Command & Conquer: Red Alert Structure
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By:     VPR
E-Mail: eb56@hotmail.com
Date:   12/17/98

Files:  Nukelab.txt
	Rules.ini
	Sc-nkpw.mix

Description
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Due to huge demand for structures out there, I decided to make one of my own. This is a Nuclear Research Laboratory, I thought it would be a cool building to build all kinds of nuclear-related
stuff. For example, you can make it a prerequisite for the missile silo, just like I did.

Installing
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Just unzip everything in the Nukelab.zip into your Red Alert directory. Then run the game from either side. Nuclear Research Laboratory will be available for you to build once you got a Tech Center up and running.

If you would like to use it in a conversion, etc..
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Example of basic Nuclear Research Lab Configuration:
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; nuclear research center
[FCOM]
Prerequisite=stek
Name=Nuclear Reseacrh Lab.
Primary=Sniper
Strength=600
Armor=heavy
TechLevel=10
Sight=5
Owner=soviet,allies
Cost=2200
Points=70
Power=-200
Bib=yes
Image=VPNP
Capturable=true
Crewed=yes
Repairable=true
Unsellable=no
BaseNormal=yes
Explodes=yes

; nuclear explosion
[Sniper]
Damage=1000
ROF=1
Range=.1
Projectile=Invisible
Speed=100
Warhead=Nuke
Report=none
Anim=none

If you want to make it a prerequisite for missile silo:
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Simply add this line to [MSLO] section in your Rules.ini

Prerequisite=fcom

Or add it to any other nuclear-related infantry/ vehicle/ building.
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The lines above are basic configurations. If you include it in your conversion, etc.., you can modify the above settings to suit it.

Legal Stuff
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You may not modify or alter the contents of this archive.
You may distribute this archive free of charge to anyone as long as you include this .txt file intact.
If you would like to use this unit as a part of an add-on, conversion, etc.., please E-Mail me and give me credit in your readme file.

Command & Conquer, Command & Conquer: Red Alert, and Westwood Studios are the trademarks of Westwood Studios, Inc.

Enjoy! - VPR