


I will keep this short.

2 things needed for the program to work correctly.

1 This thing is a memory pig so you need 19 MEGS of free HD space to run it.
  When its done it will save a file like SCS??EA.PCX to the dir you
  run it from, the ?? is the file number you select to convert.
  Also the PCX file will be around 9 Megs of uncompressed PCX image file.

2 You will need to have these 4 files in the dir you run the program from
  Temperate.mix , Desert.mix , Winter.mix and Soledisk.mix.
  The first 3 you may have to move from the CD to the program
  dir.



There are no overlays like trees yet but the Starting positions
are all marked with Flags and the FPLS thing , the base circle.

Its about 90% done but more than enough for you to use.
I will add the terrain as soon as I can.


I would like to thank,

   Vladen Bato         For the id Calculation code.
   Moritz Mertinkat    For feedback and other help.
   Bill9999            For the credit on he's webpage if he use my program
                         to make images for he's webpage.(hint hint)


Update_______________________________________________________________

As of Version 1.04 some map files contain some fixes to the Telepads
locations. Because of the way Westwood edited the file some maps ,like
SCS41EA.INI, made the previous version of my program report an incorrect
amount of talepads. Map 41 for has 41 telepads not the 23 the programs used
to report and therefore the maps would not show all the telepads.

This version fixes this problem.

This will be Version 1.04 so that people know that this program is matched
with the current release of Sole Surviver.

______________________________________________________________________

If you see me on the battle feild just shoot me
 DayOfWar 

