@OTA TACC BF
AI Nukes by Speed.

Nukes which the AI can fire. If Packs 2 and 3 are supported you should take Pack 3 over this, because its Nukes correct a bug suffered by Speed's, also you get AI EMP's and Neutron's. Remove all other AI Nukes from your Totala directory before use. Not compatible with AI Pack 3.

The following modifications were made:

ai_weight=weight NUKEA 0;
ai_limit=limit NUKEA 0;

ai_weight=weight NUKEC 0;
ai_limit=limit NUKEC 0;

ai_weight=weight AAISILO 0;
ai_limit=limit AAISILO 0;

ai_weight=weight CAISILO 0;
ai_limit=limit CAISILO 0;

This was needed because I made a copy of the Nukes so that both the NukeA/NukeC and the less common AAISILO/CAISILO codes were supported. However, since few AI's will contain both codes, I had to default weight and limit them to 0, to prevent the Nuke that the AI does not use, from being built.

I also removed the NukeA and NukeC corpses because they were not used.

You can get more packs like this from AI Central - http://www.planetannihilation.com/taec/queller/

If you wish to add support for these AI units in your AI, feel free. Please give credit to the authors.

AI Central accepts AI's for uploading and review. AI Central, where the machine rules supreme!