                     -=[ Command & Conquer - Red Alert ]=-

                     H  y  p  e  r     E  d  i  t  i  o  n
                     =====================================

                                UPDATE: v3.01
Contents
--------

1. Files Included
2. What is Red Alert - Hyper Edition?
3. What's new in the game?
4. What are the maps like?
5. Installation/Uninstallation
6. Updated

                     -------------------------------------

1. Files Included
-----------------

Included in the zip file, you should find:

README.TXT - This file
HYPER.INI - The RULES.INI file to modify the game (see section 3)
HYPERCO0.MPR - Map: Hyper Coastlands, an OK map for a bit of fun
GREATER0.MPR - Map: Greater Lakes, this map ROCKS! Enjoy, espescially while
                    playing with Hyper Edition enabled!
CHRISTM1.MPR - Map: Christmas Islands. Quite fun over the net
TWOONTW1.MPR - Map: Two On Two. After trying a two on two game against the
                    computer numerous times, I decided that it was actually
                    a lot of fun, so I made a map to play with!
ALOSTWO1.MPR - Map: A Lost World. Quite fun when playing head to head. I
                    called it 'A Lost World' as I am going to add some
                    buildings to it afterwards
PARADIS1.MPR - Map: Paradise. I've included this one, although I'm not quite
                    sure as to what it's like (my editor keeps stuffing up).
                    It's one of my earlier maps, so don't expect anything
                    fantastic, but worth a look I s'pose...
INSTALL.BAT - Installation program
UNINST.BAT - Uninstallation program

                     -------------------------------------

2. What is Red Alert - Hyper Edition?
-------------------------------------

Red Alert - Hyper Edition is the normal game, with modified units, buildings,
etc, plus some maps (more coming in the near future). Check out the section
below for more details on the changes.

3. What's new in the game?
--------------------------

The various changes to the game are listed below:

* There are now 5 crates per player in a multiplayer game instead of 1
* When a vehicle containing cargo is chronoshifted, the cargo is not killed
* 2 Badger Bombers drop parabombs and paratroopers instead of just one
* 100% of the original cost of the building is refunded to you if you sell it
* Aircraft and helicopters reload a bit faster
* It now costs 10% of the original cost to repair something instead of 20%
* Reparations are now done 50% faster than normal
* The A-Bomb is now really an A-Bomb - 10 times more powerful - you can wipe
  out nearly an entire base!
* Artillery's projectiles now have greater scatter range
* Ore Harvester explodes big time when destroyed
* Units will automatically crush infantry if close enough
* Units will respond more agressively to fire
* Units will scatter automatically from a big threat (eg. V2 Rocket)
* Trees can now be shot!
* Gems are worth 75 credits, up from 50
* Ore is worth 40 credits, up from 25
* Ore grows 50% faster than normal
* The whole cost of a building is converted to survivors when sold
* Gravity is 33% less for ballistic projectiles (eg. Artillery)
* Civilians now have names
* Shroud creeps back 33% slower
* 5 difficulty settings are available for multiplayer games instead of 3
* An MCV can undeploy (just click on it then click somewhere else on the map)
* 20000 credits are available at the start of a multiplayer game instead of
  10000
* All 'special' weapons/devices take less time to recharge:
  Chronosphere : 7 mins
  GPS Satellite: 2 mins
  Iron Curtain : 7 mins
  Nuclear Bomb : 20 mins - But it's worth the wait
  Parabombs    : 7 mins
  Paratroopers : 3 mins
  Parasabateur : 7 mins
  Sonar pulse  : 5 mins
  Spyplane     : 1 min
* Computer attacks every 5 mins instead of 3
* Computer is limited to 2 Ore Refinerys (from 4), 1 Barracks (from 2), 1
  War Factory (from 2), 10 defensive structures (from 40) and 5 Tesla Coils
  (from 10)
* Computer teams will never ally with anyone
* All teams are twice as fast as normal and fire twice as fast also
* V2 Rocket explodes when destroyed
* Mammoth Tanks are now the ultimate tank. They cost less, have heaps more
  armour and have greater firepower.
* Artillery can fire on the move, travels faster and is DAMN POWERFUL!
* MCVs heal themselves
* Convoy trucks are available to the Soviets (as an alternative to the APC).
  They carry 3 people, but are not well armoured and destroyed easily.
* Cruisers have Depth Charges, making them by far the most destructive of
  any unit available
* Transports have a Vulcan chain gun and can carry 10 passengers
* Badger bombers are available to the Soviets and carry 10 bombs and 10 people
* MIGs have 6 missles, up from 4
* YAKs are available to the Allies. They now have parabombs
* Longbow Helicopters have 8 missles, up from 6
* Hind Helicopters have 12 rounds, up from 10
* Camo Pillboxes now have missles - For those die hard C&C'ers - Advanced
  Pillboxes...
* Flame Turrets explode when destroyed
* Both teams now have the Death Missile - a flaming missile that is fired from
  each tech centre. Watch out, as the range is huge...
* Allies can build an airstrip
* Turrets shoot nearly 3 times faster, making them a better defensive weapon
* Buildings can be built on Beaches
* Ships can float on rivers, although they only travel half as fast
* Construction Centres hold 3000 credits worth of ore - you don't have to
  worry about silos for a while.
* PLUS: Check out all the new units...
  - [Flame Tank] - Allies
    Instead of the Light Tank, the Allies now have a quite powerful Flame
    Tank. It is designed to be a good all-round tank, for defence, attack and
    recon.
  - [Tesla Tank] - Soviets
    The Soviets now have the long awaited Tesla Tank. Having only a relatively
    large range, they are good for attacks of any kind and defence as well.
    Combined with Mammoth Tanks, these are a deadly weapon against anything.
  - [Gun Boats] - Soviets
    Finally the Soviets have some decent naval power. Although nowhere near
    as powerful as the Cruiser, it does pack quite a punch as well as having
    AA missiles. Basically the soviet equivalent of the Destroyer.
  - [Shield] - Allies
    This is a great all purpose vehicle. Although not heavily armoured or
    equipped with a ground weapon, it's purpose is simply to protect the
    vehicles which it hides underneath its shroud field. It comes with an AA
    gun to protect against planes.
  - [Stealth Vehicle] - Soviets
    An equivalent of the Stealth Tank in C&C, this can sneak into any enemy
    base undetected (to help to get rid of those annoying Gap Generators).
    It fires missiles.
  - [Suicide Bomber] - Soviets
    This is an interesting replacement for the flame thrower. If next to any
    building, the SB fires parabombs up into the air. Obviously he commits
    suicide if he stands still, but otherwise can still bomb. Great if he
    makes it into an enemy base
  - [Eraser] - Allies
    This is the replacement for the rather useless Medic. Equipped with a
    deadly poison, he kills any infantry around him. He also has a hell of a
    lot of armour.

  Plus many more that I can't think of right now...

4. What are the maps like?
--------------------------

a) Hyper Coastlands
   -=-=-=-=-=-=-=-=

This map is really a set of three islands - 2 large and 1 small - containing
only gems, for quick money making. It is recommended that you be allies for
this map unless you want to get blown out of existence by cruiser fire...


b) Greater Lakes
   -=-=-=-=-=-=-

This is one of the best maps I have ever made. It can accomodate 8 players
if needed, and holds a hell of a lot of ore/gems. Each starting position on
the map is different, so every time you play you will have to figure out the
best means of defence and attack. It really doesn't matter which team you are,
either Allies if you are near one of the lakes, or soviets if you are more
centrally positioned. Either way, it's a fun map to play.

c) Christmas Islands
   -=-=-=-=-=-=-=-=-

This is a map for up to 8 players. It is basically 2 islands separated by 2
bridges. If these are destroyed, then the game basically becomes a 4 on 4 game
and eventually a 1 on 1 duel. Keeping with my 'if you're gonna play, you might
as well have enough money' philosophy, theres tonnes of ore/gems.

d) Two on Two
   -=-=-=-=-=

After playing a few times with a friend, I discovered how much fun it was to
play a two on two game against the computer. This map is specifically
designed for this purpose, and it kind of resembles the 'capture the middle
island' mission that the soviets have. Try it out...


e) A Lost World
   -=-=-=-=-=-=

Quite an interesting map, best used for that one on one situation. Makes tank
rushes virtually impossible due to the narrow base entrances, so strategy
is required.

f) Paradise
   -=-=-=-=

3.00 ?? I don't know quite what this one's like. I'll tell you once I get my editor
back up and running...!

3.01 Finally after I got my editor working again, I discovered that this was
actually quite a bad map with no trees etc. However, I couldn't be bothered
to edit it again so I'm still including it.


5. Installation/Uninstallation
------------------------------

To install Red Alert - Hyper Edition, type the following:

INSTALL [Directory to install to]

eg. INSTALL C:\GAMES\REDALERT
    INSTALL ..

To uninstall Red Alert - Hyper Edition, type the following:

UNINST [Directory to uninstall from]

eg. UNINST C:\GAMES\REDALERT
    UNINST ..


6. Updated
----------

Due to a number of bugs, the version of Hyper Edition has been updated. Some
of the bugs are outlined below:

* Nukes take 20 mins to recharge instead of 1...hmm
* Erasers are actually useful, as opposed to being killed virtually instantly

------------------------------------------------------------------------------

Red Alert - Hyper Edition is Copyright (c) 1997 Andrew Simpson

This product may not be altered in any way, shape or form unless under the
consent of the author. If so, the author must be acknowledged as being the
original author and this ReadMe file must be included.
For any comments/bugs contact:

ajs@zeta.org.au

Red Alert Homepage coming soon at:
http://www.zeta.org.au/~ajs/

Also watch out for the upcoming 'In The Red' Red Alert Editor. It can edit
ANY RULES.INI FILE! None of this non-compatible crap. If you'd like a beta
copy, just mail me at the above address and I'll mail you the latest copy.
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