22=AND/OR
23=Briefing Nr.
24=Special Weapon
25=Unit
26=Team Actions
27=Tutorial

[OPTIONS]
Hintergrund=1
Einheiten=1
Scroll=24
WaypointColor=16777215
CellTriggerColor=8388608

[DIR]
RA=C:\CCALARM\
Map=C:\CCALARM\ragscen
Rules=D:\Programme\Borland\ARBEIT\Rag973\rag973v.exe

