README.TXT - RedMaximus v1.0

Thanks for picking RedMaximus as your RULES.INI editor for Red Alert game..

DISCLAIMER:  Westwood studios did NOT create this editor, and does not endorse it.  Don't
go to them for Tech Support on this program, or for any modifications done to Red Alert
using this program.

COVERING MY OWN ASS DISCLAIMER:  RebelCool is not responsible should you screw up your
Red Alert game, or your computer using this program.  Its not my fault if your computer
chokes at some modification you did, or starts laughing at you for some stupid ones =)

Pretty much any information on RedMaximus can be found in the Help file.

Support:
	RedMaximus Homepage (check here for the latest news/updates etc):
http://www.geocities.com/TimesSquare/Alley/9898

Email:
	rededit@geocities.com

If you're unsure if you have the latest version, or simply want to check out tips using
RedMaximus.. check out the above homepage.

If you discover a bug.. or want to make a suggestion, email me at rededit@geocities.com

Bug fixes and added features in this version can be found in VERSIONS.TXT

Future stuff to be added:
	-Copy & paste (ive said this one for awhile now)
	-Map grafting your modifications
	-More things to edit (ie.. crates, various gameplay values)
	-Guruish values for Units and buildings (images, reports, names)
	-lots o' stuff.. hehe

Whats the sample .ini file that came with this do?
	The Sample Fun 1.INI file is a sample ini file with a few modifications (players
of my "Super RA & Cash" map should recognize them - they're the same)

	- Mobile Gap Generators can be built by both Allies and Soviets
	- Riflemen have tesla coils instead of guns
	- Dogs are superpowerful tankmutts
	- Grenadiers are suicidal nuclear bombers that throw several at a time.

And all the new units can be built by all sides in this version :)

