***** HOW TO ADD A SCENARIO TO GENERAL.MIX FILES *****

Revised 96/01/26 -DD

Take your newly created .MAP and .INI files, load MIXMAN with GENERAL.MIX,
Select the level you wish to replace (Either MultiPlayer Level or a GDI/NOD
scenario) Replace the .INI file first, then find the corresponding .MAP file,
replace it, and copy the new GENERAL.MIX file to your c:\c&c directory to
play!

*Note:
        To TEST a multiplayer level, change the first player reference from
        Multi1 to GoodGuy (for GDI) or BadGuy (for NOD). This will allow you
        to test the scenario before you unleash it to the world.

        Another point to mention is that if you put in NPC's (Non Player Chars)
        like Obelisks of light, turrets, etc, make sure you provide a powerplant
        with the same unit! (I.E. Obelisk of light-owner=special) then you MUST
        have a powerplant somewhere on the map (anywhere!) that is also owned by
        special. Also note that if you were to create a vehicle of special ownership,
        and another of goodguy,badguy or neutral, they WILL attack each other unless
        you specify in your .INI file under each section [SPECIAL],[GOODGUY], etc that
        they are ALLIES.

        Also note, if you put in anything with ownership of MULTI1,MULTI2,MULTI3,MULTI4
        they will become property of the users in multiplayer games, I.E, 2 players will
        be multi1,multi2, etc.
        From what I can discern, MULTI5 and MULTI6 are for the AI control if selected.
        This still leaves available GOODGUY, BADGUY and NEUTRAL for battles!




