
These Orb units were originally created for use in a special
set of missions for Flame Dancers: Genesis, but I ran out
of time to add them in. Here are the preliminary stats I
used for the three craft:

*-------*
Large Orb
*-------*
Very slow but incredibly powerful. Originally wasn't meant
to be bought, but used throughout a mission.
; large orb craft
[4TNK]
Name=Large Orb
Image=LORB
Prerequisite=weap
Primary=Flamer
Secondary=Flamer
Strength=3000
Armor=heavy
TechLevel=2
Sight=3
Speed=2
Owner=allies,soviet
Cost=4000
Points=160
ROT=10
Tracked=yes
Crewed=yes

*-------*
Small Orb
*-------*
Can't carry and passengers. A lot less powerful
than the Large Orb, but is faster.
; small Orb
[APC]
Name=Small Orb
Image=SORB
Prerequisite=weap
Primary=Sniper
Strength=250
Armor=heavy
TechLevel=5
Sight=5
Speed=10
Owner=allies,soviet
Cost=400
Points=25
ROT=5
Tracked=yes

*-------*
Micro Orb
*-------*
Smallest orb and also the weakest. It replaces
a civilian unit (see notes) so five can fit
in the same cell.
; micro orb
[C1]
Name=Micro Orb
Image=UORB
Primary=M1Carbine
Strength=50
Armor=none
TechLevel=1
Sight=2
Speed=5
Owner=soviet
Cost=10
Points=1



*-------------------*
modified weapon stats
*-------------------*
; large orb's blaster cannon (very powerful)
[Flamer]
Damage=300
ROF=30
Range=9.5
Projectile=Ack
Speed=65
Warhead=Fire

; small orb's laser cannon (fairly weak)
[Sniper]
Damage=25
ROF=8
Range=6
Projectile=Ack
Speed=65
Warhead=HollowPoint

; micro orb laser bolt
; very weap but incredible rate of fire
[M1Carbine]
Damage=10
ROF=2
Range=5
Projectile=Parachute
Speed=80
Warhead=SA


*-----------------------*
modified projectile stats
*-----------------------*
; the yellow laser beam
[Ack]
Image=ABEAM
Rotates=yes

; small green laser bolt
[Parachute]
Image=RZAP


You can use any of the graphics in this package as you
like, although I would like to be credited with them in
any works you released.

A link to the Flame Dancers: Genesis page would also
be appreciated if you use these graphics.
http://www.geocities.com/TimesSquare/5458/genesis.html


Notes
There is a bug in the pcx2shp program that means the creation
of large shp files (which means those with large frame counts
such as most infantry files) is impossible as they turn out
corrupted.
Only the civilian infantry units have a low enough frame count
to be correctly replaced. To give a civilian unit a weapon,
you need to choose one that has an attack animation (not all
civilian units do have an attack animation).

Andrew Griffin
