Map: The Standoff - Get Arkin II        

Release Date: 5 May, 1999, 17 June 1999, 14 Aug, 1999
Version: 4  (enemy recycler shouldn't get "stuck" undeployed in the end)
Author: BS-er
E-Mail: BS-er@stewartnet.org
Homepage: www.BS-er.stewartnet.org/bzlaunch.htm   
Feedback: Yes please.    

Planet: Alpha Centauri 3      
Size: 2560         
Players: 1     
Type: IA        
Scrap Count: lots  
Geysers: a few      
Powerups: at least 0    
Difficulty Level:  A Bitch 

Description:

Commander,

It appears that our victory celebration over Arkin may have been premature.  Interrogation of 
his captured troops has revealed that they were able to manufacture a mobile unit factory 
with the same deadly technology as the Black Dog recycler we destroyed.

As far as we can tell, they have not yet deployed on any of the geysers in the area.  This 
is definitely to our advantage.  We must guard all geysers in the area to prevent Arkin's
Black Dog factory from reaching any of them.  The geysers in your area are the only ones 
close to any scrap fields, so it is quite likely that they will attack your position. It is therefore
important that you protect your production units.

At some point, they will probably try to deploy the Black Dog factory on one of the geysers 
in your area.  It is likely that it will be heavily defended.  You must quickly destroy it before
it gets the opportunity to begin manufacturing units.

In addition to some standard units, you've been assigned 2 of the modified rocket tanks 
equipped with blast cannons.  Their extra strong hull design, combined with their firepower,
should be more than enough against Arkin's heavily armed units.  Although the resource cost 
of these rocket tanks is high, you should consider manufacturing more of them if you find 
Arkin's forces tough to handle.  Remenber that the Wolverine pilots (with the exception of 
the 2 units assigned to you) cannot exit their vehicles.  Remember also that the supply 
depot and hanger made by your constructor have greatly improved replenishment and repair 
capabilities.

Keep your eyes on the horizon Commander, and good luck.

Installation Instructions
-------------------------
Before you begin, exit Battlezone if it is running.

1) All the files in the zip file need to be unzipped into your BattleZone\addon directory 
   (folder).

2) Do not modify any of the files in any way!  The map will no longer work and/or lose
   multiplayer compatability.

3) WARNING about the b_soprod.odf file:  If you have a custom b_soprod.odf file (for adding 
custom units during map editing) in your addon directory, the AI may not function correctly.
this is especially true in missions with custom odf files (not just this one).

Game Startup
------------
Do not play this game with the /edit option.  Otherwise, the .hgt file might be modified 
when the constructor builds units.

In order for the mission to function as intended, you should exit Battlezone before 
restarting a mission over again.

Frame rate may decrease after going to sattelite view.  To correct this, hit the "esc" key 
and then return to the game. 


Credits:  Kudos to Battlezone and Bzfrac14a.  Both are excellent map-making tools.
I must give credit to Alex112 for the color palette and TRN file.  I basically stole it from his map Alien Yard, and I didn't even ask him.  Hope that's ok.

Version 2:  I made the "endgame" a little more twisted and cruel towards the player.  Not unbeatable though.  You may want to save before the end.

Version 3:  Never had the correct bzn file in the zip file.  Corrected so that there's more 
time before the final attak wave.

These files will in no way affect any other missions (unless by strange coincidence they 
have odfs of the same name).  This mission uses the following odf files from Get Arkin I:
getar0.odf, getar2.odf, getar3.odf, getar5.odf, getar6.odf, getar7.odf, getar8.odf, 
getar9.odf, getar10.odf and getar11.odf (basically all files from Get Arkin I except 
getar1.odf and getar4.odf).

getar12.odf is a new odf file for this mission.

All other files for this mission are in the form of getarkn*.*.

LEGALITY
*******************************************************
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
THIS MAP AND ANYTHING MADE BY THE TERRAIN EDITOR IS 
LEGAL PROPERTY OF ACTIVISION AND MAY NOT BE USED FOR
COMMERCIAL PURPOSES.  PLEASE READ THE LICENSE AGREEMENT
INCLUDED IN THIS ZIP ARCHIVE FOR MORE INFORMATION
CONCERNING LEGALITY.

DO NOT MODIFY THIS MAP!!!  YOU CAN USE IDEAS THAT
WERE USED IN THE MAP, OR EVEN MAKE A DUPLICATE OF IT,
BUT DO NOT CHANGE ANYTHING!  IF YOU DO, IT WILL CAUSE
INCOMPATIBILITY PROBLEMS (YOU WILL NO LONGER BE ABLE TO
PLAY OTHER PEOPLE IN MULTIPLAYER GAMES).  ALSO, DO NOT
MODIFY THE ZIP ARCHIVE!  THE AUTHOR INTENDS THE FILES
TO REMAIN TOGETHER AS A COMPLETE UNIT.
THIS MAP MAY NOT BE INCLUDED IN ANY COMMERCIAL PRODUCT
WITHOUT THE KNOWLEDGE AND PERMISSION OF THE AUTHOR!!!
*******************************************************


