Map:          Battlezone Mech Commander II
Author:       Timber 
E-Mail:       ppenwi@nida.nida.ac.th 
Planet:       Titan
Size:          1280x1280
Type:         Single Player
 
Field operation reccord : Titan base TO-684
Lt. Koscoi Takin
We had set up this front line base a few days ago. This base is not fully operational and many 
equipments are not yet transported here. Our mission is simple , defend this base until the
full force arrive. But I got a problem with the vehicles we have. Because the cargo ships don't 
have enough remaining space to carry a full defensive force so my superior officer put a 
bunch of walkers instead. He thinks that it's fire power is powerfull enough to defend the base 
if we are attacked. Doesn't he know how slow it is? If the enemy has an artillery unit with it. 
We'll be blew away in a few minutes. We also can't scout the area with it but use faster 
unarmed vehicle instead. Today what we afraid is become true. American unit has moved 
close to our position and launching attack on us. The reinforcement is still far away so I and 
my comrades here have to not only defend the base but we have to destroy american 
production units to stop the attact wave. 


Author's note
This mission is almost the same style to the previous part. You 'll play as Lt. Koscoi Takin to
lead  Soviet force to clear a small american base. You have only 5 walkers and 1 armory at 
your disposal. There is no rule of engagement. You can use any thing you have to complete 
the mission except cheating.

Cradit
Terrain elevation created by Slight's BMP2HGT program.
Terrain checking by Derek Sorensen's BzFrac 0.9a.
Special thanks to ChickenMan for his information about how to change vehicle side
Special thanks to Activision  for making the wonderfull Battlezone game.



