Map:          BZduneST
Version:      1.04

Release Date: 12/07/98
Author:       {CRF}freakOnature
E-Mail:       freak_o_nature@usa.net
Homepage:     http://www.geocities.com/TimesSquare/Bunker/6397/
Map Page:     http://www.geocities.com/TimesSquare/Bunker/6397/CRF_ExStrat.html
Feeback:      Please let me know what you think!
Planet:       Titan
Size:         Medium
Players:      2 (maybe 4)
Type:         ExStrat (Extreme Strategy)
Scrap Count:  300
Geysers:      78



v1.04 Changes:
-swapped palette for brighter version to help with dark areas
-redistributed mines in center and removed 2 to make it more friendly
-decreased number of paratroopers in APCarc (the Arc Mine layers)
-limited each of the 5 soldiers in APCarc to 2 arc mines each, then handgun only


Install:
Basic, copy all files into addon dir.
Add line in BZduneST.mad to netmis.txt (recomeded by hand).

Uninstall:
Review, and then use BZduneSTunins.bat


Recommendations:

Load this baby up and check out the custom units before you go head to head.
They provide for a totally different type of strat game.... I'm calling it
Extreme Strategy... it seems even more involved than before.  Simply put,
you have the option of using two different Armory, Factory and Constructors. 
The custom Armory has ALL the functionality of the stock one, so there really
is no need for the stock one... except one is built from by the Custom Lander
code named Volcano.  Volcano also makes the custom construction rig
(code named Drop Zone) makes non-functional buildings.  The only 'stock' function
it has is the Recycle Units.  Otherwise this baby is all custom!  Don't think
you have to keep track of every unit and powerup.  They all have detailed .inf
files, just point at it and hit "i".  For the custom Armory and Constructor,
it actually lists what units it will produce. Be careful, extensive use of the
"i" key in public could get you sniped.  Oh yeah, there is a 10min shot delay to
prevent someone from making multiple Volcano Landers.  The idea is you make one,
then replace the Lander Making Weapon with something else, as you should need it
again.

Follow the link above for 'Map Page' to get this same information AND screen
shots to help identify units and such.


Description:

This was built off the NSFD Mission15, 'Strike at the Heart'.  The idea
originated from a suggestion by Avatar for CanyonLands to have a central
location for scrap... to encourage contact.  This definitely has that...
plus a few extra goodies.  Beware the lava ramps in the common center scrap
area.  Two trips in and your scavs will die if unattended.  Of course their
destruction scrap only attracts more scavs, to come hover over the mess,
which of course adds to the carnage.

The story for the map might be something like the Alien strong hold on 
this planet was recently defeated... and the resulting scrap has yet to
be recovered.  You and your opponent are ordered to the planet to
beat the other in recovering the scrap.  The Aliens also left a few
surprises behind, just to make you job a little more difficult.

"He who controls the scrap, controls life".
-FON

Regular Strat Game:

This can be played as a regular strategy level, if you ignore or destroy the four
special power ups on the top of the ridge in the center of map.


Extreme Strat Game:

This is how it was designed to be played.  One of the first things you'll want to 
do is run to the center and grab one of the four special powerups that let you poop
a Custom Lander named Volcano.  They come in two flavors, one loads into a 'cannon' slot,
the other loads into a 'special' slot.  Be sure to grab the one that matches your
vehicle.  You'll need at least 1200 units of Ammo to shoot the weapon (poop the unit).
The value 1200 translates into 600 units when you select the chaingun (or mini).  If
your playing with friends, you'll want to leave the other special power ups on the ridge
so they can get their special units going.  If there are only two of you, and the game
is closed, you can leave the extra 2 up there in case someone loses their custom lander.
If your playing an open game, you might want to leave the extras up there so late 
additions can tool up and match your units.  It wouldn't be much fun to fight someone
that doesn't have the custom units.  Also, Volcano can only make 2 of the three available
custom units with it's starting ammo.  You'll need to resuply it to get the third unit.  
The Volcano comes with a RAVE cannone for protection, as your slightly vulnerable when your
in the unit.  It can't be flown anywhere and the AI pilots will sit in it (if it's not
deployed when they try to enter).  The AI pilots will NOT accept orders and at this point 
it's uncertain if they will defend using the RAVE cannon if an enemy is detected.  I think
the best way to use it would be to grab the Volcano Powerup and run back to base.  Then
poop the thing out where you want it.  You can push it around, but flying it is REALLY slow!
Be sure to review the Custom Units below to see what you have available!

Team Fortress Game:

This is where players have specific tasks, like one guy builds the base, another commands
the attack forces, etc.  All players have the potential of having all the GSU (Geyser
Sucking Units)... but this map really won't support that.  With a limit of 4 players, you
could play a 2 vs 2, where one builds base, the other plays offense.  In this configuration
the offensive player would take advantage of the built-in wingmen powerups.  They would allow
him to build his own Bdog Turrets, Scouts, LightTanks and Bombers.  They all require their
ammo potential to build in the building vehicle, so the best unit to build the wingmen with
would be a walker.  There is also a 60 sec rebuild delay to keep things from getting out of
hand.  I suppose abuse of the wingmen feature could be used in a strat game, but that's up
to you an your honor as a BZ player.

Units (actual .inf files):

VOLCANO: CUSTOM LANDER RIG:
-Custom Armory Unit
-Custom Factory Unit
-Custom Constructor Unit
-Rave Cannon
Not mobile, only takes pilot
when undeployed, does not
receive commands. Make only 1
HULL: 9000 SCRAP VALUE: 6
Builder: VOLCANO powerup only
RECON: freak_O_nature@usa.net

CUSTOM ARMORY UNIT:
makes standard powerups plus:
-Bdog Turret Wingmen PU
-Bdog Scout Wingmen PU
-Bdog Light Tank Wingmen PU
-Bdog Bomber Wingmen PU
-WASP, Bolt Buddy, MAS
HULL: 8000 SCRAP VALUE: 5
Builder: VOLCANO LANDER
RECON: freak_O_nature@usa.net

CUSTOM FACTORY UNIT:
-Thumper soldiers APC
-Arc Mine soldies APC
-VIR soldiers APC
-Nav Beta (Recon vehicle)
-Minelayer (lays geysers)
-Howitzer (rapid fire, +jump)
-plus stock tank, light tank
HULL: 8000 SCRAP VALUE: 8
Builder: VOLCANO LANDER
RECON: freak_O_nature@usa.net

DROP ZONE CONSTRUCTOR UNIT:
-Cafeteria
-Field HQ
-Launch Pad
-Command
-Storage
-Barracks (fake, no function)
-Comm Tower (fake, no function)
HULL: 2000 SCRAP VALUE: 7
Builder: CUSTOM ARMORY + map
RECON: freak_O_nature@usa.net


Special thanks to:

Avatar, MowerMan, Varis and Cmdr Wayneg for continued help and support!


Look for updates to this map and map building utilities on our Battleclan Homepage
http://www.geocities.com/TimesSquare/Bunker/6397/
or
http://battlezone.de/CRF

Thanks!
{CRF}freakOnature


Installation Instructions
-------------------------
Before you begin exit Battlezone if it is running.

1) All the files in the zip file need to be unzipped into your BattleZone\addon directory (folder).

2) Do not modify any of the files in any way!  The map will no longer work and/or lose
   multiplayer computability.

3) Run mapadder.exe (Mapadder) from your Battlezone\addon directory (folder).
   When it prompts you for the map name enter: BZdune16b

Next time you play multiplayer, you should see "BZdune BETA" as one of the available
strategy maps.

If you have problems installing the map, make sure you have the following files in your
Battlezone\addon directory (folder): 

aprecs.odf
aprecf.odf
aprecf.inf
aprecs.inf
avlamf.odf
avlamf.inf
avfslff.inf
avfslff.odf
svmuffy.odf
svmuffy.inf
avfcnst.odf
avfcnst.inf
gvrecf.odf
gvrecs.odf
gvfslff.odf
gvmuffy.odf
abcafef.inf
abcafef.odf
apwwas.inf
apwwas.odf
apbdt.inf
apbdt.odf
apbdf.inf
apbdf.odf
apbdl.odf
apbdl.inf
apbdb.inf
apbdb.odf
avthump.inf
avthump.odf
avbolt.inf
avbolt.odf
avvir.inf
avvir.odf
avlicv07.inf
avlicv07.odf
avmiff.odf
avmiff.inf
avarf.inf
avarf.odf
abfcom2.inf
abfcom2.odf
ablpadf.inf
ablpadf.odf
abmbldf.inf
abmbldf.odf
abstorf.inf
abstorf.odf
abfbarr.inf
abfbarr.odf
abfcomm.inf
abfcomm.odf
BZdune16b.hgt
BZdune16b.bzn
BZdune16b.des
BZdune16b.gif
BZdune16b.BMP
BZdune16b.LGT
BZdune16b.mad
BZdune16b.mat
BZdune16b.TRN
BZdune16b.vxt
BZduneST.act
TIFREAK2.MAP
TIFREAK1.MAP
TIFREAK0.MAP
TIFREAK3.MAP
BZdune16b.txt
gproxfin.odf
BZduneSTunis.bat
gminre.odf
gminam.odf
gvbdb.odf
gvbdf.odf
gvbdl.odf
gvbdt.odf
gvcons.odf

If you have further problems, 
please contact me at freak_o_nature@usa.net

LEGALITY
*******************************************************
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
THIS MAP AND ANYTHING MADE BY THE TERRAIN EDITOR IS 
LEGAL PROPERTY OF ACTIVISION AND MAY NOT BE USED FOR
COMMERCIAL PURPOSES.  PLEASE READ THE LICENSE AGREEMENT
INCLUDED IN THIS ZIP ARCHIVE FOR MORE INFORMATION
CONCERNING LEGALITY.

DO NOT MODIFY THIS MAP!!!  YOU CAN USE IDEAS THAT
WERE USED IN THE MAP, OR EVEN MAKE A DUPLICATE OF IT,
BUT DO NOT CHANGE ANYTHING!  IF YOU DO, IT WILL CAUSE
INCOMPATIBILITY PROBLEMS (YOU WILL NO LONGER BE ABLE TO
PLAY OTHER PEOPLE IN MULTIPLAYER GAMES).  ALSO, DO NOT
MODIFY THE ZIP ARCHIVE!  THE AUTHOR INTENDS THE FILES
TO REMAIN TOGETHER AS A COMPLETE UNIT.
THIS MAP MAY NOT BE INCLUDED IN ANY COMMERCIAL PRODUCT
WITHOUT THE KNOWLEDGE AND PERMISSION OF THE AUTHOR!!!
*******************************************************


-- 
----------------------------------------------------------
{CRF}freakOnature                 freak_O_nature@usa.net
CRF Battleclan Home Page           www.battlezone.de/CRF

