
  \       / I~~~~ ~~~~~~~ I~~~~  IOOO      A     I\    I
   \     /  I        I    I      I   )    / \    I \   I
    \   /   I~~~~    I    I~~~~  IOOO    /~~~\   I  \  I
     \ /    I        I    I      I  \   /     \  I   \ I
      Y     I____    I    I____  I   \ /       \ I    \I TA:K ai........... BY TA - POWER
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- INSTALLATION-: Make a folder in your TA:K directory called ai. Then simply place one of the 
two default.txt files inside. There are two different default.txt files. One for CUT and the 
other for Cavedogs original balance (OTAK). For CUT uses, it is highly recommended that you use 
the CUT Bugfix patch (supplied) which fixes a couple of unit bugs. 

Make sure you use the modified shortcut (-disablecavedogverification)


1) These are the recommended settings for playing skirmish against the ai:

- Turn on LOS to true. 
- Use the unmapped setting.
- Turn Monarch expendable on. 
- Turn Power Codes off (not that essential as you may want to type "NOWISEE" just before being 
  beaten by the ai and check out the ai's base and incoming forces!)  

2) To get a more challenging game out of this ai, Consider this:

- Do not attack the ai's base with your monarch, try and only build stuff and defend yourself.
- Generally the larger the map the better the ai performs.
- Ally 2 or more ai's against yourself to get attacked from different directions, not to say
  that 1 ai is'nt capable of attacking in different directions cos it is!.
- Remove 3rd party units from your TA:K directory. The ai will build them (with a weight of "1") 
  but there will be no limit to how many the ai builds and will degrade the way the ai performs. 
- The ai is mainly designed for land maps, therfore it is not recommended that you play the ai 
  on a sea maps. (however it may build naval units if it comes across any water)


-UPDATES-
---------
-20th May 2000-

*V 5.0

- Added the CUT Bugfix patch (fixes the Zhon Wisps firing and Aramon Mage Archers paralyse arrow 
  in CUT)
- Added weights and limits for TABDD's Azurian race.
- Increased weight of lodestone by over 100%, therefore the ai should expand and seek mana sites
  more.
- Weight and limit of most builders increased to aid further expansion. 
- Creon will now build the Prismatic Mirror.
- Veruna may now build the Bastion during the late stages of the game (CUT only)

*V 4.0

- Added weights and limits for the CREON RACE.
- Added weights and limits for the ORISON RACE.
- There are now 2 versions of the ai, one optimised for CUT balence and the other for Cavedogs
  original balence.
- All sides now make bigger armies than ever before quicker.
- Added support for Trouveres T-Mod (ai will not build Z-TA's Side gates).
- Fixed the problem where the ai built the Priest, Acolyte or Shamen too early.
- Fixed a couple of silly spelling errors in the zhon profile.

*V 3.0

- All Zhon combat unit weights increased to help reinforce early Zhon attacks.
- More Swordsmen and less Catapults for Aramon.
- Weight of Aramon Keep and Veruna Cididal lowered due to the ai building them too early 
  which sucked up their mana.
- Units build by the Taros Temple have been balenced more (more Liches and Blade Demons)
- Reduced the weight of the Fire Mages due to the Cavedog 3.0 patch ai not being particularly 
  good at using them anymore.  

*V 2.0

- Updated nearly all the limits and weights for attacking units.
- Zhon significantly improved.
- All sides optimised for more larger attacking armies during the later stages of the game.
- Reduced the weight of Taros Ghost ship and Black Knight.

*V 1.5 

- Updated weights and limits for the new units in Cavedog's 3.0 patch.
- Added sensible weights and limits for Sea units.
- Ai expands slightly faster thanks to the 3.0 patch therefore it shall get
  its forces up and running more quicker.


-Next AI-
---------------
Veteran ai v.6 

Tools used
----------

-CAP's ai Profiler
-Microsoft Windows Notepad
-HPI Viewer
-HPI Packer

Testers
-------

-XCOMveteran (TA-Power ai profiler, Independant unit maker)
-VanTheMan (Exceptional TA-Power map maker, creator of the TA-Power Moon ai)
-Kellan (Ta-Power map maker)
-Wolf (Independant TA:K unit and map maker)


Thanks to
---------
 
-Quitch(y) "Readme.doc" inside his great Queller TA ai for providing me with some of the ai info.
-Silencer for allowing me to join TA-Power.
-VanTheMan for producing the Veteran ai button.
-Switeck, Quitch(y), Brother Alpha for their fantastic TA ai's.
-Cavedog for producing Total Annihilation.


* Thank You for downloading and using the TA-Power TA:K Veteran ai...... We hope you have a fun 
and challenging game.
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 TTTTT AAAA     PPPP OOOO W   W EEEE RRR
   T   A  A     P  P O  O W w W E    R  R
   T   AAAA ___ PPPP O  O W W W EEE  R  R
   T   A  A     P    O  O W W W E    RRR 
   t   A  A     P    OOOO  WWW  EEEE R  R
_________________________________________________________________________________________________
Total Annihilation - POWER
http://unituniverse.com/ta-power