Command and Conquer Levels

Level Theme:     The stolen Orbital Ion Cannon

Level Number:    12
Level Name:      Orbital Ion Cannon
Created By:      Tsuyoshi Kihara 
Release Date:    12 July 1996
Map information: Large (55x54), Temperate theater.
Player:          GDI
Difficulty:      Medium - Hard

Filename:        ORBITAL.ZIP
File contents:   scg12ea.ini scg12ea.bin mission.ini
                savegame.500 readme.txt 

Level replacement 
-----------------
This mission replaces the 12th GDI mission.  There is no real reason behind
this other than that it is easier for me to mess around.

Mission Description
-------------------

  Level 1
  -------
  Critical transmission.. Plans and codes for the GDI Orbital Ion Cannon has 
  been stolen from a remote GDI base, this mission is of upmost importance.
  Nod have already started experimening with the Ion Cannon and is attempting 
  uplink. You must assault this base and destroy their equiptment and plans in
  the Technology Centre, there is a time limit to success in this mission..
  Proceed to then kill everybody and destroy everything to minimise further 
  risks 

Level Description
-----------------

  Level 1
  -------
  Ok, you have only 7500 creds, so build the minimum base as quickly as possible
  everything until after destroying the Tech. Centre is temporary.  You need to
  build a few fast units to charge into the base, where they will meet their 
  death.  BUT remember you have the airstrikes, so as soon as you see the Tech.
  Centre, send it to outer space with your A10s...
  Then after that, strengthen your defences and brace for an assault, and getting 
  loads of tyberium is critical.

Usage
-----              
For those who don't want to bother messing around editing files, a savegame
has been supplied that were taken the instant the level started. Simply copy
these files (savegame.500) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then load that file when you
start. You will not be able to restart the mission if you do this, you will
have to re-load it if you need to try again. If you choose this method,
you can ignore the next part.

If you want something more complete, and yo want to be able to restart the 
level, then copy scg12ea.ini, scg12ea.bin, mission.ini, into your 'c&c'
directory.  I think that this will do it, if not, rename the scg12ea.bin to
scg12ea.map and do it as it says in some other homemade missions.

If you are a bit experianced and you want to mess around with the map, then
the .bin file is the same as the .map file.

Other Infos
___________
I have made a few missions now, and I am getting the hang of it except for 
one bit.  I cannot get units or infantry to be made at the base, so I tend
to use lots of reinforcements instead.  I would be glad if someone could 
show me the procedure and the troubleshooting of making units.
Please, if you have any suggestions for further missions or complaints of 
major bugs, E-mail me on kihara.jnr@malcol.worcs.sch.uk 
Thanks to:
 All those who have contributed to the new missions available on the NET
 All those who have contributed, in terms of editor programs
 All those who have published missionmaking files on the NET
