@OTA TACC BF
AI Nukes, EMP's and Neutrons by Switeck.

Nukes, EMP's and Neutrons which the AI can fire. These Nukes correct a bug suffered by all other AI Nukes, including those by Speed in AI Pack 2. Remove all other AI Nukes from your Totala directory before use. Not compatible with AI Pack 2.

The following modifications were made:

ai_weight=weight NUKEA 0;
ai_limit=limit NUKEA 0;

ai_weight=weight NUKEC 0;
ai_limit=limit NUKEC 0;

ai_weight=weight AAISILO 0;
ai_limit=limit AAISILO 0;

ai_weight=weight CAISILO 0;
ai_limit=limit CAISILO 0;

This was needed because I made a copy of the Nukes so that both the NukeA/NukeC and the less common AAISILO/CAISILO codes were supported. However, since few AI's will contain both codes, I had to default weight and limit them to 0, to prevent the Nuke that the AI does not use, from being built.

ai_weight=weight AAIEMP 0;
ai_limit=limit AAIEMP 0;

ai_weight=weight CAITRON 0;
ai_limit=limit CAITRON 0;

This allows people who only need Nukes to use Switeck's, without the AI trying to use the EMP and Neutron too.

The document Swi_Nuke inside the UFO contains more information on how his units work. You will need a program like HPIView to open the UFO.

You can get more packs like this from AI Central - http://www.planetannihilation.com/taec/queller/

If you wish to add support for these AI units in your AI, feel free. Please give credit to the authors.

AI Central accepts AI's for uploading and review. AI Central, where the machine rules supreme!