Command and Conquer Levels

Level Theme:     Ambush those Noddies

Level Number:    11
Level Name:      Ambush
Created By:      Tsuyoshi Kihara 
Release Date:    6 July 1996
Map information: Large (55x53), Temperate theater.
Player:          GDI
Difficulty:      Medium 

Filename:        AMBUSH.ZIP
File contents:   scg11ea.ini scg11ea.bin mission.ini
                savegame.500 readme.txt 

Level replacement 
-----------------
This mission replaces the 11th GDI mission, although there is no particular
reason for it, it kind of belongs about there.

Mission Description
-------------------

  Level 1
  -------
  From information from undercover agents and super satellite images, GDI 
  intelligence have predicted that a massive Nod convoy is due to pass 
  through this area.  Quickly build up your base and prepare to ambush 
  this convoy.  Be prepared to take on the massive division of the Nod army.
    
  
Level Description
-----------------

  Level 1
  -------
  One advice in the beginning, build up as quickly as possible, meaning around
  2 or more tyberium refineries, then build up your defences with tanks and 
  make a massive line of defence including guard towers (essential against 
  troops).  Just keep building, and also watch your behind a bit for some 
  sneaky ones.  After a short time, the Nods will come pouring in and start
  hammering you.  If you survive that, that is it basically.

Usage
-----              
For those who don't want to bother messing around editing files, a savegame
has been supplied that were taken the instant the level started. Simply copy
these files (savegame.500) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then load that file when you
start. You will not be able to restart the mission if you do this, you will
have to re-load it if you need to try again. If you choose this method,
you can ignore the next part.

If you want something more complete, and you want to be able to restart the 
level, then copy scg11ea.ini, scg11ea.bin, mission.ini, into your 'c&c'
directory.  I think that this will do it, if not, rename the scg11ea.bin to
scg11ea.map and do it as it says in some other homemade missions.

If you are a bit experianced and you want to mess around with the map, then
the .bin file is the same as the .map file.

Other Infos
___________
This is my second mmission, if you like it, send me mail at 
kihara.jnr@malcol.worcs.sch.uk
And..any suggestions for future missions will also be very well recieved.

Thanks to all those who have made those great editors and missionmaking files
that have made this possible.
I have used: Mission Maker by Mike Mooney
             Mission Maker by Han Brunger
             Mixman by Vladan Bato
             CCMAP by Richard Heesbeen
             CC-tools by Wayne McGee
