Command and Conquer Levels

Level Theme:     To fight till the end..

Level Number:    15
Level Name:      Defend
Created By:      Tsuyoshi Kihara 
Release Date:    10 July 1996
Map information: Large (50x45), Temperate theater.
Player:          GDI
Difficulty:      VERY HARD 

Filename:        DEFEND.ZIP
File contents:   scg15ea.ini scg15ea.bin mission.ini
                savegame.500 readme.txt 

Level replacement 
-----------------
This mission replaces the 15th GDI mission, there is no storyline reason for 
it to be there, just that I think that it is that hard.

Mission Description
-------------------

  Level 1
  -------
  Nod forces have mounted a massive attack on one of your most heavily defended    
  bases, they have bought a fleet of A10-Warthogs and are using much of their
  tyberium based profits on this assault.  You must, to cut the supply and 
  communication, firstly defend the base as much as possible, and do not lose it
  to the enemy, then prepare an attack on the Nod base situated North-East of 
  and destroy everything you see.

  
Level Description
-----------------

  Level 1
  -------
  I always wondered why I had to do all the attacking into heavily defended bases
  and getting anaillated in doing so.  So, from a different point of view, I made
  myself a very nice fortress, very nicely defended...and.. tried to get the 
  opposition to hammer it.  Those A10s really do keep coming, if possible, you 
  ought to try getting at those Chinooks BEFORE they land and give you Mammoths to
  deal with.  OK, this is hard for me, I could not finish it.  My two tyberium 
  collectors were dead before I realised and so it went downhill from there.  
  Just fight till the end...

Usage
-----              
For those who don't want to bother messing around editing files, a savegame
has been supplied that were taken the instant the level started. Simply copy
these files (savegame.500) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then load that file when you
start. You will not be able to restart the mission if you do this, you will
have to re-load it if you need to try again. If you choose this method,
you can ignore the next part.

If you want something more complete, and you want to be able to restart the 
level, then copy scg15ea.ini, scg15ea.bin, mission.ini, into your 'c&c'
directory.  I think that this will do it, if not, rename the scg15ea.bin to
scg15ea.map and do it as it says in some other homemade missions.

If you are a bit experianced and you want to mess around with the map, then
the .bin file is the same as the .map file.

Other Infos
___________
I am getting used to making missions now, if you like this, send me mail at 
kihara.jnr@malcol.worcs.sch.uk
And..any suggestions for future missions will also be very well recieved.

Thanks to all those who have made those great editors and missionmaking files
that have made this possible.
I have used: Mission Maker by Mike Mooney
             Mission Maker by Han Brunger
             Mixman by Vladan Bato
             CCMAP by Richard Heesbeen
             CC-tools by Wayne McGee
